/*************************************************************************/ /* environment.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "environment.h" #include "texture.h" void Environment::set_background(BG p_bg) { ERR_FAIL_INDEX(p_bg,BG_MAX); bg_mode=p_bg; VS::get_singleton()->environment_set_background(environment,VS::EnvironmentBG(p_bg)); } Environment::BG Environment::get_background() const{ return bg_mode; } void Environment::set_background_param(BGParam p_param, const Variant& p_value){ ERR_FAIL_INDEX(p_param,BG_PARAM_MAX); bg_param[p_param]=p_value; VS::get_singleton()->environment_set_background_param(environment,VS::EnvironmentBGParam(p_param),p_value); } Variant Environment::get_background_param(BGParam p_param) const{ ERR_FAIL_INDEX_V(p_param,BG_PARAM_MAX,Variant()); return bg_param[p_param]; } void Environment::set_enable_fx(Fx p_effect,bool p_enabled){ ERR_FAIL_INDEX(p_effect,FX_MAX); fx_enabled[p_effect]=p_enabled; VS::get_singleton()->environment_set_enable_fx(environment,VS::EnvironmentFx(p_effect),p_enabled); } bool Environment::is_fx_enabled(Fx p_effect) const{ ERR_FAIL_INDEX_V(p_effect,FX_MAX,false); return fx_enabled[p_effect]; } void Environment::fx_set_param(FxParam p_param,const Variant& p_value){ ERR_FAIL_INDEX(p_param,FX_PARAM_MAX); fx_param[p_param]=p_value; VS::get_singleton()->environment_fx_set_param(environment,VS::EnvironmentFxParam(p_param),p_value); } Variant Environment::fx_get_param(FxParam p_param) const{ ERR_FAIL_INDEX_V(p_param,FX_PARAM_MAX,Variant()); return fx_param[p_param]; } RID Environment::get_rid() const { return environment; } void Environment::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_background","bgmode"),&Environment::set_background); ObjectTypeDB::bind_method(_MD("get_background"),&Environment::get_background); ObjectTypeDB::bind_method(_MD("set_background_param","param","value"),&Environment::set_background_param); ObjectTypeDB::bind_method(_MD("get_background_param","param"),&Environment::get_background_param); ObjectTypeDB::bind_method(_MD("set_enable_fx","effect","enabled"),&Environment::set_enable_fx); ObjectTypeDB::bind_method(_MD("is_fx_enabled","effect"),&Environment::is_fx_enabled); ObjectTypeDB::bind_method(_MD("fx_set_param","param","value"),&Environment::fx_set_param); ObjectTypeDB::bind_method(_MD("fx_get_param","param"),&Environment::fx_get_param); ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"fxaa/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_FXAA); ADD_PROPERTY( PropertyInfo(Variant::INT,"background/mode",PROPERTY_HINT_ENUM,"Keep,Default Color,Color,Texture,Cubemap,Texture RGBE,Cubemap RGBE"),_SCS("set_background"),_SCS("get_background")); ADD_PROPERTYI( PropertyInfo(Variant::COLOR,"background/color"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_COLOR); ADD_PROPERTYI( PropertyInfo(Variant::OBJECT,"background/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_TEXTURE); ADD_PROPERTYI( PropertyInfo(Variant::OBJECT,"background/cubemap",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_CUBEMAP); ADD_PROPERTYI( PropertyInfo(Variant::REAL,"background/energy",PROPERTY_HINT_RANGE,"0,128,0.01"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_ENERGY); ADD_PROPERTYI( PropertyInfo(Variant::REAL,"background/scale",PROPERTY_HINT_RANGE,"0.001,16,0.001"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_SCALE); ADD_PROPERTYI( PropertyInfo(Variant::REAL,"background/glow",PROPERTY_HINT_RANGE,"0.00,8,0.01"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_GLOW); ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"glow/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_GLOW); ADD_PROPERTYI( PropertyInfo(Variant::INT,"glow/blur_passes",PROPERTY_HINT_RANGE,"1,4,1"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLUR_PASSES); ADD_PROPERTYI( PropertyInfo(Variant::REAL,"glow/blur_scale",PROPERTY_HINT_RANGE,"0.01,4,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLUR_SCALE); ADD_PROPERTYI( PropertyInfo(Variant::REAL,"glow/blur_strength",PROPERTY_HINT_RANGE,"0.01,4,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLUR_STRENGTH); ADD_PROPERTYI( PropertyInfo(Variant::INT,"glow/blur_blend_mode",PROPERTY_HINT_ENUM,"Additive,Screen,SoftLight"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLUR_BLEND_MODE); ADD_PROPERTYI( PropertyInfo(Variant::REAL,"glow/bloom",PROPERTY_HINT_RANGE,"0,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLOOM); ADD_PROPERTYI( PropertyInfo(Variant::REAL,"glow/bloom_treshold",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLOOM_TRESHOLD); ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"dof_blur/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_DOF_BLUR); ADD_PROPERTYI( PropertyInfo(Variant::INT,"dof_blur/blur_passes",PROPERTY_HINT_RANGE,"1,4,1"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_DOF_BLUR_PASSES); ADD_PROPERTYI( PropertyInfo(Variant::REAL,"dof_blur/begin",PROPERTY_HINT_RANGE,"0,4096,0.1"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_DOF_BLUR_BEGIN); ADD_PROPERTYI( PropertyInfo(Variant::REAL,"dof_blur/range",PROPERTY_HINT_RANGE,"0,4096,0.1"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_DOF_BLUR_RANGE); ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"hdr/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_HDR); ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/exposure",PROPERTY_HINT_RANGE,"0.01,16,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_EXPOSURE); ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/scalar",PROPERTY_HINT_RANGE,"0.01,16,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_SCALAR); ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/glow_treshold",PROPERTY_HINT_RANGE,"0.00,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_GLOW_TRESHOLD); ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/glow_scale",PROPERTY_HINT_RANGE,"0.00,16,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_GLOW_SCALE); ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/min_luminance",PROPERTY_HINT_RANGE,"0.01,64,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_MIN_LUMINANCE); ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/max_luminance",PROPERTY_HINT_RANGE,"0.01,64,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_MAX_LUMINANCE); ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/exposure_adj_speed",PROPERTY_HINT_RANGE,"0.001,64,0.001"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED); ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"fog/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_FOG); ADD_PROPERTYI( PropertyInfo(Variant::REAL,"fog/begin",PROPERTY_HINT_RANGE,"0.01,4096,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_FOG_BEGIN); ADD_PROPERTYI( PropertyInfo(Variant::COLOR,"fog/begin_color",PROPERTY_HINT_COLOR_NO_ALPHA),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_FOG_BEGIN_COLOR); ADD_PROPERTYI( PropertyInfo(Variant::COLOR,"fog/end_color",PROPERTY_HINT_COLOR_NO_ALPHA),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_FOG_END_COLOR); ADD_PROPERTYI( PropertyInfo(Variant::REAL,"fog/attenuation",PROPERTY_HINT_EXP_EASING),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_FOG_ATTENUATION); ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"fog/bg"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_FOG_BG); ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"bcs/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_BCS); ADD_PROPERTYI( PropertyInfo(Variant::REAL,"bcs/brightness",PROPERTY_HINT_RANGE,"0.01,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_BCS_BRIGHTNESS); ADD_PROPERTYI( PropertyInfo(Variant::REAL,"bcs/contrast",PROPERTY_HINT_RANGE,"0.01,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_BCS_CONTRAST); ADD_PROPERTYI( PropertyInfo(Variant::REAL,"bcs/saturation",PROPERTY_HINT_RANGE,"0.01,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_BCS_SATURATION); ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"gamma/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_GAMMA); ADD_PROPERTYI( PropertyInfo(Variant::REAL,"gamma/gamma",PROPERTY_HINT_EXP_EASING,"0.01,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GAMMA); /* FX_PARAM_BLOOM_GLOW_BLUR_PASSES=VS::ENV_FX_PARAM_BLOOM_GLOW_BLUR_PASSES, FX_PARAM_BLOOM_AMOUNT=VS::ENV_FX_PARAM_BLOOM_AMOUNT, FX_PARAM_DOF_BLUR_PASSES=VS::ENV_FX_PARAM_DOF_BLUR_PASSES, FX_PARAM_DOF_BLUR_BEGIN=VS::ENV_FX_PARAM_DOF_BLUR_BEGIN, FX_PARAM_DOF_BLUR_END=VS::ENV_FX_PARAM_DOF_BLUR_END, FX_PARAM_HDR_EXPOSURE=VS::ENV_FX_PARAM_HDR_EXPOSURE, FX_PARAM_HDR_SCALAR=VS::ENV_FX_PARAM_HDR_SCALAR, FX_PARAM_HDR_GLOW_TRESHOLD=VS::ENV_FX_PARAM_HDR_GLOW_TRESHOLD, FX_PARAM_HDR_GLOW_SCALE=VS::ENV_FX_PARAM_HDR_GLOW_SCALE, FX_PARAM_HDR_MIN_LUMINANCE=VS::ENV_FX_PARAM_HDR_MIN_LUMINANCE, FX_PARAM_HDR_MAX_LUMINANCE=VS::ENV_FX_PARAM_HDR_MAX_LUMINANCE, FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED=VS::ENV_FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED, FX_PARAM_FOG_BEGIN=VS::ENV_FX_PARAM_FOG_BEGIN, FX_PARAM_FOG_ATTENUATION=VS::ENV_FX_PARAM_FOG_ATTENUATION, FX_PARAM_FOG_BEGIN_COLOR=VS::ENV_FX_PARAM_FOG_BEGIN_COLOR, FX_PARAM_FOG_END_COLOR=VS::ENV_FX_PARAM_FOG_END_COLOR, FX_PARAM_FOG_BG=VS::ENV_FX_PARAM_FOG_BG, FX_PARAM_GAMMA_VALUE=VS::ENV_FX_PARAM_GAMMA_VALUE, FX_PARAM_BRIGHTNESS_VALUE=VS::ENV_FX_PARAM_BRIGHTNESS_VALUE, FX_PARAM_CONTRAST_VALUE=VS::ENV_FX_PARAM_CONTRAST_VALUE, FX_PARAM_SATURATION_VALUE=VS::ENV_FX_PARAM_SATURATION_VALUE, FX_PARAM_MAX=VS::ENV_FX_PARAM_MAX */ BIND_CONSTANT( BG_KEEP ); BIND_CONSTANT( BG_DEFAULT_COLOR ); BIND_CONSTANT( BG_COLOR ); BIND_CONSTANT( BG_TEXTURE ); BIND_CONSTANT( BG_CUBEMAP ); BIND_CONSTANT( BG_TEXTURE_RGBE ); BIND_CONSTANT( BG_CUBEMAP_RGBE ); BIND_CONSTANT( BG_MAX ); BIND_CONSTANT( BG_PARAM_COLOR ); BIND_CONSTANT( BG_PARAM_TEXTURE ); BIND_CONSTANT( BG_PARAM_CUBEMAP ); BIND_CONSTANT( BG_PARAM_ENERGY ); BIND_CONSTANT( BG_PARAM_GLOW ); BIND_CONSTANT( BG_PARAM_MAX ); BIND_CONSTANT( FX_FXAA ); BIND_CONSTANT( FX_GLOW ); BIND_CONSTANT( FX_DOF_BLUR ); BIND_CONSTANT( FX_HDR ); BIND_CONSTANT( FX_FOG ); BIND_CONSTANT( FX_BCS); BIND_CONSTANT( FX_GAMMA ); BIND_CONSTANT( FX_MAX ); BIND_CONSTANT( FX_BLUR_BLEND_MODE_ADDITIVE ); BIND_CONSTANT( FX_BLUR_BLEND_MODE_SCREEN ); BIND_CONSTANT( FX_BLUR_BLEND_MODE_SOFTLIGHT ); BIND_CONSTANT( FX_PARAM_GLOW_BLUR_PASSES ); BIND_CONSTANT( FX_PARAM_GLOW_BLUR_SCALE ); BIND_CONSTANT( FX_PARAM_GLOW_BLUR_STRENGTH ); BIND_CONSTANT( FX_PARAM_GLOW_BLUR_BLEND_MODE ); BIND_CONSTANT( FX_PARAM_GLOW_BLOOM); BIND_CONSTANT( FX_PARAM_GLOW_BLOOM_TRESHOLD); BIND_CONSTANT( FX_PARAM_DOF_BLUR_PASSES ); BIND_CONSTANT( FX_PARAM_DOF_BLUR_BEGIN ); BIND_CONSTANT( FX_PARAM_DOF_BLUR_RANGE ); BIND_CONSTANT( FX_PARAM_HDR_EXPOSURE ); BIND_CONSTANT( FX_PARAM_HDR_SCALAR ); BIND_CONSTANT( FX_PARAM_HDR_GLOW_TRESHOLD ); BIND_CONSTANT( FX_PARAM_HDR_GLOW_SCALE ); BIND_CONSTANT( FX_PARAM_HDR_MIN_LUMINANCE ); BIND_CONSTANT( FX_PARAM_HDR_MAX_LUMINANCE ); BIND_CONSTANT( FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED ); BIND_CONSTANT( FX_PARAM_FOG_BEGIN ); BIND_CONSTANT( FX_PARAM_FOG_ATTENUATION ); BIND_CONSTANT( FX_PARAM_FOG_BEGIN_COLOR ); BIND_CONSTANT( FX_PARAM_FOG_END_COLOR ); BIND_CONSTANT( FX_PARAM_FOG_BG ); BIND_CONSTANT( FX_PARAM_BCS_BRIGHTNESS ); BIND_CONSTANT( FX_PARAM_BCS_CONTRAST ); BIND_CONSTANT( FX_PARAM_BCS_SATURATION ); BIND_CONSTANT( FX_PARAM_GAMMA ); BIND_CONSTANT( FX_PARAM_MAX ); } Environment::Environment() { environment = VS::get_singleton()->environment_create(); set_background(BG_DEFAULT_COLOR); set_background_param(BG_PARAM_COLOR,Color(0,0,0)); set_background_param(BG_PARAM_TEXTURE,Ref()); set_background_param(BG_PARAM_CUBEMAP,Ref()); set_background_param(BG_PARAM_ENERGY,1.0); set_background_param(BG_PARAM_SCALE,1.0); set_background_param(BG_PARAM_GLOW,0.0); for(int i=0;ifree(environment); }