/*************************************************************************/ /* os.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "os.h" #include "core/os/dir_access.h" #include "core/os/file_access.h" #include "core/os/input.h" #include "core/os/midi_driver.h" #include "core/project_settings.h" #include "core/version_generated.gen.h" #include "servers/audio_server.h" #include OS *OS::singleton = nullptr; uint64_t OS::target_ticks = 0; OS *OS::get_singleton() { return singleton; } uint32_t OS::get_ticks_msec() const { return get_ticks_usec() / 1000; } String OS::get_iso_date_time(bool local) const { OS::Date date = get_date(local); OS::Time time = get_time(local); String timezone; if (!local) { TimeZoneInfo zone = get_time_zone_info(); if (zone.bias >= 0) { timezone = "+"; } timezone = timezone + itos(zone.bias / 60).pad_zeros(2) + itos(zone.bias % 60).pad_zeros(2); } else { timezone = "Z"; } return itos(date.year).pad_zeros(2) + "-" + itos(date.month).pad_zeros(2) + "-" + itos(date.day).pad_zeros(2) + "T" + itos(time.hour).pad_zeros(2) + ":" + itos(time.min).pad_zeros(2) + ":" + itos(time.sec).pad_zeros(2) + timezone; } uint64_t OS::get_splash_tick_msec() const { return _msec_splash; } uint64_t OS::get_unix_time() const { return 0; }; uint64_t OS::get_system_time_secs() const { return 0; } uint64_t OS::get_system_time_msecs() const { return 0; } void OS::debug_break(){ // something }; void OS::_set_logger(CompositeLogger *p_logger) { if (_logger) { memdelete(_logger); } _logger = p_logger; } void OS::add_logger(Logger *p_logger) { if (!_logger) { Vector loggers; loggers.push_back(p_logger); _logger = memnew(CompositeLogger(loggers)); } else { _logger->add_logger(p_logger); } } void OS::print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, Logger::ErrorType p_type) { _logger->log_error(p_function, p_file, p_line, p_code, p_rationale, p_type); } void OS::print(const char *p_format, ...) { va_list argp; va_start(argp, p_format); _logger->logv(p_format, argp, false); va_end(argp); }; void OS::printerr(const char *p_format, ...) { va_list argp; va_start(argp, p_format); _logger->logv(p_format, argp, true); va_end(argp); }; void OS::set_keep_screen_on(bool p_enabled) { _keep_screen_on = p_enabled; } bool OS::is_keep_screen_on() const { return _keep_screen_on; } void OS::set_low_processor_usage_mode(bool p_enabled) { low_processor_usage_mode = p_enabled; } bool OS::is_in_low_processor_usage_mode() const { return low_processor_usage_mode; } void OS::set_low_processor_usage_mode_sleep_usec(int p_usec) { low_processor_usage_mode_sleep_usec = p_usec; } int OS::get_low_processor_usage_mode_sleep_usec() const { return low_processor_usage_mode_sleep_usec; } void OS::set_clipboard(const String &p_text) { _local_clipboard = p_text; } String OS::get_clipboard() const { return _local_clipboard; } String OS::get_executable_path() const { return _execpath; } int OS::get_process_id() const { return -1; }; void OS::vibrate_handheld(int p_duration_ms) { WARN_PRINT("vibrate_handheld() only works with Android and iOS"); } bool OS::is_stdout_verbose() const { return _verbose_stdout; } bool OS::is_stdout_debug_enabled() const { return _debug_stdout; } void OS::dump_memory_to_file(const char *p_file) { //Memory::dump_static_mem_to_file(p_file); } static FileAccess *_OSPRF = nullptr; static void _OS_printres(Object *p_obj) { Resource *res = Object::cast_to(p_obj); if (!res) { return; } String str = vformat("%s - %s - %s", res->to_string(), res->get_name(), res->get_path()); if (_OSPRF) { _OSPRF->store_line(str); } else { print_line(str); } } bool OS::has_virtual_keyboard() const { return false; } void OS::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end) { } void OS::hide_virtual_keyboard() { } int OS::get_virtual_keyboard_height() const { return 0; } void OS::set_cursor_shape(CursorShape p_shape) { } OS::CursorShape OS::get_cursor_shape() const { return CURSOR_ARROW; } void OS::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) { } void OS::print_all_resources(String p_to_file) { ERR_FAIL_COND(p_to_file != "" && _OSPRF); if (p_to_file != "") { Error err; _OSPRF = FileAccess::open(p_to_file, FileAccess::WRITE, &err); if (err != OK) { _OSPRF = nullptr; ERR_FAIL_MSG("Can't print all resources to file: " + String(p_to_file) + "."); } } ObjectDB::debug_objects(_OS_printres); if (p_to_file != "") { if (_OSPRF) { memdelete(_OSPRF); } _OSPRF = nullptr; } } void OS::print_resources_in_use(bool p_short) { ResourceCache::dump(nullptr, p_short); } void OS::dump_resources_to_file(const char *p_file) { ResourceCache::dump(p_file); } void OS::set_no_window_mode(bool p_enable) { _no_window = p_enable; } bool OS::is_no_window_mode_enabled() const { return _no_window; } int OS::get_exit_code() const { return _exit_code; } void OS::set_exit_code(int p_code) { _exit_code = p_code; _is_custom_exit_code = true; } bool OS::is_custom_exit_code() { return _is_custom_exit_code; } String OS::get_locale() const { return "en"; } // Helper function to ensure that a dir name/path will be valid on the OS String OS::get_safe_dir_name(const String &p_dir_name, bool p_allow_dir_separator) const { Vector invalid_chars = String(": * ? \" < > |").split(" "); if (p_allow_dir_separator) { // Dir separators are allowed, but disallow ".." to avoid going up the filesystem invalid_chars.push_back(".."); } else { invalid_chars.push_back("/"); } String safe_dir_name = p_dir_name.replace("\\", "/").strip_edges(); for (int i = 0; i < invalid_chars.size(); i++) { safe_dir_name = safe_dir_name.replace(invalid_chars[i], "-"); } return safe_dir_name; } // Path to data, config, cache, etc. OS-specific folders // Get properly capitalized engine name for system paths String OS::get_godot_dir_name() const { // Default to lowercase, so only override when different case is needed return String(VERSION_SHORT_NAME).to_lower(); } // OS equivalent of XDG_DATA_HOME String OS::get_data_path() const { return "."; } // OS equivalent of XDG_CONFIG_HOME String OS::get_config_path() const { return "."; } // OS equivalent of XDG_CACHE_HOME String OS::get_cache_path() const { return "."; } // Path to macOS .app bundle resources String OS::get_bundle_resource_dir() const { return "."; }; // OS specific path for user:// String OS::get_user_data_dir() const { return "."; }; // Absolute path to res:// String OS::get_resource_dir() const { return ProjectSettings::get_singleton()->get_resource_path(); } // Access system-specific dirs like Documents, Downloads, etc. String OS::get_system_dir(SystemDir p_dir, bool p_shared_storage) const { return "."; } Error OS::shell_open(String p_uri) { return ERR_UNAVAILABLE; }; // implement these with the canvas? Error OS::dialog_show(String p_title, String p_description, Vector p_buttons, Object *p_obj, String p_callback) { while (true) { print("%ls\n--------\n%ls\n", p_title.c_str(), p_description.c_str()); for (int i = 0; i < p_buttons.size(); i++) { if (i > 0) { print(", "); } print("%i=%ls", i + 1, p_buttons[i].c_str()); }; print("\n"); String res = get_stdin_string().strip_edges(); if (!res.is_numeric()) { continue; } int n = res.to_int(); if (n < 0 || n >= p_buttons.size()) { continue; } if (p_obj && p_callback != "") { p_obj->call_deferred(p_callback, n); } break; }; return OK; }; Error OS::dialog_input_text(String p_title, String p_description, String p_partial, Object *p_obj, String p_callback) { ERR_FAIL_COND_V(!p_obj, FAILED); ERR_FAIL_COND_V(p_callback == "", FAILED); print("%ls\n---------\n%ls\n[%ls]:\n", p_title.c_str(), p_description.c_str(), p_partial.c_str()); String res = get_stdin_string().strip_edges(); bool success = true; if (res == "") { res = p_partial; }; p_obj->call_deferred(p_callback, success, res); return OK; }; uint64_t OS::get_static_memory_usage() const { return Memory::get_mem_usage(); } uint64_t OS::get_dynamic_memory_usage() const { return MemoryPool::total_memory; } uint64_t OS::get_static_memory_peak_usage() const { return Memory::get_mem_max_usage(); } Error OS::set_cwd(const String &p_cwd) { return ERR_CANT_OPEN; } bool OS::has_touchscreen_ui_hint() const { //return false; return Input::get_singleton() && Input::get_singleton()->is_emulating_touch_from_mouse(); } uint64_t OS::get_free_static_memory() const { return Memory::get_mem_available(); } void OS::yield() { } void OS::set_screen_orientation(ScreenOrientation p_orientation) { _orientation = p_orientation; } OS::ScreenOrientation OS::get_screen_orientation() const { return (OS::ScreenOrientation)_orientation; } // Internal helper function that returns the screen orientation enum value from a string // (generally coming from the Project Settings). // This is required to keep compatibility with existing projects. OS::ScreenOrientation OS::get_screen_orientation_from_string(const String &p_orientation) const { if (p_orientation == "portrait") { return OS::SCREEN_PORTRAIT; } else if (p_orientation == "reverse_landscape") { return OS::SCREEN_REVERSE_LANDSCAPE; } else if (p_orientation == "reverse_portrait") { return OS::SCREEN_REVERSE_PORTRAIT; } else if (p_orientation == "sensor_landscape") { return OS::SCREEN_SENSOR_LANDSCAPE; } else if (p_orientation == "sensor_portrait") { return OS::SCREEN_SENSOR_PORTRAIT; } else if (p_orientation == "sensor") { return OS::SCREEN_SENSOR; } return OS::SCREEN_LANDSCAPE; } void OS::ensure_user_data_dir() { String dd = get_user_data_dir(); DirAccess *da = DirAccess::open(dd); if (da) { memdelete(da); return; } da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); Error err = da->make_dir_recursive(dd); ERR_FAIL_COND_MSG(err != OK, "Error attempting to create data dir: " + dd + "."); memdelete(da); } void OS::set_native_icon(const String &p_filename) { } void OS::set_icon(const Ref &p_icon) { } String OS::get_model_name() const { return "GenericDevice"; } void OS::set_cmdline(const char *p_execpath, const List &p_args) { _execpath = p_execpath; _cmdline = p_args; }; void OS::release_rendering_thread() { } void OS::make_rendering_thread() { } void OS::swap_buffers() { } String OS::get_unique_id() const { ERR_FAIL_V(""); } int OS::get_processor_count() const { return 1; } Error OS::native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track) { return FAILED; } bool OS::native_video_is_playing() const { return false; } void OS::native_video_pause() { } void OS::native_video_unpause() { } void OS::native_video_stop() { } void OS::set_mouse_mode(MouseMode p_mode) { } bool OS::can_use_threads() const { #ifdef NO_THREADS return false; #else return true; #endif } OS::MouseMode OS::get_mouse_mode() const { return MOUSE_MODE_VISIBLE; } OS::LatinKeyboardVariant OS::get_latin_keyboard_variant() const { return LATIN_KEYBOARD_QWERTY; } int OS::keyboard_get_layout_count() const { return 0; } int OS::keyboard_get_current_layout() const { return -1; } void OS::keyboard_set_current_layout(int p_index) {} String OS::keyboard_get_layout_language(int p_index) const { return ""; } String OS::keyboard_get_layout_name(int p_index) const { return ""; } bool OS::is_joy_known(int p_device) { return true; } String OS::get_joy_guid(int p_device) const { return "Default Joypad"; } void OS::set_context(int p_context) { } OS::SwitchVSyncCallbackInThread OS::switch_vsync_function = nullptr; void OS::set_use_vsync(bool p_enable) { _use_vsync = p_enable; if (switch_vsync_function) { //if a function was set, use function switch_vsync_function(p_enable); } else { //otherwise just call here _set_use_vsync(p_enable); } } bool OS::is_vsync_enabled() const { return _use_vsync; } void OS::set_vsync_via_compositor(bool p_enable) { _vsync_via_compositor = p_enable; } bool OS::is_vsync_via_compositor_enabled() const { return _vsync_via_compositor; } void OS::set_delta_smoothing(bool p_enabled) { _delta_smoothing_enabled = p_enabled; } bool OS::is_delta_smoothing_enabled() const { return _delta_smoothing_enabled; } OS::PowerState OS::get_power_state() { return POWERSTATE_UNKNOWN; } int OS::get_power_seconds_left() { return -1; } int OS::get_power_percent_left() { return -1; } void OS::set_has_server_feature_callback(HasServerFeatureCallback p_callback) { has_server_feature_callback = p_callback; } bool OS::has_feature(const String &p_feature) { if (p_feature == get_name()) { return true; } #ifdef DEBUG_ENABLED if (p_feature == "debug") { return true; } #else if (p_feature == "release") { return true; } #endif #ifdef TOOLS_ENABLED if (p_feature == "editor") { return true; } #else if (p_feature == "standalone") { return true; } #endif if (sizeof(void *) == 8 && p_feature == "64") { return true; } if (sizeof(void *) == 4 && p_feature == "32") { return true; } #if defined(__x86_64) || defined(__x86_64__) || defined(__amd64__) if (p_feature == "x86_64") { return true; } #elif (defined(__i386) || defined(__i386__)) if (p_feature == "x86") { return true; } #elif defined(__aarch64__) if (p_feature == "arm64") { return true; } #elif defined(__arm__) #if defined(__ARM_ARCH_7A__) if (p_feature == "armv7a" || p_feature == "armv7") { return true; } #endif #if defined(__ARM_ARCH_7S__) if (p_feature == "armv7s" || p_feature == "armv7") { return true; } #endif if (p_feature == "arm") { return true; } #endif if (_check_internal_feature_support(p_feature)) { return true; } if (has_server_feature_callback && has_server_feature_callback(p_feature)) { return true; } if (ProjectSettings::get_singleton()->has_custom_feature(p_feature)) { return true; } return false; } void OS::center_window() { if (is_window_fullscreen()) { return; } Point2 sp = get_screen_position(get_current_screen()); Size2 scr = get_screen_size(get_current_screen()); Size2 wnd = get_real_window_size(); int x = sp.width + (scr.width - wnd.width) / 2; int y = sp.height + (scr.height - wnd.height) / 2; set_window_position(Vector2(x, y)); } int OS::get_video_driver_count() const { return 2; } const char *OS::get_video_driver_name(int p_driver) const { switch (p_driver) { case VIDEO_DRIVER_GLES2: return "GLES2"; case VIDEO_DRIVER_GLES3: default: return "GLES3"; } } int OS::get_audio_driver_count() const { return AudioDriverManager::get_driver_count(); } const char *OS::get_audio_driver_name(int p_driver) const { AudioDriver *driver = AudioDriverManager::get_driver(p_driver); ERR_FAIL_COND_V_MSG(!driver, "", "Cannot get audio driver at index '" + itos(p_driver) + "'."); return AudioDriverManager::get_driver(p_driver)->get_name(); } void OS::set_restart_on_exit(bool p_restart, const List &p_restart_arguments) { restart_on_exit = p_restart; restart_commandline = p_restart_arguments; } bool OS::is_restart_on_exit_set() const { return restart_on_exit; } List OS::get_restart_on_exit_arguments() const { return restart_commandline; } PoolStringArray OS::get_connected_midi_inputs() { if (MIDIDriver::get_singleton()) { return MIDIDriver::get_singleton()->get_connected_inputs(); } PoolStringArray list; ERR_FAIL_V_MSG(list, vformat("MIDI input isn't supported on %s.", OS::get_singleton()->get_name())); } void OS::open_midi_inputs() { if (MIDIDriver::get_singleton()) { MIDIDriver::get_singleton()->open(); } else { ERR_PRINT(vformat("MIDI input isn't supported on %s.", OS::get_singleton()->get_name())); } } void OS::close_midi_inputs() { if (MIDIDriver::get_singleton()) { MIDIDriver::get_singleton()->close(); } else { ERR_PRINT(vformat("MIDI input isn't supported on %s.", OS::get_singleton()->get_name())); } } void OS::add_frame_delay(bool p_can_draw) { const uint32_t frame_delay = Engine::get_singleton()->get_frame_delay(); if (frame_delay) { // Add fixed frame delay to decrease CPU/GPU usage. This doesn't take // the actual frame time into account. // Due to the high fluctuation of the actual sleep duration, it's not recommended // to use this as a FPS limiter. delay_usec(frame_delay * 1000); } // Add a dynamic frame delay to decrease CPU/GPU usage. This takes the // previous frame time into account for a smoother result. uint64_t dynamic_delay = 0; if (is_in_low_processor_usage_mode() || !p_can_draw) { dynamic_delay = get_low_processor_usage_mode_sleep_usec(); } const int target_fps = Engine::get_singleton()->get_target_fps(); if (target_fps > 0 && !Engine::get_singleton()->is_editor_hint()) { // Override the low processor usage mode sleep delay if the target FPS is lower. dynamic_delay = MAX(dynamic_delay, (uint64_t)(1000000 / target_fps)); } if (dynamic_delay > 0) { target_ticks += dynamic_delay; uint64_t current_ticks = get_ticks_usec(); if (current_ticks < target_ticks) { delay_usec(target_ticks - current_ticks); } current_ticks = get_ticks_usec(); target_ticks = MIN(MAX(target_ticks, current_ticks - dynamic_delay), current_ticks + dynamic_delay); } } OS::OS() { void *volatile stack_bottom; restart_on_exit = false; singleton = this; _keep_screen_on = true; // set default value to true, because this had been true before godot 2.0. low_processor_usage_mode = false; low_processor_usage_mode_sleep_usec = 10000; _verbose_stdout = false; _debug_stdout = false; _no_window = false; _exit_code = 0; _orientation = SCREEN_LANDSCAPE; _delta_smoothing_enabled = false; _render_thread_mode = RENDER_THREAD_SAFE; _allow_hidpi = false; _allow_layered = false; _stack_bottom = (void *)(&stack_bottom); _logger = nullptr; has_server_feature_callback = nullptr; Vector loggers; loggers.push_back(memnew(StdLogger)); _set_logger(memnew(CompositeLogger(loggers))); } OS::~OS() { memdelete(_logger); singleton = nullptr; }