<?xml version="1.0" encoding="UTF-8" ?> <class name="AnimationNodeStateMachinePlayback" inherits="Resource" version="4.0"> <brief_description> Playback control for [AnimationNodeStateMachine]. </brief_description> <description> Allows control of [AnimationTree] state machines created with [AnimationNodeStateMachine]. Retrieve with [code]$AnimationTree.get("parameters/playback")[/code]. [b]Example:[/b] [codeblocks] [gdscript] var state_machine = $AnimationTree.get("parameters/playback") state_machine.travel("some_state") [/gdscript] [csharp] var stateMachine = GetNode<AnimationTree>("AnimationTree").Get("parameters/playback") as AnimationNodeStateMachinePlayback; stateMachine.Travel("some_state"); [/csharp] [/codeblocks] </description> <tutorials> <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> </tutorials> <methods> <method name="get_current_length" qualifiers="const"> <return type="float"> </return> <description> </description> </method> <method name="get_current_node" qualifiers="const"> <return type="StringName"> </return> <description> Returns the currently playing animation state. </description> </method> <method name="get_current_play_position" qualifiers="const"> <return type="float"> </return> <description> Returns the playback position within the current animation state. </description> </method> <method name="get_travel_path" qualifiers="const"> <return type="PackedStringArray"> </return> <description> Returns the current travel path as computed internally by the A* algorithm. </description> </method> <method name="is_playing" qualifiers="const"> <return type="bool"> </return> <description> Returns [code]true[/code] if an animation is playing. </description> </method> <method name="start"> <return type="void"> </return> <argument index="0" name="node" type="StringName"> </argument> <description> Starts playing the given animation. </description> </method> <method name="stop"> <return type="void"> </return> <description> Stops the currently playing animation. </description> </method> <method name="travel"> <return type="void"> </return> <argument index="0" name="to_node" type="StringName"> </argument> <description> Transitions from the current state to another one, following the shortest path. </description> </method> </methods> <members> <member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" override="true" default="true" /> </members> <constants> </constants> </class>