/*************************************************************************/ /* godot_array.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GODOT_ARRAY_H #define GODOT_ARRAY_H #ifdef __cplusplus extern "C" { #endif #include #ifndef GODOT_CORE_API_GODOT_ARRAY_TYPE_DEFINED typedef struct godot_array { uint8_t _dont_touch_that[8]; } godot_array; #endif #include "godot_pool_arrays.h" #include "godot_variant.h" #include "../godot.h" void GDAPI godot_array_new(godot_array *p_arr); void GDAPI godot_array_new_copy(godot_array *p_dest, const godot_array *p_src); void GDAPI godot_array_new_pool_color_array(godot_array *p_arr, const godot_pool_color_array *p_pca); void GDAPI godot_array_new_pool_vector3_array(godot_array *p_arr, const godot_pool_vector3_array *p_pv3a); void GDAPI godot_array_new_pool_vector2_array(godot_array *p_arr, const godot_pool_vector2_array *p_pv2a); void GDAPI godot_array_new_pool_string_array(godot_array *p_arr, const godot_pool_string_array *p_psa); void GDAPI godot_array_new_pool_real_array(godot_array *p_arr, const godot_pool_real_array *p_pra); void GDAPI godot_array_new_pool_int_array(godot_array *p_arr, const godot_pool_int_array *p_pia); void GDAPI godot_array_new_pool_byte_array(godot_array *p_arr, const godot_pool_byte_array *p_pba); void GDAPI godot_array_set(godot_array *p_arr, const godot_int p_idx, const godot_variant *p_value); godot_variant GDAPI *godot_array_get(const godot_array *p_arr, const godot_int p_idx); void GDAPI godot_array_append(godot_array *p_arr, const godot_variant *p_value); void GDAPI godot_array_clear(godot_array *p_arr); godot_int GDAPI godot_array_count(const godot_array *p_arr, const godot_variant *p_value); godot_bool GDAPI godot_array_empty(const godot_array *p_arr); void GDAPI godot_array_erase(godot_array *p_arr, const godot_variant *p_value); godot_variant GDAPI godot_array_front(const godot_array *p_arr); godot_variant GDAPI godot_array_back(const godot_array *p_arr); godot_int GDAPI godot_array_find(const godot_array *p_arr, const godot_variant *p_what, const godot_int p_from); godot_int GDAPI godot_array_find_last(const godot_array *p_arr, const godot_variant *p_what); godot_bool GDAPI godot_array_has(const godot_array *p_arr, const godot_variant *p_value); uint32_t GDAPI godot_array_hash(const godot_array *p_arr); void GDAPI godot_array_insert(godot_array *p_arr, const godot_int p_pos, const godot_variant *p_value); void GDAPI godot_array_invert(godot_array *p_arr); godot_variant GDAPI godot_array_pop_back(godot_array *p_arr); godot_variant GDAPI godot_array_pop_front(godot_array *p_arr); void GDAPI godot_array_push_back(godot_array *p_arr, const godot_variant *p_value); void GDAPI godot_array_push_front(godot_array *p_arr, const godot_variant *p_value); void GDAPI godot_array_remove(godot_array *p_arr, const godot_int p_idx); void GDAPI godot_array_resize(godot_array *p_arr, const godot_int p_size); godot_int GDAPI godot_array_rfind(const godot_array *p_arr, const godot_variant *p_what, const godot_int p_from); godot_int GDAPI godot_array_size(const godot_array *p_arr); void GDAPI godot_array_sort(godot_array *p_arr); void GDAPI godot_array_sort_custom(godot_array *p_arr, godot_object *p_obj, const godot_string *p_func); void GDAPI godot_array_destroy(godot_array *p_arr); #ifdef __cplusplus } #endif #endif // GODOT_ARRAY_H