<?xml version="1.0" encoding="UTF-8" ?> <class name="GLTFNode" inherits="Resource" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd"> <brief_description> </brief_description> <description> [b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFNode] within a script will cause an error in an exported project. </description> <tutorials> </tutorials> <methods> </methods> <members> <member name="camera" type="int" setter="set_camera" getter="get_camera" default="-1"> </member> <member name="children" type="PoolIntArray" setter="set_children" getter="get_children" default="PoolIntArray( )"> </member> <member name="height" type="int" setter="set_height" getter="get_height" default="-1"> </member> <member name="joint" type="bool" setter="set_joint" getter="get_joint" default="false"> </member> <member name="light" type="int" setter="set_light" getter="get_light" default="-1"> </member> <member name="mesh" type="int" setter="set_mesh" getter="get_mesh" default="-1"> </member> <member name="parent" type="int" setter="set_parent" getter="get_parent" default="-1"> </member> <member name="rotation" type="Quat" setter="set_rotation" getter="get_rotation" default="Quat( 0, 0, 0, 1 )"> </member> <member name="scale" type="Vector3" setter="set_scale" getter="get_scale" default="Vector3( 1, 1, 1 )"> </member> <member name="skeleton" type="int" setter="set_skeleton" getter="get_skeleton" default="-1"> </member> <member name="skin" type="int" setter="set_skin" getter="get_skin" default="-1"> </member> <member name="translation" type="Vector3" setter="set_translation" getter="get_translation" default="Vector3( 0, 0, 0 )"> </member> <member name="xform" type="Transform" setter="set_xform" getter="get_xform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> </member> </members> <constants> </constants> </class>