/**************************************************************************/ /* gltf_template_convert.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef GLTF_TEMPLATE_CONVERT_H #define GLTF_TEMPLATE_CONVERT_H #include "core/array.h" #include "core/dictionary.h" #include "core/set.h" namespace GLTFTemplateConvert { template static Array to_array(const Vector &p_inp) { Array ret; for (int i = 0; i < p_inp.size(); i++) { ret.push_back(p_inp[i]); } return ret; } template static Array to_array(const Set &p_inp) { Array ret; typename Set::Element *elem = p_inp.front(); while (elem) { ret.push_back(elem->get()); elem = elem->next(); } return ret; } template static void set_from_array(Vector &r_out, const Array &p_inp) { r_out.clear(); for (int i = 0; i < p_inp.size(); i++) { r_out.push_back(p_inp[i]); } } template static void set_from_array(Set &r_out, const Array &p_inp) { r_out.clear(); for (int i = 0; i < p_inp.size(); i++) { r_out.insert(p_inp[i]); } } template static Dictionary to_dict(const Map &p_inp) { Dictionary ret; for (typename Map::Element *E = p_inp.front(); E; E = E->next()) { ret[E->key()] = E->value(); } return ret; } template static void set_from_dict(Map &r_out, const Dictionary &p_inp) { r_out.clear(); Array keys = p_inp.keys(); for (int i = 0; i < keys.size(); i++) { r_out[keys[i]] = p_inp[keys[i]]; } } } //namespace GLTFTemplateConvert #endif // GLTF_TEMPLATE_CONVERT_H