/**************************************************************************/ /* gradle_export_util.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef ANDROID_GRADLE_EXPORT_UTIL_H #define ANDROID_GRADLE_EXPORT_UTIL_H #include "core/io/dir_access.h" #include "core/io/file_access.h" #include "core/io/zip_io.h" #include "core/os/os.h" #include "editor/export/editor_export.h" const String godot_project_name_xml_string = R"( %s )"; // Application category. // See https://developer.android.com/guide/topics/manifest/application-element#appCategory for standards static const int APP_CATEGORY_ACCESSIBILITY = 0; static const int APP_CATEGORY_AUDIO = 1; static const int APP_CATEGORY_GAME = 2; static const int APP_CATEGORY_IMAGE = 3; static const int APP_CATEGORY_MAPS = 4; static const int APP_CATEGORY_NEWS = 5; static const int APP_CATEGORY_PRODUCTIVITY = 6; static const int APP_CATEGORY_SOCIAL = 7; static const int APP_CATEGORY_VIDEO = 8; // Supported XR modes. // This should match the entries in 'platform/android/java/lib/src/org/godotengine/godot/xr/XRMode.java' static const int XR_MODE_REGULAR = 0; static const int XR_MODE_OPENXR = 1; // Supported XR hand tracking modes. static const int XR_HAND_TRACKING_NONE = 0; static const int XR_HAND_TRACKING_OPTIONAL = 1; static const int XR_HAND_TRACKING_REQUIRED = 2; // Supported XR hand tracking frequencies. static const int XR_HAND_TRACKING_FREQUENCY_LOW = 0; static const int XR_HAND_TRACKING_FREQUENCY_HIGH = 1; // Supported XR passthrough modes. static const int XR_PASSTHROUGH_NONE = 0; static const int XR_PASSTHROUGH_OPTIONAL = 1; static const int XR_PASSTHROUGH_REQUIRED = 2; struct CustomExportData { String assets_directory; bool debug; Vector libs; }; int _get_android_orientation_value(DisplayServer::ScreenOrientation screen_orientation); String _get_android_orientation_label(DisplayServer::ScreenOrientation screen_orientation); int _get_app_category_value(int category_index); String _get_app_category_label(int category_index); // Utility method used to create a directory. Error create_directory(const String &p_dir); // Writes p_data into a file at p_path, creating directories if necessary. // Note: this will overwrite the file at p_path if it already exists. Error store_file_at_path(const String &p_path, const Vector &p_data); // Writes string p_data into a file at p_path, creating directories if necessary. // Note: this will overwrite the file at p_path if it already exists. Error store_string_at_path(const String &p_path, const String &p_data); // Implementation of EditorExportSaveFunction. // This method will only be called as an input to export_project_files. // It is used by the export_project_files method to save all the asset files into the gradle project. // It's functionality mirrors that of the method save_apk_file. // This method will be called ONLY when gradle build is enabled. Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_path, const Vector &p_data, int p_file, int p_total, const Vector &p_enc_in_filters, const Vector &p_enc_ex_filters, const Vector &p_key); // Creates strings.xml files inside the gradle project for different locales. Error _create_project_name_strings_files(const Ref &p_preset, const String &project_name); String bool_to_string(bool v); String _get_gles_tag(); String _get_screen_sizes_tag(const Ref &p_preset); String _get_xr_features_tag(const Ref &p_preset, bool p_uses_vulkan); String _get_activity_tag(const Ref &p_preset, bool p_uses_xr); String _get_application_tag(const Ref &p_preset, bool p_has_read_write_storage_permission); #endif // ANDROID_GRADLE_EXPORT_UTIL_H