<?xml version="1.0" encoding="UTF-8" ?> <class name="GDScript" inherits="Script" category="Core" version="3.1"> <brief_description> A script implemented in the GDScript programming language. </brief_description> <description> A script implemented in the GDScript programming language. The script exends the functionality of all objects that instance it. [method new] creates a new instance of the script. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/index.html</link> </tutorials> <demos> </demos> <methods> <method name="get_as_byte_code" qualifiers="const"> <return type="PoolByteArray"> </return> <description> Returns byte code for the script source code. </description> </method> <method name="new" qualifiers="vararg"> <return type="Object"> </return> <description> Returns a new instance of the script. For example: [codeblock] var MyClass = load("myclass.gd") var instance = MyClass.new() assert(instance.get_script() == MyClass) [/codeblock] </description> </method> </methods> <constants> </constants> </class>