/**************************************************************************/ /* spatial.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "spatial.h" #include "core/engine.h" #include "core/math/transform_interpolator.h" #include "core/message_queue.h" #include "scene/main/scene_tree.h" #include "scene/main/viewport.h" #include "scene/scene_string_names.h" #include "servers/visual_server_callbacks.h" /* possible algorithms: Algorithm 1: (current) definition of invalidation: global is invalid 1) If a node sets a LOCAL, it produces an invalidation of everything above . a) If above is invalid, don't keep invalidating upwards 2) If a node sets a GLOBAL, it is converted to LOCAL (and forces validation of everything pending below) drawback: setting/reading globals is useful and used very very often, and using affine inverses is slow --- Algorithm 2: (no longer current) definition of invalidation: NONE dirty, LOCAL dirty, GLOBAL dirty 1) If a node sets a LOCAL, it must climb the tree and set it as GLOBAL dirty . a) marking GLOBALs as dirty up all the tree must be done always 2) If a node sets a GLOBAL, it marks local as dirty, and that's all? //is clearing the dirty state correct in this case? drawback: setting a local down the tree forces many tree walks often -- future: no idea */ SpatialGizmo::SpatialGizmo() { } void Spatial::_notify_dirty() { #ifdef TOOLS_ENABLED if ((data.gizmo.is_valid() || data.notify_transform) && !data.ignore_notification && !xform_change.in_list()) { #else if (data.notify_transform && !data.ignore_notification && !xform_change.in_list()) { #endif get_tree()->xform_change_list.add(&xform_change); } } void Spatial::_update_local_transform() const { data.local_transform.basis.set_euler_scale(data.rotation, data.scale); data.dirty &= ~DIRTY_LOCAL; } void Spatial::_propagate_transform_changed(Spatial *p_origin) { if (!is_inside_tree()) { return; } /* if (data.dirty&DIRTY_GLOBAL) return; //already dirty */ data.children_lock++; for (List::Element *E = data.children.front(); E; E = E->next()) { if (E->get()->data.toplevel_active) { continue; //don't propagate to a toplevel } E->get()->_propagate_transform_changed(p_origin); } #ifdef TOOLS_ENABLED if ((data.gizmo.is_valid() || data.notify_transform) && !data.ignore_notification && !xform_change.in_list()) { #else if (data.notify_transform && !data.ignore_notification && !xform_change.in_list()) { #endif get_tree()->xform_change_list.add(&xform_change); } data.dirty |= DIRTY_GLOBAL; data.children_lock--; } void Spatial::notification_callback(int p_message_type) { switch (p_message_type) { default: break; case VisualServerCallbacks::CALLBACK_NOTIFICATION_ENTER_GAMEPLAY: { notification(NOTIFICATION_ENTER_GAMEPLAY); } break; case VisualServerCallbacks::CALLBACK_NOTIFICATION_EXIT_GAMEPLAY: { notification(NOTIFICATION_EXIT_GAMEPLAY); } break; case VisualServerCallbacks::CALLBACK_SIGNAL_ENTER_GAMEPLAY: { emit_signal("gameplay_entered"); } break; case VisualServerCallbacks::CALLBACK_SIGNAL_EXIT_GAMEPLAY: { emit_signal("gameplay_exited"); } break; } } void Spatial::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { ERR_FAIL_COND(!get_tree()); Node *p = get_parent(); if (p) { data.parent = Object::cast_to(p); } if (data.parent) { data.C = data.parent->data.children.push_back(this); } else { data.C = nullptr; } if (data.toplevel && !Engine::get_singleton()->is_editor_hint()) { if (data.parent) { data.local_transform = data.parent->get_global_transform() * get_transform(); data.dirty = DIRTY_VECTORS; //global is always dirty upon entering a scene } data.toplevel_active = true; } data.dirty |= DIRTY_GLOBAL; //global is always dirty upon entering a scene _notify_dirty(); notification(NOTIFICATION_ENTER_WORLD); } break; case NOTIFICATION_EXIT_TREE: { notification(NOTIFICATION_EXIT_WORLD, true); if (xform_change.in_list()) { get_tree()->xform_change_list.remove(&xform_change); } if (data.C) { data.parent->data.children.erase(data.C); } data.parent = nullptr; data.C = nullptr; data.toplevel_active = false; _disable_client_physics_interpolation(); } break; case NOTIFICATION_ENTER_WORLD: { data.inside_world = true; data.viewport = nullptr; Node *parent = get_parent(); while (parent && !data.viewport) { data.viewport = Object::cast_to(parent); parent = parent->get_parent(); } ERR_FAIL_COND(!data.viewport); if (get_script_instance()) { get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_enter_world, nullptr, 0); } #ifdef TOOLS_ENABLED if (Engine::get_singleton()->is_editor_hint() && get_tree()->is_node_being_edited(this)) { //get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,SceneStringNames::get_singleton()->_spatial_editor_group,SceneStringNames::get_singleton()->_request_gizmo,this); get_tree()->call_group_flags(0, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_request_gizmo, this); if (!data.gizmo_disabled) { if (data.gizmo.is_valid()) { data.gizmo->create(); if (is_visible_in_tree()) { data.gizmo->redraw(); } data.gizmo->transform(); } } } #endif } break; case NOTIFICATION_EXIT_WORLD: { #ifdef TOOLS_ENABLED if (data.gizmo.is_valid()) { data.gizmo->free(); data.gizmo.unref(); } #endif if (get_script_instance()) { get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_exit_world, nullptr, 0); } data.viewport = nullptr; data.inside_world = false; } break; case NOTIFICATION_TRANSFORM_CHANGED: { #ifdef TOOLS_ENABLED if (data.gizmo.is_valid()) { data.gizmo->transform(); } #endif } break; case NOTIFICATION_RESET_PHYSICS_INTERPOLATION: { if (data.client_physics_interpolation_data) { data.client_physics_interpolation_data->global_xform_prev = data.client_physics_interpolation_data->global_xform_curr; } } break; default: { } } } Vector3 Spatial::get_global_translation() const { return get_global_transform().get_origin(); } void Spatial::set_global_translation(const Vector3 &p_translation) { Transform transform = get_global_transform(); transform.set_origin(p_translation); set_global_transform(transform); } Vector3 Spatial::get_global_rotation() const { return get_global_transform().get_basis().get_euler(); } void Spatial::set_global_rotation(const Vector3 &p_euler_rad) { Transform transform = get_global_transform(); Basis new_basis = transform.get_basis(); new_basis.set_euler(p_euler_rad); transform.set_basis(new_basis); set_global_transform(transform); } void Spatial::set_transform(const Transform &p_transform) { data.local_transform = p_transform; data.dirty |= DIRTY_VECTORS; _change_notify("translation"); _change_notify("rotation"); _change_notify("rotation_degrees"); _change_notify("scale"); _propagate_transform_changed(this); if (data.notify_local_transform) { notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); } } void Spatial::set_global_transform(const Transform &p_transform) { Transform xform = (data.parent && !data.toplevel_active) ? data.parent->get_global_transform().affine_inverse() * p_transform : p_transform; set_transform(xform); } Transform Spatial::get_transform() const { if (data.dirty & DIRTY_LOCAL) { _update_local_transform(); } return data.local_transform; } // Return false to timeout and remove from the client interpolation list. bool Spatial::update_client_physics_interpolation_data() { if (!is_inside_tree() || !_is_physics_interpolated_client_side()) { return false; } ERR_FAIL_NULL_V(data.client_physics_interpolation_data, false); ClientPhysicsInterpolationData &pid = *data.client_physics_interpolation_data; uint64_t tick = Engine::get_singleton()->get_physics_frames(); // Has this update been done already this tick? // (for instance, get_global_transform_interpolated() could be called multiple times) if (pid.current_physics_tick != tick) { // timeout? if (tick >= pid.timeout_physics_tick) { return false; } if (pid.current_physics_tick == (tick - 1)) { // normal interpolation situation, there is a continuous flow of data // from one tick to the next... pid.global_xform_prev = pid.global_xform_curr; } else { // there has been a gap, we cannot sensibly offer interpolation over // a multitick gap, so we will teleport pid.global_xform_prev = get_global_transform(); } pid.current_physics_tick = tick; } pid.global_xform_curr = get_global_transform(); return true; } void Spatial::_disable_client_physics_interpolation() { // Disable any current client side interpolation // (this can always restart as normal if you later re-attach the node to the SceneTree) if (data.client_physics_interpolation_data) { memdelete(data.client_physics_interpolation_data); data.client_physics_interpolation_data = nullptr; SceneTree *tree = get_tree(); if (tree && _client_physics_interpolation_spatials_list.in_list()) { tree->client_physics_interpolation_remove_spatial(&_client_physics_interpolation_spatials_list); } } _set_physics_interpolated_client_side(false); } Transform Spatial::_get_global_transform_interpolated(real_t p_interpolation_fraction) { ERR_FAIL_NULL_V(is_inside_tree(), Transform()); // set in motion the mechanisms for client side interpolation if not already active if (!_is_physics_interpolated_client_side()) { _set_physics_interpolated_client_side(true); ERR_FAIL_COND_V(data.client_physics_interpolation_data, Transform()); data.client_physics_interpolation_data = memnew(ClientPhysicsInterpolationData); data.client_physics_interpolation_data->global_xform_curr = get_global_transform(); data.client_physics_interpolation_data->global_xform_prev = data.client_physics_interpolation_data->global_xform_curr; data.client_physics_interpolation_data->current_physics_tick = Engine::get_singleton()->get_physics_frames(); } // Storing the last tick we requested client interpolation allows us to timeout // and remove client interpolated nodes from the list to save processing. // We use some arbitrary timeout here, but this could potentially be user defined. // Note: This timeout has to be larger than the number of ticks in a frame, otherwise the interpolated // data will stop flowing before the next frame is drawn. This should only be relevant at high tick rates. // We could alternatively do this by frames rather than ticks and avoid this problem, but then the behaviour // would be machine dependent. data.client_physics_interpolation_data->timeout_physics_tick = Engine::get_singleton()->get_physics_frames() + 256; // make sure data is up to date update_client_physics_interpolation_data(); // interpolate the current data const Transform &xform_curr = data.client_physics_interpolation_data->global_xform_curr; const Transform &xform_prev = data.client_physics_interpolation_data->global_xform_prev; Transform res; TransformInterpolator::interpolate_transform(xform_prev, xform_curr, res, p_interpolation_fraction); SceneTree *tree = get_tree(); // This should not happen, as is_inside_tree() is checked earlier ERR_FAIL_NULL_V(tree, res); if (!_client_physics_interpolation_spatials_list.in_list()) { tree->client_physics_interpolation_add_spatial(&_client_physics_interpolation_spatials_list); } return res; } Transform Spatial::get_global_transform_interpolated() { // Pass through if physics interpolation is switched off. // This is a convenience, as it allows you to easy turn off interpolation // without changing any code. if (Engine::get_singleton()->is_in_physics_frame() || !is_physics_interpolated_and_enabled()) { return get_global_transform(); } return _get_global_transform_interpolated(Engine::get_singleton()->get_physics_interpolation_fraction()); } Transform Spatial::get_global_transform() const { ERR_FAIL_COND_V(!is_inside_tree(), Transform()); if (data.dirty & DIRTY_GLOBAL) { if (data.dirty & DIRTY_LOCAL) { _update_local_transform(); } if (data.parent && !data.toplevel_active) { data.global_transform = data.parent->get_global_transform() * data.local_transform; } else { data.global_transform = data.local_transform; } if (data.disable_scale) { data.global_transform.basis.orthonormalize(); } data.dirty &= ~DIRTY_GLOBAL; } return data.global_transform; } #ifdef TOOLS_ENABLED Transform Spatial::get_global_gizmo_transform() const { return get_global_transform(); } Transform Spatial::get_local_gizmo_transform() const { return get_transform(); } // If not a VisualInstance, use this AABB for the orange box in the editor AABB Spatial::get_fallback_gizmo_aabb() const { return AABB(Vector3(-0.2, -0.2, -0.2), Vector3(0.4, 0.4, 0.4)); } #endif Spatial *Spatial::get_parent_spatial() const { return data.parent; } void Spatial::_set_vi_visible(bool p_visible) { data.vi_visible = p_visible; } Transform Spatial::get_relative_transform(const Node *p_parent) const { if (p_parent == this) { return Transform(); } ERR_FAIL_COND_V(!data.parent, Transform()); if (p_parent == data.parent) { return get_transform(); } else { return data.parent->get_relative_transform(p_parent) * get_transform(); } } void Spatial::set_translation(const Vector3 &p_translation) { data.local_transform.origin = p_translation; _change_notify("transform"); _propagate_transform_changed(this); if (data.notify_local_transform) { notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); } } void Spatial::set_rotation(const Vector3 &p_euler_rad) { if (data.dirty & DIRTY_VECTORS) { data.scale = data.local_transform.basis.get_scale(); data.dirty &= ~DIRTY_VECTORS; } data.rotation = p_euler_rad; data.dirty |= DIRTY_LOCAL; _change_notify("transform"); _propagate_transform_changed(this); if (data.notify_local_transform) { notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); } } void Spatial::set_rotation_degrees(const Vector3 &p_euler_deg) { set_rotation(p_euler_deg * Math_PI / 180.0); } void Spatial::set_scale(const Vector3 &p_scale) { if (data.dirty & DIRTY_VECTORS) { data.rotation = data.local_transform.basis.get_rotation(); data.dirty &= ~DIRTY_VECTORS; } data.scale = p_scale; data.dirty |= DIRTY_LOCAL; _change_notify("transform"); _propagate_transform_changed(this); if (data.notify_local_transform) { notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); } } Vector3 Spatial::get_translation() const { return data.local_transform.origin; } Vector3 Spatial::get_rotation() const { if (data.dirty & DIRTY_VECTORS) { data.scale = data.local_transform.basis.get_scale(); data.rotation = data.local_transform.basis.get_rotation(); data.dirty &= ~DIRTY_VECTORS; } return data.rotation; } Vector3 Spatial::get_rotation_degrees() const { return get_rotation() * 180.0 / Math_PI; } Vector3 Spatial::get_scale() const { if (data.dirty & DIRTY_VECTORS) { data.scale = data.local_transform.basis.get_scale(); data.rotation = data.local_transform.basis.get_rotation(); data.dirty &= ~DIRTY_VECTORS; } return data.scale; } void Spatial::update_gizmo() { #ifdef TOOLS_ENABLED if (!is_inside_world()) { return; } if (!data.gizmo.is_valid()) { get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_request_gizmo, this); } if (!data.gizmo.is_valid()) { return; } if (data.gizmo_dirty) { return; } data.gizmo_dirty = true; MessageQueue::get_singleton()->push_call(this, "_update_gizmo"); #endif } void Spatial::set_gizmo(const Ref &p_gizmo) { #ifdef TOOLS_ENABLED if (data.gizmo_disabled) { return; } if (data.gizmo.is_valid() && is_inside_world()) { data.gizmo->free(); } data.gizmo = p_gizmo; if (data.gizmo.is_valid() && is_inside_world()) { data.gizmo->create(); if (is_visible_in_tree()) { data.gizmo->redraw(); } data.gizmo->transform(); } #endif } Ref Spatial::get_gizmo() const { #ifdef TOOLS_ENABLED return data.gizmo; #else return Ref(); #endif } void Spatial::_update_gizmo() { #ifdef TOOLS_ENABLED if (!is_inside_world()) { return; } data.gizmo_dirty = false; if (data.gizmo.is_valid()) { if (is_visible_in_tree()) { data.gizmo->redraw(); } else { data.gizmo->clear(); } } #endif } void Spatial::set_disable_gizmo(bool p_enabled) { #ifdef TOOLS_ENABLED data.gizmo_disabled = p_enabled; if (!p_enabled && data.gizmo.is_valid()) { data.gizmo = Ref(); } #endif } void Spatial::set_disable_scale(bool p_enabled) { data.disable_scale = p_enabled; } bool Spatial::is_scale_disabled() const { return data.disable_scale; } void Spatial::set_as_toplevel(bool p_enabled) { if (data.toplevel == p_enabled) { return; } if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) { if (p_enabled) { set_transform(get_global_transform()); } else if (data.parent) { set_transform(data.parent->get_global_transform().affine_inverse() * get_global_transform()); } data.toplevel = p_enabled; data.toplevel_active = p_enabled; } else { data.toplevel = p_enabled; } } bool Spatial::is_set_as_toplevel() const { return data.toplevel; } Ref Spatial::get_world() const { ERR_FAIL_COND_V(!is_inside_world(), Ref()); ERR_FAIL_COND_V(!data.viewport, Ref()); return data.viewport->find_world(); } void Spatial::_propagate_visibility_changed() { notification(NOTIFICATION_VISIBILITY_CHANGED); emit_signal(SceneStringNames::get_singleton()->visibility_changed); _change_notify("visible"); #ifdef TOOLS_ENABLED if (data.gizmo.is_valid()) { _update_gizmo(); } #endif for (List::Element *E = data.children.front(); E; E = E->next()) { Spatial *c = E->get(); if (!c || !c->data.visible) { continue; } c->_propagate_visibility_changed(); } } void Spatial::show() { if (data.visible) { return; } data.visible = true; if (!is_inside_tree()) { return; } _propagate_visibility_changed(); } void Spatial::hide() { if (!data.visible) { return; } data.visible = false; if (!is_inside_tree()) { return; } _propagate_visibility_changed(); } bool Spatial::is_visible_in_tree() const { const Spatial *s = this; while (s) { if (!s->data.visible) { return false; } s = s->data.parent; } return true; } void Spatial::set_visible(bool p_visible) { if (p_visible) { show(); } else { hide(); } } bool Spatial::is_visible() const { return data.visible; } void Spatial::rotate_object_local(const Vector3 &p_axis, float p_angle) { Transform t = get_transform(); t.basis.rotate_local(p_axis, p_angle); set_transform(t); } void Spatial::rotate(const Vector3 &p_axis, float p_angle) { Transform t = get_transform(); t.basis.rotate(p_axis, p_angle); set_transform(t); } void Spatial::rotate_x(float p_angle) { Transform t = get_transform(); t.basis.rotate(Vector3(1, 0, 0), p_angle); set_transform(t); } void Spatial::rotate_y(float p_angle) { Transform t = get_transform(); t.basis.rotate(Vector3(0, 1, 0), p_angle); set_transform(t); } void Spatial::rotate_z(float p_angle) { Transform t = get_transform(); t.basis.rotate(Vector3(0, 0, 1), p_angle); set_transform(t); } void Spatial::translate(const Vector3 &p_offset) { Transform t = get_transform(); t.translate(p_offset); set_transform(t); } void Spatial::translate_object_local(const Vector3 &p_offset) { Transform t = get_transform(); Transform s; s.translate(p_offset); set_transform(t * s); } void Spatial::scale(const Vector3 &p_ratio) { Transform t = get_transform(); t.basis.scale(p_ratio); set_transform(t); } void Spatial::scale_object_local(const Vector3 &p_scale) { Transform t = get_transform(); t.basis.scale_local(p_scale); set_transform(t); } void Spatial::global_rotate(const Vector3 &p_axis, float p_angle) { Transform t = get_global_transform(); t.basis.rotate(p_axis, p_angle); set_global_transform(t); } void Spatial::global_scale(const Vector3 &p_scale) { Transform t = get_global_transform(); t.basis.scale(p_scale); set_global_transform(t); } void Spatial::global_translate(const Vector3 &p_offset) { Transform t = get_global_transform(); t.origin += p_offset; set_global_transform(t); } void Spatial::orthonormalize() { Transform t = get_transform(); t.orthonormalize(); set_transform(t); } void Spatial::set_identity() { set_transform(Transform()); } void Spatial::look_at(const Vector3 &p_target, const Vector3 &p_up) { Vector3 origin(get_global_transform().origin); look_at_from_position(origin, p_target, p_up); } void Spatial::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up) { ERR_FAIL_COND_MSG(p_pos == p_target, "Node origin and target are in the same position, look_at() failed."); ERR_FAIL_COND_MSG(p_up == Vector3(), "The up vector can't be zero, look_at() failed."); ERR_FAIL_COND_MSG(p_up.cross(p_target - p_pos) == Vector3(), "Up vector and direction between node origin and target are aligned, look_at() failed."); Transform lookat; lookat.origin = p_pos; Vector3 original_scale(get_scale()); lookat = lookat.looking_at(p_target, p_up); set_global_transform(lookat); set_scale(original_scale); } Vector3 Spatial::to_local(Vector3 p_global) const { return get_global_transform().affine_inverse().xform(p_global); } Vector3 Spatial::to_global(Vector3 p_local) const { return get_global_transform().xform(p_local); } void Spatial::set_notify_transform(bool p_enable) { data.notify_transform = p_enable; } bool Spatial::is_transform_notification_enabled() const { return data.notify_transform; } void Spatial::set_notify_local_transform(bool p_enable) { data.notify_local_transform = p_enable; } bool Spatial::is_local_transform_notification_enabled() const { return data.notify_local_transform; } void Spatial::force_update_transform() { ERR_FAIL_COND(!is_inside_tree()); if (!xform_change.in_list()) { return; //nothing to update } get_tree()->xform_change_list.remove(&xform_change); notification(NOTIFICATION_TRANSFORM_CHANGED); } void Spatial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_transform", "local"), &Spatial::set_transform); ClassDB::bind_method(D_METHOD("get_transform"), &Spatial::get_transform); ClassDB::bind_method(D_METHOD("set_translation", "translation"), &Spatial::set_translation); ClassDB::bind_method(D_METHOD("get_translation"), &Spatial::get_translation); ClassDB::bind_method(D_METHOD("set_rotation", "euler"), &Spatial::set_rotation); ClassDB::bind_method(D_METHOD("get_rotation"), &Spatial::get_rotation); ClassDB::bind_method(D_METHOD("set_rotation_degrees", "euler_degrees"), &Spatial::set_rotation_degrees); ClassDB::bind_method(D_METHOD("get_rotation_degrees"), &Spatial::get_rotation_degrees); ClassDB::bind_method(D_METHOD("set_scale", "scale"), &Spatial::set_scale); ClassDB::bind_method(D_METHOD("get_scale"), &Spatial::get_scale); ClassDB::bind_method(D_METHOD("set_global_transform", "global"), &Spatial::set_global_transform); ClassDB::bind_method(D_METHOD("get_global_transform"), &Spatial::get_global_transform); ClassDB::bind_method(D_METHOD("set_global_translation", "translation"), &Spatial::set_global_translation); ClassDB::bind_method(D_METHOD("get_global_translation"), &Spatial::get_global_translation); ClassDB::bind_method(D_METHOD("set_global_rotation", "radians"), &Spatial::set_global_rotation); ClassDB::bind_method(D_METHOD("get_global_rotation"), &Spatial::get_global_rotation); ClassDB::bind_method(D_METHOD("get_global_transform_interpolated"), &Spatial::get_global_transform_interpolated); ClassDB::bind_method(D_METHOD("get_parent_spatial"), &Spatial::get_parent_spatial); ClassDB::bind_method(D_METHOD("set_ignore_transform_notification", "enabled"), &Spatial::set_ignore_transform_notification); ClassDB::bind_method(D_METHOD("set_as_toplevel", "enable"), &Spatial::set_as_toplevel); ClassDB::bind_method(D_METHOD("is_set_as_toplevel"), &Spatial::is_set_as_toplevel); ClassDB::bind_method(D_METHOD("set_disable_scale", "disable"), &Spatial::set_disable_scale); ClassDB::bind_method(D_METHOD("is_scale_disabled"), &Spatial::is_scale_disabled); ClassDB::bind_method(D_METHOD("get_world"), &Spatial::get_world); ClassDB::bind_method(D_METHOD("force_update_transform"), &Spatial::force_update_transform); ClassDB::bind_method(D_METHOD("_update_gizmo"), &Spatial::_update_gizmo); ClassDB::bind_method(D_METHOD("update_gizmo"), &Spatial::update_gizmo); ClassDB::bind_method(D_METHOD("set_gizmo", "gizmo"), &Spatial::set_gizmo); ClassDB::bind_method(D_METHOD("get_gizmo"), &Spatial::get_gizmo); ClassDB::bind_method(D_METHOD("set_visible", "visible"), &Spatial::set_visible); ClassDB::bind_method(D_METHOD("is_visible"), &Spatial::is_visible); ClassDB::bind_method(D_METHOD("is_visible_in_tree"), &Spatial::is_visible_in_tree); ClassDB::bind_method(D_METHOD("show"), &Spatial::show); ClassDB::bind_method(D_METHOD("hide"), &Spatial::hide); ClassDB::bind_method(D_METHOD("set_notify_local_transform", "enable"), &Spatial::set_notify_local_transform); ClassDB::bind_method(D_METHOD("is_local_transform_notification_enabled"), &Spatial::is_local_transform_notification_enabled); ClassDB::bind_method(D_METHOD("set_notify_transform", "enable"), &Spatial::set_notify_transform); ClassDB::bind_method(D_METHOD("is_transform_notification_enabled"), &Spatial::is_transform_notification_enabled); ClassDB::bind_method(D_METHOD("rotate", "axis", "angle"), &Spatial::rotate); ClassDB::bind_method(D_METHOD("global_rotate", "axis", "angle"), &Spatial::global_rotate); ClassDB::bind_method(D_METHOD("global_scale", "scale"), &Spatial::global_scale); ClassDB::bind_method(D_METHOD("global_translate", "offset"), &Spatial::global_translate); ClassDB::bind_method(D_METHOD("rotate_object_local", "axis", "angle"), &Spatial::rotate_object_local); ClassDB::bind_method(D_METHOD("scale_object_local", "scale"), &Spatial::scale_object_local); ClassDB::bind_method(D_METHOD("translate_object_local", "offset"), &Spatial::translate_object_local); ClassDB::bind_method(D_METHOD("rotate_x", "angle"), &Spatial::rotate_x); ClassDB::bind_method(D_METHOD("rotate_y", "angle"), &Spatial::rotate_y); ClassDB::bind_method(D_METHOD("rotate_z", "angle"), &Spatial::rotate_z); ClassDB::bind_method(D_METHOD("translate", "offset"), &Spatial::translate); ClassDB::bind_method(D_METHOD("orthonormalize"), &Spatial::orthonormalize); ClassDB::bind_method(D_METHOD("set_identity"), &Spatial::set_identity); ClassDB::bind_method(D_METHOD("look_at", "target", "up"), &Spatial::look_at); ClassDB::bind_method(D_METHOD("look_at_from_position", "position", "target", "up"), &Spatial::look_at_from_position); ClassDB::bind_method(D_METHOD("to_local", "global_point"), &Spatial::to_local); ClassDB::bind_method(D_METHOD("to_global", "local_point"), &Spatial::to_global); BIND_CONSTANT(NOTIFICATION_TRANSFORM_CHANGED); BIND_CONSTANT(NOTIFICATION_ENTER_WORLD); BIND_CONSTANT(NOTIFICATION_EXIT_WORLD); BIND_CONSTANT(NOTIFICATION_VISIBILITY_CHANGED); BIND_CONSTANT(NOTIFICATION_ENTER_GAMEPLAY); BIND_CONSTANT(NOTIFICATION_EXIT_GAMEPLAY); ADD_GROUP("Transform", ""); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "translation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_translation", "get_translation"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_NONE, "", 0), "set_rotation", "get_rotation"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_LINK, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "global_transform", PROPERTY_HINT_NONE, "", 0), "set_global_transform", "get_global_transform"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "global_translation", PROPERTY_HINT_NONE, "", 0), "set_global_translation", "get_global_translation"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "global_rotation", PROPERTY_HINT_NONE, "", 0), "set_global_rotation", "get_global_rotation"); ADD_GROUP("Matrix", ""); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "transform", PROPERTY_HINT_NONE, ""), "set_transform", "get_transform"); ADD_GROUP("Visibility", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gizmo", PROPERTY_HINT_RESOURCE_TYPE, "SpatialGizmo", 0), "set_gizmo", "get_gizmo"); ADD_SIGNAL(MethodInfo("visibility_changed")); ADD_SIGNAL(MethodInfo("gameplay_entered")); ADD_SIGNAL(MethodInfo("gameplay_exited")); } Spatial::Spatial() : xform_change(this), _client_physics_interpolation_spatials_list(this) { data.dirty = DIRTY_NONE; data.children_lock = 0; data.ignore_notification = false; data.toplevel = false; data.toplevel_active = false; data.scale = Vector3(1, 1, 1); data.viewport = nullptr; data.inside_world = false; data.visible = true; data.disable_scale = false; data.vi_visible = true; data.client_physics_interpolation_data = nullptr; #ifdef TOOLS_ENABLED data.gizmo_disabled = false; data.gizmo_dirty = false; #endif data.notify_local_transform = false; data.notify_transform = false; data.parent = nullptr; data.C = nullptr; } Spatial::~Spatial() { _disable_client_physics_interpolation(); }