/**************************************************************************/ /* curve_texture.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef CURVE_TEXTURE_H #define CURVE_TEXTURE_H #include "scene/resources/texture.h" class CurveTexture : public Texture2D { GDCLASS(CurveTexture, Texture2D); RES_BASE_EXTENSION("curvetex") public: enum TextureMode { TEXTURE_MODE_RGB, TEXTURE_MODE_RED, }; private: mutable RID _texture; Ref _curve; int _width = 256; int _current_width = 0; TextureMode texture_mode = TEXTURE_MODE_RGB; TextureMode _current_texture_mode = TEXTURE_MODE_RGB; void _update(); protected: static void _bind_methods(); public: void set_width(int p_width); int get_width() const override; void set_texture_mode(TextureMode p_mode); TextureMode get_texture_mode() const; void ensure_default_setup(float p_min = 0, float p_max = 1); void set_curve(Ref p_curve); Ref get_curve() const; virtual RID get_rid() const override; virtual int get_height() const override { return 1; } virtual bool has_alpha() const override { return false; } CurveTexture(); ~CurveTexture(); }; VARIANT_ENUM_CAST(CurveTexture::TextureMode) class CurveXYZTexture : public Texture2D { GDCLASS(CurveXYZTexture, Texture2D); RES_BASE_EXTENSION("curvetex") private: mutable RID _texture; Ref _curve_x; Ref _curve_y; Ref _curve_z; int _width = 256; int _current_width = 0; void _update(); protected: static void _bind_methods(); public: void set_width(int p_width); int get_width() const override; void ensure_default_setup(float p_min = 0, float p_max = 1); void set_curve_x(Ref p_curve); Ref get_curve_x() const; void set_curve_y(Ref p_curve); Ref get_curve_y() const; void set_curve_z(Ref p_curve); Ref get_curve_z() const; virtual RID get_rid() const override; virtual int get_height() const override { return 1; } virtual bool has_alpha() const override { return false; } CurveXYZTexture(); ~CurveXYZTexture(); }; #endif // CURVE_TEXTURE_H