/**************************************************************************/ /* test_window.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef TEST_WINDOW_H #define TEST_WINDOW_H #include "scene/gui/control.h" #include "scene/main/window.h" #include "tests/test_macros.h" namespace TestWindow { class NotificationControl : public Control { GDCLASS(NotificationControl, Control); protected: void _notification(int p_what) { switch (p_what) { case NOTIFICATION_MOUSE_ENTER: { mouse_over = true; } break; case NOTIFICATION_MOUSE_EXIT: { mouse_over = false; } break; } } public: bool mouse_over = false; }; TEST_CASE("[SceneTree][Window]") { Window *root = SceneTree::get_singleton()->get_root(); SUBCASE("Control-mouse-over within Window-black bars should not happen") { Window *w = memnew(Window); root->add_child(w); w->set_size(Size2i(400, 200)); w->set_position(Size2i(0, 0)); w->set_content_scale_size(Size2i(200, 200)); w->set_content_scale_mode(Window::CONTENT_SCALE_MODE_CANVAS_ITEMS); w->set_content_scale_aspect(Window::CONTENT_SCALE_ASPECT_KEEP); NotificationControl *c = memnew(NotificationControl); w->add_child(c); c->set_size(Size2i(100, 100)); c->set_position(Size2i(-50, -50)); CHECK_FALSE(c->mouse_over); SEND_GUI_MOUSE_MOTION_EVENT(Point2i(110, 10), MouseButtonMask::NONE, Key::NONE); CHECK(c->mouse_over); SEND_GUI_MOUSE_MOTION_EVENT(Point2i(90, 10), MouseButtonMask::NONE, Key::NONE); CHECK_FALSE(c->mouse_over); // GH-80011 /* TODO: SEND_GUI_MOUSE_BUTTON_EVENT(Point2i(90, 10), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE); SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(Point2i(90, 10), MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE); CHECK(Control was not pressed); */ memdelete(c); memdelete(w); } } } // namespace TestWindow #endif // TEST_WINDOW_H