Input event for gamepad buttons.
Input event type for gamepad buttons. For gamepad analog sticks and joysticks, see [InputEventJoypadMotion].
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Button identifier. One of the [enum JoystickList] button constants.
If [code]true[/code], the button's state is pressed. If [code]false[/code], the button's state is released.
Represents the pressure the user puts on the button with their finger, if the controller supports it. Ranges from [code]0[/code] to [code]1[/code].
[b]Note:[/b] This property is never set by the engine and is always [code]0[/code].