/**************************************************************************/ /* broad_phase_bvh.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "broad_phase_bvh.h" #include "collision_object_sw.h" #include "core/project_settings.h" BroadPhaseSW::ID BroadPhaseBVH::create(CollisionObjectSW *p_object, int p_subindex, const AABB &p_aabb, bool p_static) { uint32_t tree_id = p_static ? TREE_STATIC : TREE_DYNAMIC; uint32_t tree_collision_mask = p_static ? TREE_FLAG_DYNAMIC : (TREE_FLAG_STATIC | TREE_FLAG_DYNAMIC); ID oid = bvh.create(p_object, true, tree_id, tree_collision_mask, p_aabb, p_subindex); // Pair everything, don't care? return oid + 1; } void BroadPhaseBVH::move(ID p_id, const AABB &p_aabb) { bvh.move(p_id - 1, p_aabb); } void BroadPhaseBVH::recheck_pairs(ID p_id) { bvh.recheck_pairs(p_id - 1); } void BroadPhaseBVH::set_static(ID p_id, bool p_static) { uint32_t tree_id = p_static ? TREE_STATIC : TREE_DYNAMIC; uint32_t tree_collision_mask = p_static ? TREE_FLAG_DYNAMIC : (TREE_FLAG_STATIC | TREE_FLAG_DYNAMIC); bvh.set_tree(p_id - 1, tree_id, tree_collision_mask, false); } void BroadPhaseBVH::remove(ID p_id) { bvh.erase(p_id - 1); } CollisionObjectSW *BroadPhaseBVH::get_object(ID p_id) const { CollisionObjectSW *it = bvh.get(p_id - 1); ERR_FAIL_COND_V(!it, nullptr); return it; } bool BroadPhaseBVH::is_static(ID p_id) const { uint32_t tree_id = bvh.get_tree_id(p_id - 1); return tree_id == 0; } int BroadPhaseBVH::get_subindex(ID p_id) const { return bvh.get_subindex(p_id - 1); } int BroadPhaseBVH::cull_point(const Vector3 &p_point, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices) { return bvh.cull_point(p_point, p_results, p_max_results, nullptr, 0xFFFFFFFF, p_result_indices); } int BroadPhaseBVH::cull_segment(const Vector3 &p_from, const Vector3 &p_to, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices) { return bvh.cull_segment(p_from, p_to, p_results, p_max_results, nullptr, 0xFFFFFFFF, p_result_indices); } int BroadPhaseBVH::cull_aabb(const AABB &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices) { return bvh.cull_aabb(p_aabb, p_results, p_max_results, nullptr, 0xFFFFFFFF, p_result_indices); } void *BroadPhaseBVH::_pair_callback(void *p_self, uint32_t p_id_A, CollisionObjectSW *p_object_A, int p_subindex_A, uint32_t p_id_B, CollisionObjectSW *p_object_B, int p_subindex_B) { BroadPhaseBVH *bpo = (BroadPhaseBVH *)(p_self); if (!bpo->pair_callback) { return nullptr; } return bpo->pair_callback(p_object_A, p_subindex_A, p_object_B, p_subindex_B, nullptr, bpo->pair_userdata); } void BroadPhaseBVH::_unpair_callback(void *p_self, uint32_t p_id_A, CollisionObjectSW *p_object_A, int p_subindex_A, uint32_t p_id_B, CollisionObjectSW *p_object_B, int p_subindex_B, void *p_pair_data) { BroadPhaseBVH *bpo = (BroadPhaseBVH *)(p_self); if (!bpo->unpair_callback) { return; } bpo->unpair_callback(p_object_A, p_subindex_A, p_object_B, p_subindex_B, p_pair_data, bpo->unpair_userdata); } void *BroadPhaseBVH::_check_pair_callback(void *p_self, uint32_t p_id_A, CollisionObjectSW *p_object_A, int p_subindex_A, uint32_t p_id_B, CollisionObjectSW *p_object_B, int p_subindex_B, void *p_pair_data) { BroadPhaseBVH *bpo = (BroadPhaseBVH *)(p_self); if (!bpo->pair_callback) { return nullptr; } return bpo->pair_callback(p_object_A, p_subindex_A, p_object_B, p_subindex_B, p_pair_data, bpo->pair_userdata); } void BroadPhaseBVH::set_pair_callback(PairCallback p_pair_callback, void *p_userdata) { pair_callback = p_pair_callback; pair_userdata = p_userdata; } void BroadPhaseBVH::set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata) { unpair_callback = p_unpair_callback; unpair_userdata = p_userdata; } void BroadPhaseBVH::update() { bvh.update(); } BroadPhaseSW *BroadPhaseBVH::_create() { return memnew(BroadPhaseBVH); } BroadPhaseBVH::BroadPhaseBVH() { bvh.params_set_thread_safe(GLOBAL_GET("rendering/threads/thread_safe_bvh")); bvh.params_set_pairing_expansion(GLOBAL_GET("physics/3d/godot_physics/bvh_collision_margin")); bvh.set_pair_callback(_pair_callback, this); bvh.set_unpair_callback(_unpair_callback, this); bvh.set_check_pair_callback(_check_pair_callback, this); pair_callback = nullptr; pair_userdata = nullptr; unpair_userdata = nullptr; }