#include "gl_context_egl.h" using namespace Platform; void ContextEGL::release_current() { eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, mEglContext); }; void ContextEGL::make_current() { eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext); }; int ContextEGL::get_window_width() { return width; }; int ContextEGL::get_window_height() { return height; }; void ContextEGL::swap_buffers() { if (eglSwapBuffers(mEglDisplay, mEglSurface) != EGL_TRUE) { cleanup(); window = CoreWindow::GetForCurrentThread(); initialize(); // tell rasterizer to reload textures and stuff? } }; Error ContextEGL::initialize() { EGLint configAttribList[] = { EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8, EGL_DEPTH_SIZE, 8, EGL_STENCIL_SIZE, 8, EGL_SAMPLE_BUFFERS, 0, EGL_NONE }; EGLint surfaceAttribList[] = { EGL_NONE, EGL_NONE }; EGLint numConfigs = 0; EGLint majorVersion = 1; EGLint minorVersion = 0; EGLDisplay display = EGL_NO_DISPLAY; EGLContext context = EGL_NO_CONTEXT; EGLSurface surface = EGL_NO_SURFACE; EGLConfig config = nullptr; EGLint contextAttribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE, EGL_NONE }; try { display = eglGetDisplay(EGL_DEFAULT_DISPLAY); if (display == EGL_NO_DISPLAY) { throw Exception::CreateException(E_FAIL, L"Failed to get default EGL display"); } if (eglInitialize(display, &majorVersion, &minorVersion) == EGL_FALSE) { throw Exception::CreateException(E_FAIL, L"Failed to initialize EGL"); } if (eglGetConfigs(display, NULL, 0, &numConfigs) == EGL_FALSE) { throw Exception::CreateException(E_FAIL, L"Failed to get EGLConfig count"); } if (eglChooseConfig(display, configAttribList, &config, 1, &numConfigs) == EGL_FALSE) { throw Exception::CreateException(E_FAIL, L"Failed to choose first EGLConfig count"); } surface = eglCreateWindowSurface(display, config, reinterpret_cast(window), surfaceAttribList); if (surface == EGL_NO_SURFACE) { throw Exception::CreateException(E_FAIL, L"Failed to create EGL fullscreen surface"); } context = eglCreateContext(display, config, EGL_NO_CONTEXT, contextAttribs); if (context == EGL_NO_CONTEXT) { throw Exception::CreateException(E_FAIL, L"Failed to create EGL context"); } if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE) { throw Exception::CreateException(E_FAIL, L"Failed to make fullscreen EGLSurface current"); } } catch (...) { return FAILED; }; mEglDisplay = display; mEglSurface = surface; mEglContext = context; eglQuerySurface(display,surface,EGL_WIDTH,&width); eglQuerySurface(display,surface,EGL_HEIGHT,&height); return OK; }; void ContextEGL::cleanup() { if (mEglDisplay != EGL_NO_DISPLAY && mEglSurface != EGL_NO_SURFACE) { eglDestroySurface(mEglDisplay, mEglSurface); mEglSurface = EGL_NO_SURFACE; } if (mEglDisplay != EGL_NO_DISPLAY && mEglContext != EGL_NO_CONTEXT) { eglDestroyContext(mEglDisplay, mEglContext); mEglContext = EGL_NO_CONTEXT; } if (mEglDisplay != EGL_NO_DISPLAY) { eglTerminate(mEglDisplay); mEglDisplay = EGL_NO_DISPLAY; } }; ContextEGL::ContextEGL(CoreWindow^ p_window) : mEglDisplay(EGL_NO_DISPLAY), mEglContext(EGL_NO_CONTEXT), mEglSurface(EGL_NO_SURFACE) { window = p_window; }; ContextEGL::~ContextEGL() { cleanup(); };