/*************************************************************************/ /* webrtc_data_channel_gdnative.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef WEBRTC_DATA_CHANNEL_GDNATIVE_H #define WEBRTC_DATA_CHANNEL_GDNATIVE_H #ifdef WEBRTC_GDNATIVE_ENABLED #include "modules/gdnative/include/net/godot_net.h" #include "webrtc_data_channel.h" class WebRTCDataChannelGDNative : public WebRTCDataChannel { GDCLASS(WebRTCDataChannelGDNative, WebRTCDataChannel); protected: static void _bind_methods(); private: const godot_net_webrtc_data_channel *interface; public: void set_native_webrtc_data_channel(const godot_net_webrtc_data_channel *p_impl); virtual void set_write_mode(WriteMode mode); virtual WriteMode get_write_mode() const; virtual bool was_string_packet() const; virtual ChannelState get_ready_state() const; virtual String get_label() const; virtual bool is_ordered() const; virtual int get_id() const; virtual int get_max_packet_life_time() const; virtual int get_max_retransmits() const; virtual String get_protocol() const; virtual bool is_negotiated() const; virtual int get_buffered_amount() const; virtual Error poll(); virtual void close(); /** Inherited from PacketPeer: **/ virtual int get_available_packet_count() const; virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size); ///< buffer is GONE after next get_packet virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size); virtual int get_max_packet_size() const; WebRTCDataChannelGDNative(); ~WebRTCDataChannelGDNative(); }; #endif // WEBRTC_GDNATIVE_ENABLED #endif // WEBRTC_DATA_CHANNEL_GDNATIVE_H