#!/usr/bin/env python

Import("env")
Import("env_modules")

env_noise = env_modules.Clone()

# Thirdparty source files

thirdparty_obj = []

thirdparty_dir = "#thirdparty/noise/"
thirdparty_sources = [
    # Add C++ source files for noise modules here
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]

env_noise.Prepend(CPPPATH=[thirdparty_dir])

env_thirdparty = env_noise.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
env.modules_sources += thirdparty_obj

# Godot source files

module_obj = []

env_noise.add_source_files(module_obj, "*.cpp")
env_noise.add_source_files(module_obj, "editor/*.cpp")
env.modules_sources += module_obj

# Needed to force rebuilding the module files when the thirdparty library is updated.
env.Depends(module_obj, thirdparty_obj)