//********************************************************* // // Copyright (c) Microsoft Corporation. // Licensed under the MIT License (MIT). // //********************************************************* #pragma once #ifndef __cplusplus #error D3DX12 requires C++ #endif #include "d3d12.h" #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609) inline bool operator==(const D3D12_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS& a, const D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS& b) noexcept { return ((a.AdditionalWidth == b.AdditionalWidth) && (a.AdditionalHeight == b.AdditionalHeight)); } inline bool operator==(const D3D12_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS& a, const D3D12_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS& b) noexcept { return ((a.AdditionalWidth == b.AdditionalWidth) && (a.AdditionalHeight == b.AdditionalHeight)); } inline bool operator==(const D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS& a, const D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS& b) noexcept { return ((a.AdditionalWidth == b.AdditionalWidth) && (a.AdditionalHeight == b.AdditionalHeight)); } #endif inline bool operator==( const D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS &a, const D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS &b) noexcept { return a.ClearValue == b.ClearValue; } inline bool operator==( const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS &a, const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS &b) noexcept { if (a.pSrcResource != b.pSrcResource) return false; if (a.pDstResource != b.pDstResource) return false; if (a.SubresourceCount != b.SubresourceCount) return false; if (a.Format != b.Format) return false; if (a.ResolveMode != b.ResolveMode) return false; if (a.PreserveResolveSource != b.PreserveResolveSource) return false; return true; } inline bool operator==( const D3D12_RENDER_PASS_BEGINNING_ACCESS &a, const D3D12_RENDER_PASS_BEGINNING_ACCESS &b) noexcept { if (a.Type != b.Type) return false; switch (a.Type) { case D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR: if (!(a.Clear == b.Clear)) return false; break; #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609) case D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_RENDER: case D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_SRV: case D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_UAV: if (!(a.PreserveLocal == b.PreserveLocal)) return false; break; #endif } return true; } inline bool operator==(const D3D12_RENDER_PASS_ENDING_ACCESS& a, const D3D12_RENDER_PASS_ENDING_ACCESS& b) noexcept { if (a.Type != b.Type) return false; switch (a.Type) { case D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE: if (!(a.Resolve == b.Resolve)) return false; break; #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609) case D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_RENDER: case D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_SRV: case D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_UAV: if (!(a.PreserveLocal == b.PreserveLocal)) return false; break; #endif } return true; } inline bool operator==( const D3D12_RENDER_PASS_RENDER_TARGET_DESC &a, const D3D12_RENDER_PASS_RENDER_TARGET_DESC &b) noexcept { if (a.cpuDescriptor.ptr != b.cpuDescriptor.ptr) return false; if (!(a.BeginningAccess == b.BeginningAccess)) return false; if (!(a.EndingAccess == b.EndingAccess)) return false; return true; } inline bool operator==( const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC &a, const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC &b) noexcept { if (a.cpuDescriptor.ptr != b.cpuDescriptor.ptr) return false; if (!(a.DepthBeginningAccess == b.DepthBeginningAccess)) return false; if (!(a.StencilBeginningAccess == b.StencilBeginningAccess)) return false; if (!(a.DepthEndingAccess == b.DepthEndingAccess)) return false; if (!(a.StencilEndingAccess == b.StencilEndingAccess)) return false; return true; }