<?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeClamp" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Clamps a value within the visual shader graph. </brief_description> <description> Constrains a value to lie between [code]min[/code] and [code]max[/code] values. </description> <tutorials> </tutorials> <members> <member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeClamp.OpType" default="0"> A type of operands and returned value. </member> </members> <constants> <constant name="OP_TYPE_FLOAT" value="0" enum="OpType"> A floating-point scalar. </constant> <constant name="OP_TYPE_INT" value="1" enum="OpType"> An integer scalar. </constant> <constant name="OP_TYPE_UINT" value="2" enum="OpType"> An unsigned integer scalar. </constant> <constant name="OP_TYPE_VECTOR_2D" value="3" enum="OpType"> A 2D vector type. </constant> <constant name="OP_TYPE_VECTOR_3D" value="4" enum="OpType"> A 3D vector type. </constant> <constant name="OP_TYPE_VECTOR_4D" value="5" enum="OpType"> A 4D vector type. </constant> <constant name="OP_TYPE_MAX" value="6" enum="OpType"> Represents the size of the [enum OpType] enum. </constant> </constants> </class>