/**************************************************************************/
/*  openxr_editor_plugin.h                                                */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef OPENXR_EDITOR_PLUGIN_H
#define OPENXR_EDITOR_PLUGIN_H

#include "openxr_action_map_editor.h"
#include "openxr_select_runtime.h"

#include "editor/plugins/editor_plugin.h"

class OpenXREditorPlugin : public EditorPlugin {
	GDCLASS(OpenXREditorPlugin, EditorPlugin);

	OpenXRActionMapEditor *action_map_editor = nullptr;
#ifndef ANDROID_ENABLED
	OpenXRSelectRuntime *select_runtime = nullptr;
#endif

public:
	virtual String get_name() const override { return "OpenXRPlugin"; }
	bool has_main_screen() const override { return false; }
	virtual void edit(Object *p_node) override;
	virtual bool handles(Object *p_node) const override;
	virtual void make_visible(bool p_visible) override;

	OpenXREditorPlugin();
	~OpenXREditorPlugin();
};

#endif // OPENXR_EDITOR_PLUGIN_H