/**************************************************************************/ /* api_context_rd.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef API_CONTEXT_RD_H #define API_CONTEXT_RD_H #include "servers/rendering/rendering_device.h" #include "servers/rendering/rendering_device_driver.h" class ApiContextRD { public: virtual const char *get_api_name() const = 0; virtual RenderingDevice::Capabilities get_device_capabilities() const = 0; virtual const RDD::MultiviewCapabilities &get_multiview_capabilities() const = 0; virtual int get_swapchain_image_count() const = 0; virtual Error window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, int p_width, int p_height, const void *p_platform_data) = 0; virtual void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) = 0; virtual int window_get_width(DisplayServer::WindowID p_window = 0) = 0; virtual int window_get_height(DisplayServer::WindowID p_window = 0) = 0; virtual bool window_is_valid_swapchain(DisplayServer::WindowID p_window = 0) = 0; virtual void window_destroy(DisplayServer::WindowID p_window_id) = 0; virtual RDD::RenderPassID window_get_render_pass(DisplayServer::WindowID p_window = 0) = 0; virtual RDD::FramebufferID window_get_framebuffer(DisplayServer::WindowID p_window = 0) = 0; virtual RID local_device_create() = 0; virtual void local_device_push_command_buffers(RID p_local_device, const RDD::CommandBufferID *p_buffers, int p_count) = 0; virtual void local_device_sync(RID p_local_device) = 0; virtual void local_device_free(RID p_local_device) = 0; virtual void set_setup_buffer(RDD::CommandBufferID p_command_buffer) = 0; virtual void append_command_buffer(RDD::CommandBufferID p_command_buffer) = 0; virtual void flush(bool p_flush_setup = false, bool p_flush_pending = false, bool p_sync = true) = 0; virtual Error prepare_buffers(RDD::CommandBufferID p_command_buffer) = 0; virtual void postpare_buffers(RDD::CommandBufferID p_command_buffer) = 0; virtual Error swap_buffers() = 0; virtual Error initialize() = 0; virtual String get_device_vendor_name() const = 0; virtual String get_device_name() const = 0; virtual RDD::DeviceType get_device_type() const = 0; virtual String get_device_api_version() const = 0; virtual String get_device_pipeline_cache_uuid() const = 0; virtual void set_vsync_mode(DisplayServer::WindowID p_window, DisplayServer::VSyncMode p_mode) = 0; virtual DisplayServer::VSyncMode get_vsync_mode(DisplayServer::WindowID p_window = 0) const = 0; virtual RenderingDeviceDriver *get_driver(RID p_local_device = RID()) = 0; virtual bool is_debug_utils_enabled() const = 0; virtual ~ApiContextRD(); }; #endif // API_CONTEXT_RD_H