/*************************************************************************/ /* library_godot_eval.js */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ const GodotJSWrapper = { $GodotJSWrapper__deps: ['$GodotRuntime', '$IDHandler'], $GodotJSWrapper__postset: 'GodotJSWrapper.proxies = new Map();', $GodotJSWrapper: { proxies: null, cb_ret: null, MyProxy: function (val) { const id = IDHandler.add(this); GodotJSWrapper.proxies.set(val, id); let refs = 1; this.ref = function () { refs++; }; this.unref = function () { refs--; if (refs === 0) { IDHandler.remove(id); GodotJSWrapper.proxies.delete(val); } }; this.get_val = function () { return val; }; this.get_id = function () { return id; }; }, get_proxied: function (val) { const id = GodotJSWrapper.proxies.get(val); if (id === undefined) { const proxy = new GodotJSWrapper.MyProxy(val); return proxy.get_id(); } IDHandler.get(id).ref(); return id; }, get_proxied_value: function (id) { const proxy = IDHandler.get(id); if (proxy === undefined) { return undefined; } return proxy.get_val(); }, variant2js: function (type, val) { switch (type) { case 0: return null; case 1: return !!GodotRuntime.getHeapValue(val, 'i64'); case 2: return GodotRuntime.getHeapValue(val, 'i64'); case 3: return GodotRuntime.getHeapValue(val, 'double'); case 4: return GodotRuntime.parseString(GodotRuntime.getHeapValue(val, '*')); case 21: // OBJECT return GodotJSWrapper.get_proxied_value(GodotRuntime.getHeapValue(val, 'i64')); default: return undefined; } }, js2variant: function (p_val, p_exchange) { if (p_val === undefined || p_val === null) { return 0; // NIL } const type = typeof (p_val); if (type === 'boolean') { GodotRuntime.setHeapValue(p_exchange, p_val, 'i64'); return 1; // BOOL } else if (type === 'number') { if (Number.isInteger(p_val)) { GodotRuntime.setHeapValue(p_exchange, p_val, 'i64'); return 2; // INT } GodotRuntime.setHeapValue(p_exchange, p_val, 'double'); return 3; // REAL } else if (type === 'string') { const c_str = GodotRuntime.allocString(p_val); GodotRuntime.setHeapValue(p_exchange, c_str, '*'); return 4; // STRING } const id = GodotJSWrapper.get_proxied(p_val); GodotRuntime.setHeapValue(p_exchange, id, 'i64'); return 21; }, }, godot_js_wrapper_interface_get__sig: 'ii', godot_js_wrapper_interface_get: function (p_name) { const name = GodotRuntime.parseString(p_name); if (typeof (window[name]) !== 'undefined') { return GodotJSWrapper.get_proxied(window[name]); } return 0; }, godot_js_wrapper_object_get__sig: 'iiii', godot_js_wrapper_object_get: function (p_id, p_exchange, p_prop) { const obj = GodotJSWrapper.get_proxied_value(p_id); if (obj === undefined) { return 0; } if (p_prop) { const prop = GodotRuntime.parseString(p_prop); try { return GodotJSWrapper.js2variant(obj[prop], p_exchange); } catch (e) { GodotRuntime.error(`Error getting variable ${prop} on object`, obj); return 0; // NIL } } return GodotJSWrapper.js2variant(obj, p_exchange); }, godot_js_wrapper_object_set__sig: 'viiii', godot_js_wrapper_object_set: function (p_id, p_name, p_type, p_exchange) { const obj = GodotJSWrapper.get_proxied_value(p_id); if (obj === undefined) { return; } const name = GodotRuntime.parseString(p_name); try { obj[name] = GodotJSWrapper.variant2js(p_type, p_exchange); } catch (e) { GodotRuntime.error(`Error setting variable ${name} on object`, obj); } }, godot_js_wrapper_object_call__sig: 'iiiiiiiii', godot_js_wrapper_object_call: function (p_id, p_method, p_args, p_argc, p_convert_callback, p_exchange, p_lock, p_free_lock_callback) { const obj = GodotJSWrapper.get_proxied_value(p_id); if (obj === undefined) { return -1; } const method = GodotRuntime.parseString(p_method); const convert = GodotRuntime.get_func(p_convert_callback); const freeLock = GodotRuntime.get_func(p_free_lock_callback); const args = new Array(p_argc); for (let i = 0; i < p_argc; i++) { const type = convert(p_args, i, p_exchange, p_lock); const lock = GodotRuntime.getHeapValue(p_lock, '*'); args[i] = GodotJSWrapper.variant2js(type, p_exchange); if (lock) { freeLock(p_lock, type); } } try { const res = obj[method](...args); return GodotJSWrapper.js2variant(res, p_exchange); } catch (e) { GodotRuntime.error(`Error calling method ${method} on:`, obj, 'error:', e); return -1; } }, godot_js_wrapper_object_unref__sig: 'vi', godot_js_wrapper_object_unref: function (p_id) { const proxy = IDHandler.get(p_id); if (proxy !== undefined) { proxy.unref(); } }, godot_js_wrapper_create_cb__sig: 'iii', godot_js_wrapper_create_cb: function (p_ref, p_func) { const func = GodotRuntime.get_func(p_func); let id = 0; const cb = function () { if (!GodotJSWrapper.get_proxied_value(id)) { return undefined; } // The callback will store the returned value in this variable via // "godot_js_wrapper_object_set_cb_ret" upon calling the user function. // This is safe! JavaScript is single threaded (and using it in threads is not a good idea anyway). GodotJSWrapper.cb_ret = null; const args = Array.from(arguments); func(p_ref, GodotJSWrapper.get_proxied(args), args.length); const ret = GodotJSWrapper.cb_ret; GodotJSWrapper.cb_ret = null; return ret; }; id = GodotJSWrapper.get_proxied(cb); return id; }, godot_js_wrapper_object_set_cb_ret__sig: 'vii', godot_js_wrapper_object_set_cb_ret: function (p_val_type, p_val_ex) { GodotJSWrapper.cb_ret = GodotJSWrapper.variant2js(p_val_type, p_val_ex); }, godot_js_wrapper_object_getvar__sig: 'iiii', godot_js_wrapper_object_getvar: function (p_id, p_type, p_exchange) { const obj = GodotJSWrapper.get_proxied_value(p_id); if (obj === undefined) { return -1; } const prop = GodotJSWrapper.variant2js(p_type, p_exchange); if (prop === undefined || prop === null) { return -1; } try { return GodotJSWrapper.js2variant(obj[prop], p_exchange); } catch (e) { GodotRuntime.error(`Error getting variable ${prop} on object`, obj, e); return -1; } }, godot_js_wrapper_object_setvar__sig: 'iiiiii', godot_js_wrapper_object_setvar: function (p_id, p_key_type, p_key_ex, p_val_type, p_val_ex) { const obj = GodotJSWrapper.get_proxied_value(p_id); if (obj === undefined) { return -1; } const key = GodotJSWrapper.variant2js(p_key_type, p_key_ex); try { obj[key] = GodotJSWrapper.variant2js(p_val_type, p_val_ex); return 0; } catch (e) { GodotRuntime.error(`Error setting variable ${key} on object`, obj); return -1; } }, godot_js_wrapper_create_object__sig: 'iiiiiiii', godot_js_wrapper_create_object: function (p_object, p_args, p_argc, p_convert_callback, p_exchange, p_lock, p_free_lock_callback) { const name = GodotRuntime.parseString(p_object); if (typeof (window[name]) === 'undefined') { return -1; } const convert = GodotRuntime.get_func(p_convert_callback); const freeLock = GodotRuntime.get_func(p_free_lock_callback); const args = new Array(p_argc); for (let i = 0; i < p_argc; i++) { const type = convert(p_args, i, p_exchange, p_lock); const lock = GodotRuntime.getHeapValue(p_lock, '*'); args[i] = GodotJSWrapper.variant2js(type, p_exchange); if (lock) { freeLock(p_lock, type); } } try { const res = new window[name](...args); return GodotJSWrapper.js2variant(res, p_exchange); } catch (e) { GodotRuntime.error(`Error calling constructor ${name} with args:`, args, 'error:', e); return -1; } }, }; autoAddDeps(GodotJSWrapper, '$GodotJSWrapper'); mergeInto(LibraryManager.library, GodotJSWrapper); const GodotEval = { godot_js_eval__deps: ['$GodotRuntime'], godot_js_eval__sig: 'iiiiiii', godot_js_eval: function (p_js, p_use_global_ctx, p_union_ptr, p_byte_arr, p_byte_arr_write, p_callback) { const js_code = GodotRuntime.parseString(p_js); let eval_ret = null; try { if (p_use_global_ctx) { // indirect eval call grants global execution context const global_eval = eval; // eslint-disable-line no-eval eval_ret = global_eval(js_code); } else { eval_ret = eval(js_code); // eslint-disable-line no-eval } } catch (e) { GodotRuntime.error(e); } switch (typeof eval_ret) { case 'boolean': GodotRuntime.setHeapValue(p_union_ptr, eval_ret, 'i32'); return 1; // BOOL case 'number': GodotRuntime.setHeapValue(p_union_ptr, eval_ret, 'double'); return 3; // REAL case 'string': GodotRuntime.setHeapValue(p_union_ptr, GodotRuntime.allocString(eval_ret), '*'); return 4; // STRING case 'object': if (eval_ret === null) { break; } if (ArrayBuffer.isView(eval_ret) && !(eval_ret instanceof Uint8Array)) { eval_ret = new Uint8Array(eval_ret.buffer); } else if (eval_ret instanceof ArrayBuffer) { eval_ret = new Uint8Array(eval_ret); } if (eval_ret instanceof Uint8Array) { const func = GodotRuntime.get_func(p_callback); const bytes_ptr = func(p_byte_arr, p_byte_arr_write, eval_ret.length); HEAPU8.set(eval_ret, bytes_ptr); return 20; // POOL_BYTE_ARRAY } break; // no default } return 0; // NIL }, }; mergeInto(LibraryManager.library, GodotEval);