/**************************************************************************/ /* placeholder_textures.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef PLACEHOLDER_TEXTURES_H #define PLACEHOLDER_TEXTURES_H #include "scene/resources/texture.h" class PlaceholderTexture2D : public Texture2D { GDCLASS(PlaceholderTexture2D, Texture2D) mutable RID rid; Size2 size = Size2(1, 1); protected: static void _bind_methods(); public: void set_size(Size2 p_size); virtual int get_width() const override; virtual int get_height() const override; virtual RID get_rid() const override; virtual bool has_alpha() const override; virtual Ref get_image() const override; PlaceholderTexture2D(); ~PlaceholderTexture2D(); }; class PlaceholderTexture3D : public Texture3D { GDCLASS(PlaceholderTexture3D, Texture3D) mutable RID rid; Vector3i size = Vector3i(1, 1, 1); protected: static void _bind_methods(); public: void set_size(const Vector3i &p_size); Vector3i get_size() const; virtual Image::Format get_format() const override; virtual int get_width() const override; virtual int get_height() const override; virtual int get_depth() const override; virtual bool has_mipmaps() const override; virtual Vector> get_data() const override; virtual RID get_rid() const override; PlaceholderTexture3D(); ~PlaceholderTexture3D(); }; class PlaceholderTextureLayered : public TextureLayered { GDCLASS(PlaceholderTextureLayered, TextureLayered) mutable RID rid; Size2i size = Size2i(1, 1); int layers = 1; LayeredType layered_type = LAYERED_TYPE_2D_ARRAY; protected: static void _bind_methods(); public: void set_size(const Size2i &p_size); Size2i get_size() const; void set_layers(int p_layers); virtual Image::Format get_format() const override; virtual LayeredType get_layered_type() const override; virtual int get_width() const override; virtual int get_height() const override; virtual int get_layers() const override; virtual bool has_mipmaps() const override; virtual Ref get_layer_data(int p_layer) const override; virtual RID get_rid() const override; PlaceholderTextureLayered(LayeredType p_type); ~PlaceholderTextureLayered(); }; class PlaceholderTexture2DArray : public PlaceholderTextureLayered { GDCLASS(PlaceholderTexture2DArray, PlaceholderTextureLayered) public: PlaceholderTexture2DArray() : PlaceholderTextureLayered(LAYERED_TYPE_2D_ARRAY) {} }; class PlaceholderCubemap : public PlaceholderTextureLayered { GDCLASS(PlaceholderCubemap, PlaceholderTextureLayered) public: PlaceholderCubemap() : PlaceholderTextureLayered(LAYERED_TYPE_CUBEMAP) {} }; class PlaceholderCubemapArray : public PlaceholderTextureLayered { GDCLASS(PlaceholderCubemapArray, PlaceholderTextureLayered) public: PlaceholderCubemapArray() : PlaceholderTextureLayered(LAYERED_TYPE_CUBEMAP_ARRAY) {} }; #endif // PLACEHOLDER_TEXTURES_H