/*************************************************************************/ /* resource_importer_texture_atlas.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "resource_importer_texture_atlas.h" #include "atlas_import_failed.xpm" #include "core/io/image_loader.h" #include "core/io/resource_saver.h" #include "core/os/file_access.h" #include "editor/editor_atlas_packer.h" #include "scene/resources/mesh.h" #include "scene/resources/texture.h" String ResourceImporterTextureAtlas::get_importer_name() const { return "texture_atlas"; } String ResourceImporterTextureAtlas::get_visible_name() const { return "TextureAtlas"; } void ResourceImporterTextureAtlas::get_recognized_extensions(List *p_extensions) const { ImageLoader::get_recognized_extensions(p_extensions); } String ResourceImporterTextureAtlas::get_save_extension() const { return "res"; } String ResourceImporterTextureAtlas::get_resource_type() const { return "Texture"; } bool ResourceImporterTextureAtlas::get_option_visibility(const String &p_option, const Map &p_options) const { return true; } int ResourceImporterTextureAtlas::get_preset_count() const { return 0; } String ResourceImporterTextureAtlas::get_preset_name(int p_idx) const { return String(); } void ResourceImporterTextureAtlas::get_import_options(List *r_options, int p_preset) const { r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "atlas_file", PROPERTY_HINT_SAVE_FILE, "*.png"), "")); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_mode", PROPERTY_HINT_ENUM, "Region,Mesh2D"), 0)); } String ResourceImporterTextureAtlas::get_option_group_file() const { return "atlas_file"; } Error ResourceImporterTextureAtlas::import(const String &p_source_file, const String &p_save_path, const Map &p_options, List *r_platform_variants, List *r_gen_files, Variant *r_metadata) { /* If this happens, it's because the atlas_file field was not filled, so just import a broken texture */ //use an xpm because it's size independent, the editor images are vector and size dependent //it's a simple hack Ref broken = memnew(Image((const char **)atlas_import_failed_xpm)); Ref broken_texture; broken_texture.instance(); broken_texture->create_from_image(broken); String target_file = p_save_path + ".tex"; ResourceSaver::save(target_file, broken_texture); return OK; } static void _plot_triangle(Vector2 *vertices, const Vector2 &p_offset, bool p_transposed, Ref p_image, const Ref &p_src_image) { int width = p_image->get_width(); int height = p_image->get_height(); int src_width = p_src_image->get_width(); int src_height = p_src_image->get_height(); int x[3]; int y[3]; for (int j = 0; j < 3; j++) { x[j] = vertices[j].x; y[j] = vertices[j].y; } // sort the points vertically if (y[1] > y[2]) { SWAP(x[1], x[2]); SWAP(y[1], y[2]); } if (y[0] > y[1]) { SWAP(x[0], x[1]); SWAP(y[0], y[1]); } if (y[1] > y[2]) { SWAP(x[1], x[2]); SWAP(y[1], y[2]); } double dx_far = double(x[2] - x[0]) / (y[2] - y[0] + 1); double dx_upper = double(x[1] - x[0]) / (y[1] - y[0] + 1); double dx_low = double(x[2] - x[1]) / (y[2] - y[1] + 1); double xf = x[0]; double xt = x[0] + dx_upper; // if y[0] == y[1], special case int max_y = MIN(y[2], height - p_offset.y - 1); for (int yi = y[0]; yi < max_y; yi++) { if (yi >= 0) { for (int xi = (xf > 0 ? int(xf) : 0); xi < (xt < width ? xt : width - 1); xi++) { int px = xi, py = yi; int sx = px, sy = py; sx = CLAMP(sx, 0, src_width - 1); sy = CLAMP(sy, 0, src_height - 1); Color color = p_src_image->get_pixel(sx, sy); if (p_transposed) { SWAP(px, py); } px += p_offset.x; py += p_offset.y; //may have been cropped, so don't blit what is not visible? if (px < 0 || px >= width) { continue; } if (py < 0 || py >= height) { continue; } p_image->set_pixel(px, py, color); } for (int xi = (xf < width ? int(xf) : width - 1); xi >= (xt > 0 ? xt : 0); xi--) { int px = xi, py = yi; int sx = px, sy = py; sx = CLAMP(sx, 0, src_width - 1); sy = CLAMP(sy, 0, src_height - 1); Color color = p_src_image->get_pixel(sx, sy); if (p_transposed) { SWAP(px, py); } px += p_offset.x; py += p_offset.y; //may have been cropped, so don't blit what is not visible? if (px < 0 || px >= width) { continue; } if (py < 0 || py >= height) { continue; } p_image->set_pixel(px, py, color); } } xf += dx_far; if (yi < y[1]) { xt += dx_upper; } else { xt += dx_low; } } } Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file, const Map> &p_source_file_options, const Map &p_base_paths) { ERR_FAIL_COND_V(p_source_file_options.size() == 0, ERR_BUG); //should never happen Vector charts; Vector pack_data_files; pack_data_files.resize(p_source_file_options.size()); int idx = 0; for (const Map>::Element *E = p_source_file_options.front(); E; E = E->next(), idx++) { PackData &pack_data = pack_data_files.write[idx]; const String &source = E->key(); const Map &options = E->get(); Ref image; image.instance(); Error err = ImageLoader::load_image(source, image); ERR_CONTINUE(err != OK); pack_data.image = image; int mode = options["import_mode"]; if (mode == IMPORT_MODE_REGION) { pack_data.is_mesh = false; EditorAtlasPacker::Chart chart; //clip a region from the image Rect2 used_rect = image->get_used_rect(); pack_data.region = used_rect; chart.vertices.push_back(used_rect.position); chart.vertices.push_back(used_rect.position + Vector2(used_rect.size.x, 0)); chart.vertices.push_back(used_rect.position + Vector2(used_rect.size.x, used_rect.size.y)); chart.vertices.push_back(used_rect.position + Vector2(0, used_rect.size.y)); EditorAtlasPacker::Chart::Face f; f.vertex[0] = 0; f.vertex[1] = 1; f.vertex[2] = 2; chart.faces.push_back(f); f.vertex[0] = 0; f.vertex[1] = 2; f.vertex[2] = 3; chart.faces.push_back(f); chart.can_transpose = false; pack_data.chart_vertices.push_back(chart.vertices); pack_data.chart_pieces.push_back(charts.size()); charts.push_back(chart); } else { pack_data.is_mesh = true; Ref bit_map; bit_map.instance(); bit_map->create_from_image_alpha(image); Vector> polygons = bit_map->clip_opaque_to_polygons(Rect2(0, 0, image->get_width(), image->get_height())); for (int j = 0; j < polygons.size(); j++) { EditorAtlasPacker::Chart chart; chart.vertices = polygons[j]; chart.can_transpose = true; Vector poly = Geometry::triangulate_polygon(polygons[j]); for (int i = 0; i < poly.size(); i += 3) { EditorAtlasPacker::Chart::Face f; f.vertex[0] = poly[i + 0]; f.vertex[1] = poly[i + 1]; f.vertex[2] = poly[i + 2]; chart.faces.push_back(f); } pack_data.chart_pieces.push_back(charts.size()); charts.push_back(chart); pack_data.chart_vertices.push_back(polygons[j]); } } } //pack the charts int atlas_width, atlas_height; EditorAtlasPacker::chart_pack(charts, atlas_width, atlas_height); //blit the atlas Ref new_atlas; new_atlas.instance(); new_atlas->create(atlas_width, atlas_height, false, Image::FORMAT_RGBA8); new_atlas->lock(); for (int i = 0; i < pack_data_files.size(); i++) { PackData &pack_data = pack_data_files.write[i]; pack_data.image->lock(); for (int j = 0; j < pack_data.chart_pieces.size(); j++) { const EditorAtlasPacker::Chart &chart = charts[pack_data.chart_pieces[j]]; for (int k = 0; k < chart.faces.size(); k++) { Vector2 positions[3]; for (int l = 0; l < 3; l++) { int vertex_idx = chart.faces[k].vertex[l]; positions[l] = chart.vertices[vertex_idx]; } _plot_triangle(positions, chart.final_offset, chart.transposed, new_atlas, pack_data.image); } } pack_data.image->unlock(); } new_atlas->unlock(); //save the atlas new_atlas->save_png(p_group_file); //update cache if existing, else create Ref cache; if (ResourceCache::has(p_group_file)) { Resource *resptr = ResourceCache::get(p_group_file); cache.reference_ptr(resptr); } else { Ref res_cache; res_cache.instance(); res_cache->create_from_image(new_atlas); res_cache->set_path(p_group_file); cache = res_cache; } //save the images idx = 0; for (const Map>::Element *E = p_source_file_options.front(); E; E = E->next(), idx++) { PackData &pack_data = pack_data_files.write[idx]; Ref texture; if (!pack_data.is_mesh) { Vector2 offset = charts[pack_data.chart_pieces[0]].vertices[0] + charts[pack_data.chart_pieces[0]].final_offset; //region Ref atlas_texture; atlas_texture.instance(); atlas_texture->set_atlas(cache); atlas_texture->set_region(Rect2(offset, pack_data.region.size)); atlas_texture->set_margin(Rect2(pack_data.region.position, Size2(pack_data.image->get_width(), pack_data.image->get_height()) - pack_data.region.size)); texture = atlas_texture; } else { Ref mesh; mesh.instance(); for (int i = 0; i < pack_data.chart_pieces.size(); i++) { const EditorAtlasPacker::Chart &chart = charts[pack_data.chart_pieces[i]]; PoolVector vertices; PoolVector indices; PoolVector uvs; int vc = chart.vertices.size(); int fc = chart.faces.size(); vertices.resize(vc); uvs.resize(vc); indices.resize(fc * 3); { PoolVector::Write vw = vertices.write(); PoolVector::Write iw = indices.write(); PoolVector::Write uvw = uvs.write(); for (int j = 0; j < vc; j++) { vw[j] = chart.vertices[j]; Vector2 uv = chart.vertices[j]; if (chart.transposed) { SWAP(uv.x, uv.y); } uv += chart.final_offset; uv /= new_atlas->get_size(); //normalize uv to 0-1 range uvw[j] = uv; } for (int j = 0; j < fc; j++) { iw[j * 3 + 0] = chart.faces[j].vertex[0]; iw[j * 3 + 1] = chart.faces[j].vertex[1]; iw[j * 3 + 2] = chart.faces[j].vertex[2]; } } Array arrays; arrays.resize(Mesh::ARRAY_MAX); arrays[Mesh::ARRAY_VERTEX] = vertices; arrays[Mesh::ARRAY_TEX_UV] = uvs; arrays[Mesh::ARRAY_INDEX] = indices; mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arrays); } Ref mesh_texture; mesh_texture.instance(); mesh_texture->set_base_texture(cache); mesh_texture->set_image_size(pack_data.image->get_size()); mesh_texture->set_mesh(mesh); texture = mesh_texture; //mesh } String save_path = p_base_paths[E->key()] + ".res"; ResourceSaver::save(save_path, texture); } return OK; } ResourceImporterTextureAtlas::ResourceImporterTextureAtlas() { }