/**************************************************************************/ /* canvas_item.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "canvas_item.h" #include "scene/2d/canvas_group.h" #include "scene/main/canvas_layer.h" #include "scene/main/window.h" #include "scene/resources/canvas_item_material.h" #include "scene/resources/font.h" #include "scene/resources/multimesh.h" #include "scene/resources/style_box.h" #include "scene/resources/world_2d.h" #include "scene/scene_string_names.h" #define ERR_DRAW_GUARD \ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside this node's `_draw()`, functions connected to its `draw` signal, or when it receives NOTIFICATION_DRAW.") #ifdef TOOLS_ENABLED bool CanvasItem::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { if (_edit_use_rect()) { return _edit_get_rect().has_point(p_point); } else { return p_point.length() < p_tolerance; } } Transform2D CanvasItem::_edit_get_transform() const { return Transform2D(_edit_get_rotation(), _edit_get_position() + _edit_get_pivot()); } #endif bool CanvasItem::is_visible_in_tree() const { ERR_READ_THREAD_GUARD_V(false); return visible && parent_visible_in_tree; } void CanvasItem::_propagate_visibility_changed(bool p_parent_visible_in_tree) { parent_visible_in_tree = p_parent_visible_in_tree; if (!visible) { return; } _handle_visibility_change(p_parent_visible_in_tree); } void CanvasItem::set_visible(bool p_visible) { ERR_MAIN_THREAD_GUARD; if (visible == p_visible) { return; } visible = p_visible; if (!parent_visible_in_tree) { notification(NOTIFICATION_VISIBILITY_CHANGED); return; } _handle_visibility_change(p_visible); } void CanvasItem::_handle_visibility_change(bool p_visible) { RenderingServer::get_singleton()->canvas_item_set_visible(canvas_item, p_visible); notification(NOTIFICATION_VISIBILITY_CHANGED); if (p_visible) { queue_redraw(); } else { emit_signal(SceneStringNames::get_singleton()->hidden); } _block(); for (int i = 0; i < get_child_count(); i++) { CanvasItem *c = Object::cast_to(get_child(i)); if (c) { // Should the top_levels stop propagation? I think so, but... c->_propagate_visibility_changed(p_visible); } } _unblock(); } void CanvasItem::show() { ERR_MAIN_THREAD_GUARD; set_visible(true); } void CanvasItem::hide() { ERR_MAIN_THREAD_GUARD; set_visible(false); } bool CanvasItem::is_visible() const { ERR_READ_THREAD_GUARD_V(false); return visible; } CanvasItem *CanvasItem::current_item_drawn = nullptr; CanvasItem *CanvasItem::get_current_item_drawn() { return current_item_drawn; } void CanvasItem::_redraw_callback() { if (!is_inside_tree()) { pending_update = false; return; } RenderingServer::get_singleton()->canvas_item_clear(get_canvas_item()); //todo updating = true - only allow drawing here if (is_visible_in_tree()) { drawing = true; current_item_drawn = this; notification(NOTIFICATION_DRAW); emit_signal(SceneStringNames::get_singleton()->draw); GDVIRTUAL_CALL(_draw); current_item_drawn = nullptr; drawing = false; } //todo updating = false pending_update = false; // don't change to false until finished drawing (avoid recursive update) } Transform2D CanvasItem::get_global_transform_with_canvas() const { ERR_READ_THREAD_GUARD_V(Transform2D()); if (canvas_layer) { return canvas_layer->get_final_transform() * get_global_transform(); } else if (is_inside_tree()) { return get_viewport()->get_canvas_transform() * get_global_transform(); } else { return get_global_transform(); } } Transform2D CanvasItem::get_screen_transform() const { ERR_READ_THREAD_GUARD_V(Transform2D()); ERR_FAIL_COND_V(!is_inside_tree(), Transform2D()); return get_viewport()->get_popup_base_transform() * get_global_transform_with_canvas(); } Transform2D CanvasItem::get_global_transform() const { ERR_READ_THREAD_GUARD_V(Transform2D()); if (_is_global_invalid()) { // This code can enter multiple times from threads if dirty, this is expected. const CanvasItem *pi = get_parent_item(); Transform2D new_global; if (pi) { new_global = pi->get_global_transform() * get_transform(); } else { new_global = get_transform(); } global_transform = new_global; _set_global_invalid(false); } return global_transform; } void CanvasItem::_set_global_invalid(bool p_invalid) const { if (is_group_processing()) { if (p_invalid) { global_invalid.mt.set(); } else { global_invalid.mt.clear(); } } else { global_invalid.st = p_invalid; } } void CanvasItem::_top_level_raise_self() { if (!is_inside_tree()) { return; } if (canvas_layer) { RenderingServer::get_singleton()->canvas_item_set_draw_index(canvas_item, canvas_layer->get_sort_index()); } else { RenderingServer::get_singleton()->canvas_item_set_draw_index(canvas_item, get_viewport()->gui_get_canvas_sort_index()); } } void CanvasItem::_enter_canvas() { // Resolves to nullptr if the node is top_level. CanvasItem *parent_item = get_parent_item(); if (get_parent()) { get_viewport()->canvas_parent_mark_dirty(get_parent()); } if (parent_item) { canvas_layer = parent_item->canvas_layer; RenderingServer::get_singleton()->canvas_item_set_parent(canvas_item, parent_item->get_canvas_item()); RenderingServer::get_singleton()->canvas_item_set_visibility_layer(canvas_item, visibility_layer); } else { Node *n = this; canvas_layer = nullptr; while (n) { canvas_layer = Object::cast_to(n); if (canvas_layer) { break; } if (Object::cast_to(n)) { break; } n = n->get_parent(); } RID canvas; if (canvas_layer) { canvas = canvas_layer->get_canvas(); } else { canvas = get_viewport()->find_world_2d()->get_canvas(); } RenderingServer::get_singleton()->canvas_item_set_parent(canvas_item, canvas); RenderingServer::get_singleton()->canvas_item_set_visibility_layer(canvas_item, visibility_layer); canvas_group = "_root_canvas" + itos(canvas.get_id()); add_to_group(canvas_group); if (canvas_layer) { canvas_layer->reset_sort_index(); } else { get_viewport()->gui_reset_canvas_sort_index(); } } pending_update = false; queue_redraw(); notification(NOTIFICATION_ENTER_CANVAS); } void CanvasItem::_exit_canvas() { notification(NOTIFICATION_EXIT_CANVAS, true); //reverse the notification RenderingServer::get_singleton()->canvas_item_set_parent(canvas_item, RID()); canvas_layer = nullptr; if (canvas_group != StringName()) { remove_from_group(canvas_group); canvas_group = StringName(); } } void CanvasItem::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { ERR_MAIN_THREAD_GUARD; ERR_FAIL_COND(!is_inside_tree()); Node *parent = get_parent(); if (parent) { CanvasItem *ci = Object::cast_to(parent); if (ci) { parent_visible_in_tree = ci->is_visible_in_tree(); C = ci->children_items.push_back(this); } else { CanvasLayer *cl = Object::cast_to(parent); if (cl) { parent_visible_in_tree = cl->is_visible(); } else { // Look for a window. Viewport *viewport = nullptr; while (parent) { viewport = Object::cast_to(parent); if (viewport) { break; } parent = parent->get_parent(); } ERR_FAIL_NULL(viewport); window = Object::cast_to(viewport); if (window) { window->connect(SceneStringNames::get_singleton()->visibility_changed, callable_mp(this, &CanvasItem::_window_visibility_changed)); parent_visible_in_tree = window->is_visible(); } else { parent_visible_in_tree = true; } } } } _set_global_invalid(true); _enter_canvas(); RenderingServer::get_singleton()->canvas_item_set_visible(canvas_item, is_visible_in_tree()); // The visibility of the parent may change. if (is_visible_in_tree()) { notification(NOTIFICATION_VISIBILITY_CHANGED); // Considered invisible until entered. } _update_texture_filter_changed(false); _update_texture_repeat_changed(false); if (!block_transform_notify && !xform_change.in_list()) { get_tree()->xform_change_list.add(&xform_change); } if (get_viewport()) { get_parent()->connect(SNAME("child_order_changed"), callable_mp(get_viewport(), &Viewport::canvas_parent_mark_dirty).bind(get_parent()), CONNECT_REFERENCE_COUNTED); } // If using physics interpolation, reset for this node only, // as a helper, as in most cases, users will want items reset when // adding to the tree. // In cases where they move immediately after adding, // there will be little cost in having two resets as these are cheap, // and it is worth it for convenience. // Do not propagate to children, as each child of an added branch // receives its own NOTIFICATION_ENTER_TREE, and this would // cause unnecessary duplicate resets. if (is_physics_interpolated_and_enabled()) { notification(NOTIFICATION_RESET_PHYSICS_INTERPOLATION); } } break; case NOTIFICATION_EXIT_TREE: { ERR_MAIN_THREAD_GUARD; if (xform_change.in_list()) { get_tree()->xform_change_list.remove(&xform_change); } _exit_canvas(); if (C) { Object::cast_to(get_parent())->children_items.erase(C); C = nullptr; } if (window) { window->disconnect(SceneStringNames::get_singleton()->visibility_changed, callable_mp(this, &CanvasItem::_window_visibility_changed)); window = nullptr; } _set_global_invalid(true); parent_visible_in_tree = false; if (get_viewport()) { get_parent()->disconnect(SNAME("child_order_changed"), callable_mp(get_viewport(), &Viewport::canvas_parent_mark_dirty).bind(get_parent())); } } break; case NOTIFICATION_RESET_PHYSICS_INTERPOLATION: { if (is_visible_in_tree() && is_physics_interpolated()) { RenderingServer::get_singleton()->canvas_item_reset_physics_interpolation(canvas_item); } } break; case NOTIFICATION_VISIBILITY_CHANGED: { ERR_MAIN_THREAD_GUARD; emit_signal(SceneStringNames::get_singleton()->visibility_changed); } break; case NOTIFICATION_WORLD_2D_CHANGED: { ERR_MAIN_THREAD_GUARD; _exit_canvas(); _enter_canvas(); } break; case NOTIFICATION_PARENTED: { // The node is not inside the tree during this notification. ERR_MAIN_THREAD_GUARD; _notify_transform(); } break; } } void CanvasItem::update_draw_order() { ERR_MAIN_THREAD_GUARD; if (!is_inside_tree()) { return; } if (canvas_group != StringName()) { get_tree()->call_group_flags(SceneTree::GROUP_CALL_UNIQUE | SceneTree::GROUP_CALL_DEFERRED, canvas_group, "_top_level_raise_self"); } else { ERR_FAIL_NULL_MSG(get_parent_item(), "Moved child is in incorrect state (no canvas group, no canvas item parent)."); RenderingServer::get_singleton()->canvas_item_set_draw_index(canvas_item, get_index()); } } void CanvasItem::_window_visibility_changed() { _propagate_visibility_changed(window->is_visible()); } void CanvasItem::queue_redraw() { ERR_THREAD_GUARD; // Calling from thread is safe. if (!is_inside_tree()) { return; } if (pending_update) { return; } pending_update = true; callable_mp(this, &CanvasItem::_redraw_callback).call_deferred(); } void CanvasItem::move_to_front() { ERR_MAIN_THREAD_GUARD; if (!get_parent()) { return; } get_parent()->move_child(this, -1); } void CanvasItem::set_modulate(const Color &p_modulate) { ERR_THREAD_GUARD; if (modulate == p_modulate) { return; } modulate = p_modulate; RenderingServer::get_singleton()->canvas_item_set_modulate(canvas_item, modulate); } Color CanvasItem::get_modulate() const { ERR_READ_THREAD_GUARD_V(Color()); return modulate; } Color CanvasItem::get_modulate_in_tree() const { ERR_READ_THREAD_GUARD_V(Color()); Color final_modulate = modulate; CanvasItem *parent_item = get_parent_item(); while (parent_item) { final_modulate *= parent_item->get_modulate(); parent_item = parent_item->get_parent_item(); } return final_modulate; } void CanvasItem::set_as_top_level(bool p_top_level) { ERR_MAIN_THREAD_GUARD; if (top_level == p_top_level) { return; } if (!is_inside_tree()) { top_level = p_top_level; _notify_transform(); return; } _exit_canvas(); top_level = p_top_level; _top_level_changed(); _enter_canvas(); _notify_transform(); if (get_viewport()) { get_viewport()->canvas_item_top_level_changed(); } } void CanvasItem::_top_level_changed() { // Inform children that top_level status has changed on a parent. int children = get_child_count(); for (int i = 0; i < children; i++) { CanvasItem *child = Object::cast_to(get_child(i)); if (child) { child->_top_level_changed_on_parent(); } } } void CanvasItem::_top_level_changed_on_parent() { // Inform children that top_level status has changed on a parent. _top_level_changed(); } bool CanvasItem::is_set_as_top_level() const { return top_level; } CanvasItem *CanvasItem::get_parent_item() const { ERR_READ_THREAD_GUARD_V(nullptr); if (top_level) { return nullptr; } return Object::cast_to(get_parent()); } void CanvasItem::set_self_modulate(const Color &p_self_modulate) { ERR_THREAD_GUARD; if (self_modulate == p_self_modulate) { return; } self_modulate = p_self_modulate; RenderingServer::get_singleton()->canvas_item_set_self_modulate(canvas_item, self_modulate); } Color CanvasItem::get_self_modulate() const { ERR_READ_THREAD_GUARD_V(Color()); return self_modulate; } void CanvasItem::set_light_mask(int p_light_mask) { ERR_THREAD_GUARD; if (light_mask == p_light_mask) { return; } light_mask = p_light_mask; RS::get_singleton()->canvas_item_set_light_mask(canvas_item, p_light_mask); } int CanvasItem::get_light_mask() const { ERR_READ_THREAD_GUARD_V(0); return light_mask; } void CanvasItem::item_rect_changed(bool p_size_changed) { ERR_MAIN_THREAD_GUARD; if (p_size_changed) { queue_redraw(); } emit_signal(SceneStringNames::get_singleton()->item_rect_changed); } void CanvasItem::set_z_index(int p_z) { ERR_THREAD_GUARD; ERR_FAIL_COND(p_z < RS::CANVAS_ITEM_Z_MIN); ERR_FAIL_COND(p_z > RS::CANVAS_ITEM_Z_MAX); z_index = p_z; RS::get_singleton()->canvas_item_set_z_index(canvas_item, z_index); update_configuration_warnings(); } void CanvasItem::set_z_as_relative(bool p_enabled) { ERR_THREAD_GUARD; if (z_relative == p_enabled) { return; } z_relative = p_enabled; RS::get_singleton()->canvas_item_set_z_as_relative_to_parent(canvas_item, p_enabled); } bool CanvasItem::is_z_relative() const { ERR_READ_THREAD_GUARD_V(false); return z_relative; } int CanvasItem::get_z_index() const { ERR_READ_THREAD_GUARD_V(0); return z_index; } int CanvasItem::get_effective_z_index() const { ERR_READ_THREAD_GUARD_V(0); int effective_z_index = z_index; if (is_z_relative()) { CanvasItem *p = get_parent_item(); if (p) { effective_z_index += p->get_effective_z_index(); } } return effective_z_index; } void CanvasItem::set_y_sort_enabled(bool p_enabled) { ERR_THREAD_GUARD; y_sort_enabled = p_enabled; RS::get_singleton()->canvas_item_set_sort_children_by_y(canvas_item, y_sort_enabled); } bool CanvasItem::is_y_sort_enabled() const { ERR_READ_THREAD_GUARD_V(false); return y_sort_enabled; } void CanvasItem::draw_dashed_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width, real_t p_dash, bool p_aligned) { ERR_THREAD_GUARD; ERR_DRAW_GUARD; ERR_FAIL_COND(p_dash <= 0.0); float length = (p_to - p_from).length(); Vector2 step = p_dash * (p_to - p_from).normalized(); if (length < p_dash || step == Vector2()) { RenderingServer::get_singleton()->canvas_item_add_line(canvas_item, p_from, p_to, p_color, p_width); return; } int steps = (p_aligned) ? Math::ceil(length / p_dash) : Math::floor(length / p_dash); if (steps % 2 == 0) { steps--; } Point2 off = p_from; if (p_aligned) { off += (p_to - p_from).normalized() * (length - steps * p_dash) / 2.0; } Vector points; points.resize(steps + 1); for (int i = 0; i < steps; i += 2) { points.write[i] = (i == 0) ? p_from : off; points.write[i + 1] = (p_aligned && i == steps - 1) ? p_to : (off + step); off += step * 2; } Vector colors = { p_color }; RenderingServer::get_singleton()->canvas_item_add_multiline(canvas_item, points, colors, p_width); } void CanvasItem::draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width, bool p_antialiased) { ERR_THREAD_GUARD; ERR_DRAW_GUARD; RenderingServer::get_singleton()->canvas_item_add_line(canvas_item, p_from, p_to, p_color, p_width, p_antialiased); } void CanvasItem::draw_polyline(const Vector &p_points, const Color &p_color, real_t p_width, bool p_antialiased) { ERR_THREAD_GUARD; ERR_DRAW_GUARD; Vector colors = { p_color }; RenderingServer::get_singleton()->canvas_item_add_polyline(canvas_item, p_points, colors, p_width, p_antialiased); } void CanvasItem::draw_polyline_colors(const Vector &p_points, const Vector &p_colors, real_t p_width, bool p_antialiased) { ERR_THREAD_GUARD; ERR_DRAW_GUARD; RenderingServer::get_singleton()->canvas_item_add_polyline(canvas_item, p_points, p_colors, p_width, p_antialiased); } void CanvasItem::draw_arc(const Vector2 &p_center, real_t p_radius, real_t p_start_angle, real_t p_end_angle, int p_point_count, const Color &p_color, real_t p_width, bool p_antialiased) { ERR_THREAD_GUARD; Vector points; points.resize(p_point_count); Point2 *points_ptr = points.ptrw(); // Clamp angle difference to full circle so arc won't overlap itself. const real_t delta_angle = CLAMP(p_end_angle - p_start_angle, -Math_TAU, Math_TAU); for (int i = 0; i < p_point_count; i++) { real_t theta = (i / (p_point_count - 1.0f)) * delta_angle + p_start_angle; points_ptr[i] = p_center + Vector2(Math::cos(theta), Math::sin(theta)) * p_radius; } draw_polyline(points, p_color, p_width, p_antialiased); } void CanvasItem::draw_multiline(const Vector &p_points, const Color &p_color, real_t p_width) { ERR_THREAD_GUARD; ERR_DRAW_GUARD; Vector colors = { p_color }; RenderingServer::get_singleton()->canvas_item_add_multiline(canvas_item, p_points, colors, p_width); } void CanvasItem::draw_multiline_colors(const Vector &p_points, const Vector &p_colors, real_t p_width) { ERR_THREAD_GUARD; ERR_DRAW_GUARD; RenderingServer::get_singleton()->canvas_item_add_multiline(canvas_item, p_points, p_colors, p_width); } void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled, real_t p_width) { ERR_THREAD_GUARD; ERR_DRAW_GUARD; Rect2 rect = p_rect.abs(); if (p_filled) { if (p_width != -1.0) { WARN_PRINT("The draw_rect() \"width\" argument has no effect when \"filled\" is \"true\"."); } RenderingServer::get_singleton()->canvas_item_add_rect(canvas_item, rect, p_color); } else if (p_width >= rect.size.width || p_width >= rect.size.height) { RenderingServer::get_singleton()->canvas_item_add_rect(canvas_item, rect.grow(0.5f * p_width), p_color); } else { Vector points; points.resize(5); points.write[0] = rect.position; points.write[1] = rect.position + Vector2(rect.size.x, 0); points.write[2] = rect.position + rect.size; points.write[3] = rect.position + Vector2(0, rect.size.y); points.write[4] = rect.position; Vector colors = { p_color }; RenderingServer::get_singleton()->canvas_item_add_polyline(canvas_item, points, colors, p_width); } } void CanvasItem::draw_circle(const Point2 &p_pos, real_t p_radius, const Color &p_color) { ERR_THREAD_GUARD; ERR_DRAW_GUARD; RenderingServer::get_singleton()->canvas_item_add_circle(canvas_item, p_pos, p_radius, p_color); } void CanvasItem::draw_texture(const Ref &p_texture, const Point2 &p_pos, const Color &p_modulate) { ERR_THREAD_GUARD; ERR_DRAW_GUARD; ERR_FAIL_COND(p_texture.is_null()); p_texture->draw(canvas_item, p_pos, p_modulate, false); } void CanvasItem::draw_texture_rect(const Ref &p_texture, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) { ERR_THREAD_GUARD; ERR_DRAW_GUARD; ERR_FAIL_COND(p_texture.is_null()); p_texture->draw_rect(canvas_item, p_rect, p_tile, p_modulate, p_transpose); } void CanvasItem::draw_texture_rect_region(const Ref &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) { ERR_THREAD_GUARD; ERR_DRAW_GUARD; ERR_FAIL_COND(p_texture.is_null()); p_texture->draw_rect_region(canvas_item, p_rect, p_src_rect, p_modulate, p_transpose, p_clip_uv); } void CanvasItem::draw_msdf_texture_rect_region(const Ref &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, double p_outline, double p_pixel_range, double p_scale) { ERR_THREAD_GUARD; ERR_DRAW_GUARD; ERR_FAIL_COND(p_texture.is_null()); RenderingServer::get_singleton()->canvas_item_add_msdf_texture_rect_region(canvas_item, p_rect, p_texture->get_rid(), p_src_rect, p_modulate, p_outline, p_pixel_range, p_scale); } void CanvasItem::draw_lcd_texture_rect_region(const Ref &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate) { ERR_THREAD_GUARD; ERR_DRAW_GUARD; ERR_FAIL_COND(p_texture.is_null()); RenderingServer::get_singleton()->canvas_item_add_lcd_texture_rect_region(canvas_item, p_rect, p_texture->get_rid(), p_src_rect, p_modulate); } void CanvasItem::draw_style_box(const Ref &p_style_box, const Rect2 &p_rect) { ERR_THREAD_GUARD; ERR_DRAW_GUARD; ERR_FAIL_COND(p_style_box.is_null()); p_style_box->draw(canvas_item, p_rect); } void CanvasItem::draw_primitive(const Vector &p_points, const Vector &p_colors, const Vector &p_uvs, Ref p_texture) { ERR_THREAD_GUARD; ERR_DRAW_GUARD; RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); RenderingServer::get_singleton()->canvas_item_add_primitive(canvas_item, p_points, p_colors, p_uvs, rid); } void CanvasItem::draw_set_transform(const Point2 &p_offset, real_t p_rot, const Size2 &p_scale) { ERR_THREAD_GUARD; ERR_DRAW_GUARD; Transform2D xform(p_rot, p_offset); xform.scale_basis(p_scale); RenderingServer::get_singleton()->canvas_item_add_set_transform(canvas_item, xform); } void CanvasItem::draw_set_transform_matrix(const Transform2D &p_matrix) { ERR_THREAD_GUARD; ERR_DRAW_GUARD; RenderingServer::get_singleton()->canvas_item_add_set_transform(canvas_item, p_matrix); } void CanvasItem::draw_animation_slice(double p_animation_length, double p_slice_begin, double p_slice_end, double p_offset) { ERR_THREAD_GUARD; ERR_DRAW_GUARD; RenderingServer::get_singleton()->canvas_item_add_animation_slice(canvas_item, p_animation_length, p_slice_begin, p_slice_end, p_offset); } void CanvasItem::draw_end_animation() { ERR_THREAD_GUARD; ERR_DRAW_GUARD; RenderingServer::get_singleton()->canvas_item_add_animation_slice(canvas_item, 1, 0, 2, 0); } void CanvasItem::draw_polygon(const Vector &p_points, const Vector &p_colors, const Vector &p_uvs, Ref p_texture) { ERR_THREAD_GUARD; ERR_DRAW_GUARD; RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); RenderingServer::get_singleton()->canvas_item_add_polygon(canvas_item, p_points, p_colors, p_uvs, rid); } void CanvasItem::draw_colored_polygon(const Vector &p_points, const Color &p_color, const Vector &p_uvs, Ref p_texture) { ERR_THREAD_GUARD; ERR_DRAW_GUARD; Vector colors = { p_color }; RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); RenderingServer::get_singleton()->canvas_item_add_polygon(canvas_item, p_points, colors, p_uvs, rid); } void CanvasItem::draw_mesh(const Ref &p_mesh, const Ref &p_texture, const Transform2D &p_transform, const Color &p_modulate) { ERR_THREAD_GUARD; ERR_FAIL_COND(p_mesh.is_null()); RID texture_rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); RenderingServer::get_singleton()->canvas_item_add_mesh(canvas_item, p_mesh->get_rid(), p_transform, p_modulate, texture_rid); } void CanvasItem::draw_multimesh(const Ref &p_multimesh, const Ref &p_texture) { ERR_THREAD_GUARD; ERR_FAIL_COND(p_multimesh.is_null()); RID texture_rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); RenderingServer::get_singleton()->canvas_item_add_multimesh(canvas_item, p_multimesh->get_rid(), texture_rid); } void CanvasItem::draw_string(const Ref &p_font, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment, float p_width, int p_font_size, const Color &p_modulate, BitField p_jst_flags, TextServer::Direction p_direction, TextServer::Orientation p_orientation) const { ERR_THREAD_GUARD; ERR_DRAW_GUARD; ERR_FAIL_COND(p_font.is_null()); p_font->draw_string(canvas_item, p_pos, p_text, p_alignment, p_width, p_font_size, p_modulate, p_jst_flags, p_direction, p_orientation); } void CanvasItem::draw_multiline_string(const Ref &p_font, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment, float p_width, int p_font_size, int p_max_lines, const Color &p_modulate, BitField p_brk_flags, BitField p_jst_flags, TextServer::Direction p_direction, TextServer::Orientation p_orientation) const { ERR_THREAD_GUARD; ERR_DRAW_GUARD; ERR_FAIL_COND(p_font.is_null()); p_font->draw_multiline_string(canvas_item, p_pos, p_text, p_alignment, p_width, p_font_size, p_max_lines, p_modulate, p_brk_flags, p_jst_flags, p_direction, p_orientation); } void CanvasItem::draw_string_outline(const Ref &p_font, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment, float p_width, int p_font_size, int p_size, const Color &p_modulate, BitField p_jst_flags, TextServer::Direction p_direction, TextServer::Orientation p_orientation) const { ERR_THREAD_GUARD; ERR_DRAW_GUARD; ERR_FAIL_COND(p_font.is_null()); p_font->draw_string_outline(canvas_item, p_pos, p_text, p_alignment, p_width, p_font_size, p_size, p_modulate, p_jst_flags, p_direction, p_orientation); } void CanvasItem::draw_multiline_string_outline(const Ref &p_font, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment, float p_width, int p_font_size, int p_max_lines, int p_size, const Color &p_modulate, BitField p_brk_flags, BitField p_jst_flags, TextServer::Direction p_direction, TextServer::Orientation p_orientation) const { ERR_THREAD_GUARD; ERR_DRAW_GUARD; ERR_FAIL_COND(p_font.is_null()); p_font->draw_multiline_string_outline(canvas_item, p_pos, p_text, p_alignment, p_width, p_font_size, p_max_lines, p_size, p_modulate, p_brk_flags, p_jst_flags, p_direction, p_orientation); } void CanvasItem::draw_char(const Ref &p_font, const Point2 &p_pos, const String &p_char, int p_font_size, const Color &p_modulate) const { ERR_THREAD_GUARD; ERR_DRAW_GUARD; ERR_FAIL_COND(p_char.length() != 1); ERR_FAIL_COND(p_font.is_null()); p_font->draw_char(canvas_item, p_pos, p_char[0], p_font_size, p_modulate); } void CanvasItem::draw_char_outline(const Ref &p_font, const Point2 &p_pos, const String &p_char, int p_font_size, int p_size, const Color &p_modulate) const { ERR_THREAD_GUARD; ERR_DRAW_GUARD; ERR_FAIL_COND(p_char.length() != 1); ERR_FAIL_COND(p_font.is_null()); p_font->draw_char_outline(canvas_item, p_pos, p_char[0], p_font_size, p_size, p_modulate); } void CanvasItem::_notify_transform_deferred() { if (is_inside_tree() && notify_transform && !xform_change.in_list()) { get_tree()->xform_change_list.add(&xform_change); } } void CanvasItem::_notify_transform(CanvasItem *p_node) { /* This check exists to avoid re-propagating the transform * notification down the tree on dirty nodes. It provides * optimization by avoiding redundancy (nodes are dirty, will get the * notification anyway). */ if (/*p_node->xform_change.in_list() &&*/ p_node->_is_global_invalid()) { return; //nothing to do } p_node->_set_global_invalid(true); if (p_node->notify_transform && !p_node->xform_change.in_list()) { if (!p_node->block_transform_notify) { if (p_node->is_inside_tree()) { if (is_accessible_from_caller_thread()) { get_tree()->xform_change_list.add(&p_node->xform_change); } else { // Should be rare, but still needs to be handled. callable_mp(p_node, &CanvasItem::_notify_transform_deferred).call_deferred(); } } } } for (CanvasItem *ci : p_node->children_items) { if (ci->top_level) { continue; } _notify_transform(ci); } } void CanvasItem::_physics_interpolated_changed() { RenderingServer::get_singleton()->canvas_item_set_interpolated(canvas_item, is_physics_interpolated()); } Rect2 CanvasItem::get_viewport_rect() const { ERR_READ_THREAD_GUARD_V(Rect2()); ERR_FAIL_COND_V(!is_inside_tree(), Rect2()); return get_viewport()->get_visible_rect(); } RID CanvasItem::get_canvas() const { ERR_READ_THREAD_GUARD_V(RID()); ERR_FAIL_COND_V(!is_inside_tree(), RID()); if (canvas_layer) { return canvas_layer->get_canvas(); } else { return get_viewport()->find_world_2d()->get_canvas(); } } ObjectID CanvasItem::get_canvas_layer_instance_id() const { ERR_READ_THREAD_GUARD_V(ObjectID()); if (canvas_layer) { return canvas_layer->get_instance_id(); } else { return ObjectID(); } } CanvasItem *CanvasItem::get_top_level() const { ERR_READ_THREAD_GUARD_V(nullptr); CanvasItem *ci = const_cast(this); while (!ci->top_level && Object::cast_to(ci->get_parent())) { ci = Object::cast_to(ci->get_parent()); } return ci; } Ref CanvasItem::get_world_2d() const { ERR_READ_THREAD_GUARD_V(Ref()); ERR_FAIL_COND_V(!is_inside_tree(), Ref()); CanvasItem *tl = get_top_level(); if (tl->get_viewport()) { return tl->get_viewport()->find_world_2d(); } else { return Ref(); } } RID CanvasItem::get_viewport_rid() const { ERR_READ_THREAD_GUARD_V(RID()); ERR_FAIL_COND_V(!is_inside_tree(), RID()); return get_viewport()->get_viewport_rid(); } void CanvasItem::set_block_transform_notify(bool p_enable) { ERR_THREAD_GUARD; block_transform_notify = p_enable; } bool CanvasItem::is_block_transform_notify_enabled() const { ERR_READ_THREAD_GUARD_V(false); return block_transform_notify; } void CanvasItem::set_draw_behind_parent(bool p_enable) { ERR_THREAD_GUARD; if (behind == p_enable) { return; } behind = p_enable; RenderingServer::get_singleton()->canvas_item_set_draw_behind_parent(canvas_item, behind); } bool CanvasItem::is_draw_behind_parent_enabled() const { ERR_READ_THREAD_GUARD_V(false); return behind; } void CanvasItem::set_material(const Ref &p_material) { ERR_THREAD_GUARD; material = p_material; RID rid; if (material.is_valid()) { rid = material->get_rid(); } RS::get_singleton()->canvas_item_set_material(canvas_item, rid); notify_property_list_changed(); //properties for material exposed } void CanvasItem::set_use_parent_material(bool p_use_parent_material) { ERR_THREAD_GUARD; use_parent_material = p_use_parent_material; RS::get_singleton()->canvas_item_set_use_parent_material(canvas_item, p_use_parent_material); } bool CanvasItem::get_use_parent_material() const { ERR_READ_THREAD_GUARD_V(false); return use_parent_material; } Ref CanvasItem::get_material() const { ERR_READ_THREAD_GUARD_V(Ref()); return material; } Vector2 CanvasItem::make_canvas_position_local(const Vector2 &screen_point) const { ERR_READ_THREAD_GUARD_V(Vector2()); ERR_FAIL_COND_V(!is_inside_tree(), screen_point); Transform2D local_matrix = (get_canvas_transform() * get_global_transform()).affine_inverse(); return local_matrix.xform(screen_point); } Ref CanvasItem::make_input_local(const Ref &p_event) const { ERR_READ_THREAD_GUARD_V(Ref()); ERR_FAIL_COND_V(p_event.is_null(), p_event); ERR_FAIL_COND_V(!is_inside_tree(), p_event); return p_event->xformed_by((get_canvas_transform() * get_global_transform()).affine_inverse()); } Vector2 CanvasItem::get_global_mouse_position() const { ERR_READ_THREAD_GUARD_V(Vector2()); ERR_FAIL_NULL_V(get_viewport(), Vector2()); return get_canvas_transform().affine_inverse().xform(get_viewport()->get_mouse_position()); } Vector2 CanvasItem::get_local_mouse_position() const { ERR_READ_THREAD_GUARD_V(Vector2()); ERR_FAIL_NULL_V(get_viewport(), Vector2()); return get_global_transform().affine_inverse().xform(get_global_mouse_position()); } void CanvasItem::force_update_transform() { ERR_THREAD_GUARD; ERR_FAIL_COND(!is_inside_tree()); if (!xform_change.in_list()) { return; } get_tree()->xform_change_list.remove(&xform_change); notification(NOTIFICATION_TRANSFORM_CHANGED); } void CanvasItem::_validate_property(PropertyInfo &p_property) const { if (hide_clip_children && p_property.name == "clip_children") { p_property.usage = PROPERTY_USAGE_NONE; } } void CanvasItem::_bind_methods() { ClassDB::bind_method(D_METHOD("_top_level_raise_self"), &CanvasItem::_top_level_raise_self); #ifdef TOOLS_ENABLED ClassDB::bind_method(D_METHOD("_edit_set_state", "state"), &CanvasItem::_edit_set_state); ClassDB::bind_method(D_METHOD("_edit_get_state"), &CanvasItem::_edit_get_state); ClassDB::bind_method(D_METHOD("_edit_set_position", "position"), &CanvasItem::_edit_set_position); ClassDB::bind_method(D_METHOD("_edit_get_position"), &CanvasItem::_edit_get_position); ClassDB::bind_method(D_METHOD("_edit_set_scale", "scale"), &CanvasItem::_edit_set_scale); ClassDB::bind_method(D_METHOD("_edit_get_scale"), &CanvasItem::_edit_get_scale); ClassDB::bind_method(D_METHOD("_edit_set_rect", "rect"), &CanvasItem::_edit_set_rect); ClassDB::bind_method(D_METHOD("_edit_get_rect"), &CanvasItem::_edit_get_rect); ClassDB::bind_method(D_METHOD("_edit_use_rect"), &CanvasItem::_edit_use_rect); ClassDB::bind_method(D_METHOD("_edit_set_rotation", "degrees"), &CanvasItem::_edit_set_rotation); ClassDB::bind_method(D_METHOD("_edit_get_rotation"), &CanvasItem::_edit_get_rotation); ClassDB::bind_method(D_METHOD("_edit_use_rotation"), &CanvasItem::_edit_use_rotation); ClassDB::bind_method(D_METHOD("_edit_set_pivot", "pivot"), &CanvasItem::_edit_set_pivot); ClassDB::bind_method(D_METHOD("_edit_get_pivot"), &CanvasItem::_edit_get_pivot); ClassDB::bind_method(D_METHOD("_edit_use_pivot"), &CanvasItem::_edit_use_pivot); ClassDB::bind_method(D_METHOD("_edit_get_transform"), &CanvasItem::_edit_get_transform); #endif ClassDB::bind_method(D_METHOD("get_canvas_item"), &CanvasItem::get_canvas_item); ClassDB::bind_method(D_METHOD("set_visible", "visible"), &CanvasItem::set_visible); ClassDB::bind_method(D_METHOD("is_visible"), &CanvasItem::is_visible); ClassDB::bind_method(D_METHOD("is_visible_in_tree"), &CanvasItem::is_visible_in_tree); ClassDB::bind_method(D_METHOD("show"), &CanvasItem::show); ClassDB::bind_method(D_METHOD("hide"), &CanvasItem::hide); ClassDB::bind_method(D_METHOD("queue_redraw"), &CanvasItem::queue_redraw); ClassDB::bind_method(D_METHOD("move_to_front"), &CanvasItem::move_to_front); ClassDB::bind_method(D_METHOD("set_as_top_level", "enable"), &CanvasItem::set_as_top_level); ClassDB::bind_method(D_METHOD("is_set_as_top_level"), &CanvasItem::is_set_as_top_level); ClassDB::bind_method(D_METHOD("set_light_mask", "light_mask"), &CanvasItem::set_light_mask); ClassDB::bind_method(D_METHOD("get_light_mask"), &CanvasItem::get_light_mask); ClassDB::bind_method(D_METHOD("set_modulate", "modulate"), &CanvasItem::set_modulate); ClassDB::bind_method(D_METHOD("get_modulate"), &CanvasItem::get_modulate); ClassDB::bind_method(D_METHOD("set_self_modulate", "self_modulate"), &CanvasItem::set_self_modulate); ClassDB::bind_method(D_METHOD("get_self_modulate"), &CanvasItem::get_self_modulate); ClassDB::bind_method(D_METHOD("set_z_index", "z_index"), &CanvasItem::set_z_index); ClassDB::bind_method(D_METHOD("get_z_index"), &CanvasItem::get_z_index); ClassDB::bind_method(D_METHOD("set_z_as_relative", "enable"), &CanvasItem::set_z_as_relative); ClassDB::bind_method(D_METHOD("is_z_relative"), &CanvasItem::is_z_relative); ClassDB::bind_method(D_METHOD("set_y_sort_enabled", "enabled"), &CanvasItem::set_y_sort_enabled); ClassDB::bind_method(D_METHOD("is_y_sort_enabled"), &CanvasItem::is_y_sort_enabled); ClassDB::bind_method(D_METHOD("set_draw_behind_parent", "enable"), &CanvasItem::set_draw_behind_parent); ClassDB::bind_method(D_METHOD("is_draw_behind_parent_enabled"), &CanvasItem::is_draw_behind_parent_enabled); ClassDB::bind_method(D_METHOD("draw_line", "from", "to", "color", "width", "antialiased"), &CanvasItem::draw_line, DEFVAL(-1.0), DEFVAL(false)); ClassDB::bind_method(D_METHOD("draw_dashed_line", "from", "to", "color", "width", "dash", "aligned"), &CanvasItem::draw_dashed_line, DEFVAL(-1.0), DEFVAL(2.0), DEFVAL(true)); ClassDB::bind_method(D_METHOD("draw_polyline", "points", "color", "width", "antialiased"), &CanvasItem::draw_polyline, DEFVAL(-1.0), DEFVAL(false)); ClassDB::bind_method(D_METHOD("draw_polyline_colors", "points", "colors", "width", "antialiased"), &CanvasItem::draw_polyline_colors, DEFVAL(-1.0), DEFVAL(false)); ClassDB::bind_method(D_METHOD("draw_arc", "center", "radius", "start_angle", "end_angle", "point_count", "color", "width", "antialiased"), &CanvasItem::draw_arc, DEFVAL(-1.0), DEFVAL(false)); ClassDB::bind_method(D_METHOD("draw_multiline", "points", "color", "width"), &CanvasItem::draw_multiline, DEFVAL(-1.0)); ClassDB::bind_method(D_METHOD("draw_multiline_colors", "points", "colors", "width"), &CanvasItem::draw_multiline_colors, DEFVAL(-1.0)); ClassDB::bind_method(D_METHOD("draw_rect", "rect", "color", "filled", "width"), &CanvasItem::draw_rect, DEFVAL(true), DEFVAL(-1.0)); ClassDB::bind_method(D_METHOD("draw_circle", "position", "radius", "color"), &CanvasItem::draw_circle); ClassDB::bind_method(D_METHOD("draw_texture", "texture", "position", "modulate"), &CanvasItem::draw_texture, DEFVAL(Color(1, 1, 1, 1))); ClassDB::bind_method(D_METHOD("draw_texture_rect", "texture", "rect", "tile", "modulate", "transpose"), &CanvasItem::draw_texture_rect, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(false)); ClassDB::bind_method(D_METHOD("draw_texture_rect_region", "texture", "rect", "src_rect", "modulate", "transpose", "clip_uv"), &CanvasItem::draw_texture_rect_region, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(false), DEFVAL(true)); ClassDB::bind_method(D_METHOD("draw_msdf_texture_rect_region", "texture", "rect", "src_rect", "modulate", "outline", "pixel_range", "scale"), &CanvasItem::draw_msdf_texture_rect_region, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(0.0), DEFVAL(4.0), DEFVAL(1.0)); ClassDB::bind_method(D_METHOD("draw_lcd_texture_rect_region", "texture", "rect", "src_rect", "modulate"), &CanvasItem::draw_lcd_texture_rect_region, DEFVAL(Color(1, 1, 1, 1))); ClassDB::bind_method(D_METHOD("draw_style_box", "style_box", "rect"), &CanvasItem::draw_style_box); ClassDB::bind_method(D_METHOD("draw_primitive", "points", "colors", "uvs", "texture"), &CanvasItem::draw_primitive, DEFVAL(Ref())); ClassDB::bind_method(D_METHOD("draw_polygon", "points", "colors", "uvs", "texture"), &CanvasItem::draw_polygon, DEFVAL(PackedVector2Array()), DEFVAL(Ref())); ClassDB::bind_method(D_METHOD("draw_colored_polygon", "points", "color", "uvs", "texture"), &CanvasItem::draw_colored_polygon, DEFVAL(PackedVector2Array()), DEFVAL(Ref())); ClassDB::bind_method(D_METHOD("draw_string", "font", "pos", "text", "alignment", "width", "font_size", "modulate", "justification_flags", "direction", "orientation"), &CanvasItem::draw_string, DEFVAL(HORIZONTAL_ALIGNMENT_LEFT), DEFVAL(-1), DEFVAL(Font::DEFAULT_FONT_SIZE), DEFVAL(Color(1.0, 1.0, 1.0)), DEFVAL(TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND), DEFVAL(TextServer::DIRECTION_AUTO), DEFVAL(TextServer::ORIENTATION_HORIZONTAL)); ClassDB::bind_method(D_METHOD("draw_multiline_string", "font", "pos", "text", "alignment", "width", "font_size", "max_lines", "modulate", "brk_flags", "justification_flags", "direction", "orientation"), &CanvasItem::draw_multiline_string, DEFVAL(HORIZONTAL_ALIGNMENT_LEFT), DEFVAL(-1), DEFVAL(Font::DEFAULT_FONT_SIZE), DEFVAL(-1), DEFVAL(Color(1.0, 1.0, 1.0)), DEFVAL(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND), DEFVAL(TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND), DEFVAL(TextServer::DIRECTION_AUTO), DEFVAL(TextServer::ORIENTATION_HORIZONTAL)); ClassDB::bind_method(D_METHOD("draw_string_outline", "font", "pos", "text", "alignment", "width", "font_size", "size", "modulate", "justification_flags", "direction", "orientation"), &CanvasItem::draw_string_outline, DEFVAL(HORIZONTAL_ALIGNMENT_LEFT), DEFVAL(-1), DEFVAL(Font::DEFAULT_FONT_SIZE), DEFVAL(1), DEFVAL(Color(1.0, 1.0, 1.0)), DEFVAL(TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND), DEFVAL(TextServer::DIRECTION_AUTO), DEFVAL(TextServer::ORIENTATION_HORIZONTAL)); ClassDB::bind_method(D_METHOD("draw_multiline_string_outline", "font", "pos", "text", "alignment", "width", "font_size", "max_lines", "size", "modulate", "brk_flags", "justification_flags", "direction", "orientation"), &CanvasItem::draw_multiline_string_outline, DEFVAL(HORIZONTAL_ALIGNMENT_LEFT), DEFVAL(-1), DEFVAL(Font::DEFAULT_FONT_SIZE), DEFVAL(-1), DEFVAL(1), DEFVAL(Color(1.0, 1.0, 1.0)), DEFVAL(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND), DEFVAL(TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND), DEFVAL(TextServer::DIRECTION_AUTO), DEFVAL(TextServer::ORIENTATION_HORIZONTAL)); ClassDB::bind_method(D_METHOD("draw_char", "font", "pos", "char", "font_size", "modulate"), &CanvasItem::draw_char, DEFVAL(Font::DEFAULT_FONT_SIZE), DEFVAL(Color(1.0, 1.0, 1.0))); ClassDB::bind_method(D_METHOD("draw_char_outline", "font", "pos", "char", "font_size", "size", "modulate"), &CanvasItem::draw_char_outline, DEFVAL(Font::DEFAULT_FONT_SIZE), DEFVAL(-1), DEFVAL(Color(1.0, 1.0, 1.0))); ClassDB::bind_method(D_METHOD("draw_mesh", "mesh", "texture", "transform", "modulate"), &CanvasItem::draw_mesh, DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1, 1))); ClassDB::bind_method(D_METHOD("draw_multimesh", "multimesh", "texture"), &CanvasItem::draw_multimesh); ClassDB::bind_method(D_METHOD("draw_set_transform", "position", "rotation", "scale"), &CanvasItem::draw_set_transform, DEFVAL(0.0), DEFVAL(Size2(1.0, 1.0))); ClassDB::bind_method(D_METHOD("draw_set_transform_matrix", "xform"), &CanvasItem::draw_set_transform_matrix); ClassDB::bind_method(D_METHOD("draw_animation_slice", "animation_length", "slice_begin", "slice_end", "offset"), &CanvasItem::draw_animation_slice, DEFVAL(0.0)); ClassDB::bind_method(D_METHOD("draw_end_animation"), &CanvasItem::draw_end_animation); ClassDB::bind_method(D_METHOD("get_transform"), &CanvasItem::get_transform); ClassDB::bind_method(D_METHOD("get_global_transform"), &CanvasItem::get_global_transform); ClassDB::bind_method(D_METHOD("get_global_transform_with_canvas"), &CanvasItem::get_global_transform_with_canvas); ClassDB::bind_method(D_METHOD("get_viewport_transform"), &CanvasItem::get_viewport_transform); ClassDB::bind_method(D_METHOD("get_viewport_rect"), &CanvasItem::get_viewport_rect); ClassDB::bind_method(D_METHOD("get_canvas_transform"), &CanvasItem::get_canvas_transform); ClassDB::bind_method(D_METHOD("get_screen_transform"), &CanvasItem::get_screen_transform); ClassDB::bind_method(D_METHOD("get_local_mouse_position"), &CanvasItem::get_local_mouse_position); ClassDB::bind_method(D_METHOD("get_global_mouse_position"), &CanvasItem::get_global_mouse_position); ClassDB::bind_method(D_METHOD("get_canvas"), &CanvasItem::get_canvas); ClassDB::bind_method(D_METHOD("get_canvas_layer_node"), &CanvasItem::get_canvas_layer_node); ClassDB::bind_method(D_METHOD("get_world_2d"), &CanvasItem::get_world_2d); //ClassDB::bind_method(D_METHOD("get_viewport"),&CanvasItem::get_viewport); ClassDB::bind_method(D_METHOD("set_material", "material"), &CanvasItem::set_material); ClassDB::bind_method(D_METHOD("get_material"), &CanvasItem::get_material); ClassDB::bind_method(D_METHOD("set_use_parent_material", "enable"), &CanvasItem::set_use_parent_material); ClassDB::bind_method(D_METHOD("get_use_parent_material"), &CanvasItem::get_use_parent_material); ClassDB::bind_method(D_METHOD("set_notify_local_transform", "enable"), &CanvasItem::set_notify_local_transform); ClassDB::bind_method(D_METHOD("is_local_transform_notification_enabled"), &CanvasItem::is_local_transform_notification_enabled); ClassDB::bind_method(D_METHOD("set_notify_transform", "enable"), &CanvasItem::set_notify_transform); ClassDB::bind_method(D_METHOD("is_transform_notification_enabled"), &CanvasItem::is_transform_notification_enabled); ClassDB::bind_method(D_METHOD("force_update_transform"), &CanvasItem::force_update_transform); ClassDB::bind_method(D_METHOD("make_canvas_position_local", "screen_point"), &CanvasItem::make_canvas_position_local); ClassDB::bind_method(D_METHOD("make_input_local", "event"), &CanvasItem::make_input_local); ClassDB::bind_method(D_METHOD("set_visibility_layer", "layer"), &CanvasItem::set_visibility_layer); ClassDB::bind_method(D_METHOD("get_visibility_layer"), &CanvasItem::get_visibility_layer); ClassDB::bind_method(D_METHOD("set_visibility_layer_bit", "layer", "enabled"), &CanvasItem::set_visibility_layer_bit); ClassDB::bind_method(D_METHOD("get_visibility_layer_bit", "layer"), &CanvasItem::get_visibility_layer_bit); ClassDB::bind_method(D_METHOD("set_texture_filter", "mode"), &CanvasItem::set_texture_filter); ClassDB::bind_method(D_METHOD("get_texture_filter"), &CanvasItem::get_texture_filter); ClassDB::bind_method(D_METHOD("set_texture_repeat", "mode"), &CanvasItem::set_texture_repeat); ClassDB::bind_method(D_METHOD("get_texture_repeat"), &CanvasItem::get_texture_repeat); ClassDB::bind_method(D_METHOD("set_clip_children_mode", "mode"), &CanvasItem::set_clip_children_mode); ClassDB::bind_method(D_METHOD("get_clip_children_mode"), &CanvasItem::get_clip_children_mode); GDVIRTUAL_BIND(_draw); ADD_GROUP("Visibility", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "self_modulate"), "set_self_modulate", "get_self_modulate"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_behind_parent"), "set_draw_behind_parent", "is_draw_behind_parent_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "top_level"), "set_as_top_level", "is_set_as_top_level"); ADD_PROPERTY(PropertyInfo(Variant::INT, "clip_children", PROPERTY_HINT_ENUM, "Disabled,Clip Only,Clip + Draw"), "set_clip_children_mode", "get_clip_children_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_light_mask", "get_light_mask"); ADD_PROPERTY(PropertyInfo(Variant::INT, "visibility_layer", PROPERTY_HINT_LAYERS_2D_RENDER), "set_visibility_layer", "get_visibility_layer"); ADD_GROUP("Ordering", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "z_index", PROPERTY_HINT_RANGE, itos(RS::CANVAS_ITEM_Z_MIN) + "," + itos(RS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_index", "get_z_index"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "z_as_relative"), "set_z_as_relative", "is_z_relative"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "y_sort_enabled"), "set_y_sort_enabled", "is_y_sort_enabled"); ADD_GROUP("Texture", "texture_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Inherit,Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropic,Linear Mipmap Anisotropic"), "set_texture_filter", "get_texture_filter"); ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_repeat", PROPERTY_HINT_ENUM, "Inherit,Disabled,Enabled,Mirror"), "set_texture_repeat", "get_texture_repeat"); ADD_GROUP("Material", ""); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemMaterial,ShaderMaterial"), "set_material", "get_material"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_parent_material"), "set_use_parent_material", "get_use_parent_material"); // ADD_PROPERTY(PropertyInfo(Variant::BOOL,"transform/notify"),"set_transform_notify","is_transform_notify_enabled"); ADD_SIGNAL(MethodInfo("draw")); ADD_SIGNAL(MethodInfo("visibility_changed")); ADD_SIGNAL(MethodInfo("hidden")); ADD_SIGNAL(MethodInfo("item_rect_changed")); BIND_CONSTANT(NOTIFICATION_TRANSFORM_CHANGED); BIND_CONSTANT(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); BIND_CONSTANT(NOTIFICATION_DRAW); BIND_CONSTANT(NOTIFICATION_VISIBILITY_CHANGED); BIND_CONSTANT(NOTIFICATION_ENTER_CANVAS); BIND_CONSTANT(NOTIFICATION_EXIT_CANVAS); BIND_CONSTANT(NOTIFICATION_WORLD_2D_CHANGED); BIND_ENUM_CONSTANT(TEXTURE_FILTER_PARENT_NODE); BIND_ENUM_CONSTANT(TEXTURE_FILTER_NEAREST); BIND_ENUM_CONSTANT(TEXTURE_FILTER_LINEAR); BIND_ENUM_CONSTANT(TEXTURE_FILTER_NEAREST_WITH_MIPMAPS); BIND_ENUM_CONSTANT(TEXTURE_FILTER_LINEAR_WITH_MIPMAPS); BIND_ENUM_CONSTANT(TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC); BIND_ENUM_CONSTANT(TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC); BIND_ENUM_CONSTANT(TEXTURE_FILTER_MAX); BIND_ENUM_CONSTANT(TEXTURE_REPEAT_PARENT_NODE); BIND_ENUM_CONSTANT(TEXTURE_REPEAT_DISABLED); BIND_ENUM_CONSTANT(TEXTURE_REPEAT_ENABLED); BIND_ENUM_CONSTANT(TEXTURE_REPEAT_MIRROR); BIND_ENUM_CONSTANT(TEXTURE_REPEAT_MAX); BIND_ENUM_CONSTANT(CLIP_CHILDREN_DISABLED); BIND_ENUM_CONSTANT(CLIP_CHILDREN_ONLY); BIND_ENUM_CONSTANT(CLIP_CHILDREN_AND_DRAW); BIND_ENUM_CONSTANT(CLIP_CHILDREN_MAX); } Transform2D CanvasItem::get_canvas_transform() const { ERR_READ_THREAD_GUARD_V(Transform2D()); ERR_FAIL_COND_V(!is_inside_tree(), Transform2D()); if (canvas_layer) { return canvas_layer->get_final_transform(); } else if (Object::cast_to(get_parent())) { return Object::cast_to(get_parent())->get_canvas_transform(); } else { return get_viewport()->get_canvas_transform(); } } Transform2D CanvasItem::get_viewport_transform() const { ERR_READ_THREAD_GUARD_V(Transform2D()); ERR_FAIL_COND_V(!is_inside_tree(), Transform2D()); if (canvas_layer) { return get_viewport()->get_final_transform() * canvas_layer->get_final_transform(); } else { return get_viewport()->get_final_transform() * get_viewport()->get_canvas_transform(); } } void CanvasItem::set_notify_local_transform(bool p_enable) { ERR_THREAD_GUARD; notify_local_transform = p_enable; } bool CanvasItem::is_local_transform_notification_enabled() const { ERR_READ_THREAD_GUARD_V(false); return notify_local_transform; } void CanvasItem::set_notify_transform(bool p_enable) { ERR_THREAD_GUARD; if (notify_transform == p_enable) { return; } notify_transform = p_enable; if (notify_transform && is_inside_tree()) { // This ensures that invalid globals get resolved, so notifications can be received. _ALLOW_DISCARD_ get_global_transform(); } } bool CanvasItem::is_transform_notification_enabled() const { ERR_READ_THREAD_GUARD_V(false); return notify_transform; } int CanvasItem::get_canvas_layer() const { ERR_READ_THREAD_GUARD_V(0); if (canvas_layer) { return canvas_layer->get_layer(); } else { return 0; } } CanvasLayer *CanvasItem::get_canvas_layer_node() const { ERR_READ_THREAD_GUARD_V(nullptr); return canvas_layer; } void CanvasItem::set_visibility_layer(uint32_t p_visibility_layer) { ERR_THREAD_GUARD; visibility_layer = p_visibility_layer; RenderingServer::get_singleton()->canvas_item_set_visibility_layer(canvas_item, p_visibility_layer); } uint32_t CanvasItem::get_visibility_layer() const { ERR_READ_THREAD_GUARD_V(0); return visibility_layer; } void CanvasItem::set_visibility_layer_bit(uint32_t p_visibility_layer, bool p_enable) { ERR_THREAD_GUARD; ERR_FAIL_UNSIGNED_INDEX(p_visibility_layer, 32); if (p_enable) { set_visibility_layer(visibility_layer | (1 << p_visibility_layer)); } else { set_visibility_layer(visibility_layer & (~(1 << p_visibility_layer))); } } bool CanvasItem::get_visibility_layer_bit(uint32_t p_visibility_layer) const { ERR_READ_THREAD_GUARD_V(false); ERR_FAIL_UNSIGNED_INDEX_V(p_visibility_layer, 32, false); return (visibility_layer & (1 << p_visibility_layer)); } void CanvasItem::_refresh_texture_filter_cache() const { if (!is_inside_tree()) { return; } if (texture_filter == TEXTURE_FILTER_PARENT_NODE) { CanvasItem *parent_item = get_parent_item(); if (parent_item) { texture_filter_cache = parent_item->texture_filter_cache; } else { texture_filter_cache = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT; } } else { texture_filter_cache = RS::CanvasItemTextureFilter(texture_filter); } } void CanvasItem::_update_self_texture_filter(RS::CanvasItemTextureFilter p_texture_filter) { RS::get_singleton()->canvas_item_set_default_texture_filter(get_canvas_item(), p_texture_filter); queue_redraw(); } void CanvasItem::_update_texture_filter_changed(bool p_propagate) { if (!is_inside_tree()) { return; } _refresh_texture_filter_cache(); _update_self_texture_filter(texture_filter_cache); if (p_propagate) { for (CanvasItem *E : children_items) { if (!E->top_level && E->texture_filter == TEXTURE_FILTER_PARENT_NODE) { E->_update_texture_filter_changed(true); } } } } void CanvasItem::set_texture_filter(TextureFilter p_texture_filter) { ERR_MAIN_THREAD_GUARD; // Goes down in the tree, so only main thread can set. ERR_FAIL_INDEX(p_texture_filter, TEXTURE_FILTER_MAX); if (texture_filter == p_texture_filter) { return; } texture_filter = p_texture_filter; _update_texture_filter_changed(true); notify_property_list_changed(); } CanvasItem::TextureFilter CanvasItem::get_texture_filter() const { ERR_READ_THREAD_GUARD_V(TEXTURE_FILTER_NEAREST); return texture_filter; } void CanvasItem::_refresh_texture_repeat_cache() const { if (!is_inside_tree()) { return; } if (texture_repeat == TEXTURE_REPEAT_PARENT_NODE) { CanvasItem *parent_item = get_parent_item(); if (parent_item) { texture_repeat_cache = parent_item->texture_repeat_cache; } else { texture_repeat_cache = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT; } } else { texture_repeat_cache = RS::CanvasItemTextureRepeat(texture_repeat); } } void CanvasItem::_update_self_texture_repeat(RS::CanvasItemTextureRepeat p_texture_repeat) { RS::get_singleton()->canvas_item_set_default_texture_repeat(get_canvas_item(), p_texture_repeat); queue_redraw(); } void CanvasItem::_update_texture_repeat_changed(bool p_propagate) { if (!is_inside_tree()) { return; } _refresh_texture_repeat_cache(); _update_self_texture_repeat(texture_repeat_cache); if (p_propagate) { for (CanvasItem *E : children_items) { if (!E->top_level && E->texture_repeat == TEXTURE_REPEAT_PARENT_NODE) { E->_update_texture_repeat_changed(true); } } } } void CanvasItem::set_texture_repeat(TextureRepeat p_texture_repeat) { ERR_MAIN_THREAD_GUARD; // Goes down in the tree, so only main thread can set. ERR_FAIL_INDEX(p_texture_repeat, TEXTURE_REPEAT_MAX); if (texture_repeat == p_texture_repeat) { return; } texture_repeat = p_texture_repeat; _update_texture_repeat_changed(true); notify_property_list_changed(); } void CanvasItem::set_clip_children_mode(ClipChildrenMode p_clip_mode) { ERR_THREAD_GUARD; ERR_FAIL_COND(p_clip_mode >= CLIP_CHILDREN_MAX); if (clip_children_mode == p_clip_mode) { return; } clip_children_mode = p_clip_mode; if (Object::cast_to(this) != nullptr) { //avoid accidental bugs, make this not work on CanvasGroup return; } RS::get_singleton()->canvas_item_set_canvas_group_mode(get_canvas_item(), RS::CanvasGroupMode(clip_children_mode)); } CanvasItem::ClipChildrenMode CanvasItem::get_clip_children_mode() const { ERR_READ_THREAD_GUARD_V(CLIP_CHILDREN_DISABLED); return clip_children_mode; } CanvasItem::TextureRepeat CanvasItem::get_texture_repeat() const { ERR_READ_THREAD_GUARD_V(TEXTURE_REPEAT_DISABLED); return texture_repeat; } CanvasItem::TextureFilter CanvasItem::get_texture_filter_in_tree() const { ERR_READ_THREAD_GUARD_V(TEXTURE_FILTER_NEAREST); _refresh_texture_filter_cache(); return (TextureFilter)texture_filter_cache; } CanvasItem::TextureRepeat CanvasItem::get_texture_repeat_in_tree() const { ERR_READ_THREAD_GUARD_V(TEXTURE_REPEAT_DISABLED); _refresh_texture_repeat_cache(); return (TextureRepeat)texture_repeat_cache; } CanvasItem::CanvasItem() : xform_change(this) { canvas_item = RenderingServer::get_singleton()->canvas_item_create(); } CanvasItem::~CanvasItem() { ERR_FAIL_NULL(RenderingServer::get_singleton()); RenderingServer::get_singleton()->free(canvas_item); } /////////////////////////////////////////////////////////////////// void CanvasTexture::set_diffuse_texture(const Ref &p_diffuse) { ERR_FAIL_COND_MSG(Object::cast_to(p_diffuse.ptr()) != nullptr, "Can't self-assign a CanvasTexture"); if (diffuse_texture == p_diffuse) { return; } diffuse_texture = p_diffuse; RID tex_rid = diffuse_texture.is_valid() ? diffuse_texture->get_rid() : RID(); RS::get_singleton()->canvas_texture_set_channel(canvas_texture, RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE, tex_rid); emit_changed(); } Ref CanvasTexture::get_diffuse_texture() const { return diffuse_texture; } void CanvasTexture::set_normal_texture(const Ref &p_normal) { ERR_FAIL_COND_MSG(Object::cast_to(p_normal.ptr()) != nullptr, "Can't self-assign a CanvasTexture"); if (normal_texture == p_normal) { return; } normal_texture = p_normal; RID tex_rid = normal_texture.is_valid() ? normal_texture->get_rid() : RID(); RS::get_singleton()->canvas_texture_set_channel(canvas_texture, RS::CANVAS_TEXTURE_CHANNEL_NORMAL, tex_rid); emit_changed(); } Ref CanvasTexture::get_normal_texture() const { return normal_texture; } void CanvasTexture::set_specular_texture(const Ref &p_specular) { ERR_FAIL_COND_MSG(Object::cast_to(p_specular.ptr()) != nullptr, "Can't self-assign a CanvasTexture"); if (specular_texture == p_specular) { return; } specular_texture = p_specular; RID tex_rid = specular_texture.is_valid() ? specular_texture->get_rid() : RID(); RS::get_singleton()->canvas_texture_set_channel(canvas_texture, RS::CANVAS_TEXTURE_CHANNEL_SPECULAR, tex_rid); emit_changed(); } Ref CanvasTexture::get_specular_texture() const { return specular_texture; } void CanvasTexture::set_specular_color(const Color &p_color) { if (specular == p_color) { return; } specular = p_color; RS::get_singleton()->canvas_texture_set_shading_parameters(canvas_texture, specular, shininess); emit_changed(); } Color CanvasTexture::get_specular_color() const { return specular; } void CanvasTexture::set_specular_shininess(real_t p_shininess) { if (shininess == p_shininess) { return; } shininess = p_shininess; RS::get_singleton()->canvas_texture_set_shading_parameters(canvas_texture, specular, shininess); emit_changed(); } real_t CanvasTexture::get_specular_shininess() const { return shininess; } void CanvasTexture::set_texture_filter(CanvasItem::TextureFilter p_filter) { if (texture_filter == p_filter) { return; } texture_filter = p_filter; RS::get_singleton()->canvas_texture_set_texture_filter(canvas_texture, RS::CanvasItemTextureFilter(p_filter)); emit_changed(); } CanvasItem::TextureFilter CanvasTexture::get_texture_filter() const { return texture_filter; } void CanvasTexture::set_texture_repeat(CanvasItem::TextureRepeat p_repeat) { if (texture_repeat == p_repeat) { return; } texture_repeat = p_repeat; RS::get_singleton()->canvas_texture_set_texture_repeat(canvas_texture, RS::CanvasItemTextureRepeat(p_repeat)); emit_changed(); } CanvasItem::TextureRepeat CanvasTexture::get_texture_repeat() const { return texture_repeat; } int CanvasTexture::get_width() const { if (diffuse_texture.is_valid()) { return diffuse_texture->get_width(); } else { return 1; } } int CanvasTexture::get_height() const { if (diffuse_texture.is_valid()) { return diffuse_texture->get_height(); } else { return 1; } } bool CanvasTexture::is_pixel_opaque(int p_x, int p_y) const { if (diffuse_texture.is_valid()) { return diffuse_texture->is_pixel_opaque(p_x, p_y); } else { return false; } } bool CanvasTexture::has_alpha() const { if (diffuse_texture.is_valid()) { return diffuse_texture->has_alpha(); } else { return false; } } Ref CanvasTexture::get_image() const { if (diffuse_texture.is_valid()) { return diffuse_texture->get_image(); } else { return Ref(); } } RID CanvasTexture::get_rid() const { return canvas_texture; } void CanvasTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_diffuse_texture", "texture"), &CanvasTexture::set_diffuse_texture); ClassDB::bind_method(D_METHOD("get_diffuse_texture"), &CanvasTexture::get_diffuse_texture); ClassDB::bind_method(D_METHOD("set_normal_texture", "texture"), &CanvasTexture::set_normal_texture); ClassDB::bind_method(D_METHOD("get_normal_texture"), &CanvasTexture::get_normal_texture); ClassDB::bind_method(D_METHOD("set_specular_texture", "texture"), &CanvasTexture::set_specular_texture); ClassDB::bind_method(D_METHOD("get_specular_texture"), &CanvasTexture::get_specular_texture); ClassDB::bind_method(D_METHOD("set_specular_color", "color"), &CanvasTexture::set_specular_color); ClassDB::bind_method(D_METHOD("get_specular_color"), &CanvasTexture::get_specular_color); ClassDB::bind_method(D_METHOD("set_specular_shininess", "shininess"), &CanvasTexture::set_specular_shininess); ClassDB::bind_method(D_METHOD("get_specular_shininess"), &CanvasTexture::get_specular_shininess); ClassDB::bind_method(D_METHOD("set_texture_filter", "filter"), &CanvasTexture::set_texture_filter); ClassDB::bind_method(D_METHOD("get_texture_filter"), &CanvasTexture::get_texture_filter); ClassDB::bind_method(D_METHOD("set_texture_repeat", "repeat"), &CanvasTexture::set_texture_repeat); ClassDB::bind_method(D_METHOD("get_texture_repeat"), &CanvasTexture::get_texture_repeat); ADD_GROUP("Diffuse", "diffuse_"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "diffuse_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_diffuse_texture", "get_diffuse_texture"); ADD_GROUP("NormalMap", "normal_"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normal_texture", "get_normal_texture"); ADD_GROUP("Specular", "specular_"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "specular_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_specular_texture", "get_specular_texture"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "specular_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_specular_color", "get_specular_color"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "specular_shininess", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_specular_shininess", "get_specular_shininess"); ADD_GROUP("Texture", "texture_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Inherit,Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropic,Linear Mipmap Anisotropic"), "set_texture_filter", "get_texture_filter"); ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_repeat", PROPERTY_HINT_ENUM, "Inherit,Disabled,Enabled,Mirror"), "set_texture_repeat", "get_texture_repeat"); } CanvasTexture::CanvasTexture() { canvas_texture = RS::get_singleton()->canvas_texture_create(); } CanvasTexture::~CanvasTexture() { ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(canvas_texture); }