/*************************************************************************/ /* spatial_sound_2d_server_sw.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "spatial_sound_2d_server_sw.h" #include "os/os.h" #include "servers/audio/audio_filter_sw.h" int SpatialSound2DServerSW::InternalAudioStream::get_channel_count() const { return AudioServer::get_singleton()->get_default_channel_count(); } void SpatialSound2DServerSW::InternalAudioStream::set_mix_rate(int p_rate) { } void SpatialSound2DServerSW::InternalAudioStream::update() { owner->_update_sources(); } bool SpatialSound2DServerSW::InternalAudioStream::mix(int32_t *p_buffer, int p_frames) { return owner->internal_buffer_mix(p_buffer, p_frames); } void SpatialSound2DServerSW::_update_sources() { _THREAD_SAFE_METHOD_ for (Set::Element *E = streaming_sources.front(); E; E = E->next()) { Source *s = E->get(); ERR_CONTINUE(!s->stream); s->stream->update(); } } SpatialSound2DServerSW::Room::Room() { // params[ROOM_PARAM_SPEED_OF_SOUND]=343.0; params[ROOM_PARAM_PITCH_SCALE] = 1.0; params[ROOM_PARAM_VOLUME_SCALE_DB] = 0; params[ROOM_PARAM_REVERB_SEND] = 0; params[ROOM_PARAM_CHORUS_SEND] = 0; params[ROOM_PARAM_ATTENUATION_SCALE] = 1.0; params[ROOM_PARAM_ATTENUATION_HF_CUTOFF] = 5000; params[ROOM_PARAM_ATTENUATION_HF_FLOOR_DB] = -24.0; params[ROOM_PARAM_ATTENUATION_HF_RATIO_EXP] = 1.0; params[ROOM_PARAM_ATTENUATION_REVERB_SCALE] = 0.0; override_other_sources = false; reverb = ROOM_REVERB_HALL; // octree_id=0; level = -1; } SpatialSound2DServerSW::Source::Source() { params[SOURCE_PARAM_VOLUME_DB] = 0.0; params[SOURCE_PARAM_PITCH_SCALE] = 1.0; params[SOURCE_PARAM_ATTENUATION_MIN_DISTANCE] = 1; params[SOURCE_PARAM_ATTENUATION_MAX_DISTANCE] = 100; params[SOURCE_PARAM_ATTENUATION_DISTANCE_EXP] = 1.0; //linear (and not really good) stream = NULL; voices.resize(1); last_voice = 0; } SpatialSound2DServerSW::Source::Voice::Voice() { active = false; restart = false; priority = 0; pitch_scale = 1.0; volume_scale = 0.0; voice_rid = AudioServer::get_singleton()->voice_create(); } SpatialSound2DServerSW::Source::Voice::~Voice() { AudioServer::get_singleton()->free(voice_rid); } SpatialSound2DServerSW::Listener::Listener() { params[LISTENER_PARAM_VOLUME_SCALE_DB] = 0.0; params[LISTENER_PARAM_PITCH_SCALE] = 1.0; params[LISTENER_PARAM_ATTENUATION_SCALE] = 1.0; params[LISTENER_PARAM_PAN_RANGE] = 128; } /* SPACE */ RID SpatialSound2DServerSW::space_create() { Space *space = memnew(Space); RID space_rid = space_owner.make_rid(space); space->default_room = room_create(); room_set_space(space->default_room, space_rid); return space_rid; } /* ROOM */ RID SpatialSound2DServerSW::room_create() { Room *room = memnew(Room); return room_owner.make_rid(room); } void SpatialSound2DServerSW::room_set_space(RID p_room, RID p_space) { Room *room = room_owner.get(p_room); ERR_FAIL_COND(!room); if (room->space.is_valid()) { Space *space = space_owner.get(room->space); space->rooms.erase(p_room); // space->octree.erase(room->octree_id); //room->octree_id=0; } room->space = RID(); if (p_space.is_valid()) { Space *space = space_owner.get(p_space); ERR_FAIL_COND(!space); space->rooms.insert(p_room); // room->octree_id=space->octree.create(room,AABB()); //set bounds // AABB aabb = room->bounds.is_empty()?AABB():room->bounds.get_aabb(); // space->octree.move(room->octree_id,room->transform.xform(aabb)); room->space = p_space; } } RID SpatialSound2DServerSW::room_get_space(RID p_room) const { Room *room = room_owner.get(p_room); ERR_FAIL_COND_V(!room, RID()); return room->space; } void SpatialSound2DServerSW::room_set_bounds(RID p_room, const DVector &p_bounds) { Room *room = room_owner.get(p_room); ERR_FAIL_COND(!room); room->bounds = p_bounds; if (!room->space.is_valid()) return; // AABB aabb = room->bounds.is_empty()?AABB():room->bounds.get_aabb(); // Space* space = space_owner.get(room->space); // ERR_FAIL_COND(!space); // space->octree.move(room->octree_id,room->transform.xform(aabb)); } DVector SpatialSound2DServerSW::room_get_bounds(RID p_room) const { Room *room = room_owner.get(p_room); ERR_FAIL_COND_V(!room, DVector()); return room->bounds; } void SpatialSound2DServerSW::room_set_transform(RID p_room, const Matrix32 &p_transform) { if (space_owner.owns(p_room)) p_room = space_owner.get(p_room)->default_room; Room *room = room_owner.get(p_room); ERR_FAIL_COND(!room); room->transform = p_transform; room->inverse_transform = p_transform.affine_inverse(); // needs to be done to unscale BSP properly if (!room->space.is_valid()) return; /* if (!room->bounds.is_empty()) { Space* space = space_owner.get(room->space); ERR_FAIL_COND(!space); //space->octree.move(room->octree_id,room->transform.xform(room->bounds.get_aabb())); }*/ } Matrix32 SpatialSound2DServerSW::room_get_transform(RID p_room) const { if (space_owner.owns(p_room)) p_room = space_owner.get(p_room)->default_room; Room *room = room_owner.get(p_room); ERR_FAIL_COND_V(!room, Matrix32()); return room->transform; } void SpatialSound2DServerSW::room_set_param(RID p_room, RoomParam p_param, float p_value) { if (space_owner.owns(p_room)) p_room = space_owner.get(p_room)->default_room; ERR_FAIL_INDEX(p_param, ROOM_PARAM_MAX); Room *room = room_owner.get(p_room); ERR_FAIL_COND(!room); room->params[p_param] = p_value; } float SpatialSound2DServerSW::room_get_param(RID p_room, RoomParam p_param) const { if (space_owner.owns(p_room)) p_room = space_owner.get(p_room)->default_room; ERR_FAIL_INDEX_V(p_param, ROOM_PARAM_MAX, 0); Room *room = room_owner.get(p_room); ERR_FAIL_COND_V(!room, 0); return room->params[p_param]; } void SpatialSound2DServerSW::room_set_level(RID p_room, int p_level) { Room *room = room_owner.get(p_room); ERR_FAIL_COND(!room); room->level = p_level; } int SpatialSound2DServerSW::room_get_level(RID p_room) const { Room *room = room_owner.get(p_room); ERR_FAIL_COND_V(!room, 0); return room->level; } void SpatialSound2DServerSW::room_set_reverb(RID p_room, RoomReverb p_reverb) { if (space_owner.owns(p_room)) p_room = space_owner.get(p_room)->default_room; Room *room = room_owner.get(p_room); ERR_FAIL_COND(!room); room->reverb = p_reverb; } SpatialSound2DServerSW::RoomReverb SpatialSound2DServerSW::room_get_reverb(RID p_room) const { if (space_owner.owns(p_room)) p_room = space_owner.get(p_room)->default_room; Room *room = room_owner.get(p_room); ERR_FAIL_COND_V(!room, ROOM_REVERB_SMALL); return room->reverb; } //useful for underwater or rooms with very strange conditions void SpatialSound2DServerSW::room_set_force_params_to_all_sources(RID p_room, bool p_force) { if (space_owner.owns(p_room)) p_room = space_owner.get(p_room)->default_room; Room *room = room_owner.get(p_room); ERR_FAIL_COND(!room); room->override_other_sources = p_force; } bool SpatialSound2DServerSW::room_is_forcing_params_to_all_sources(RID p_room) const { if (space_owner.owns(p_room)) p_room = space_owner.get(p_room)->default_room; Room *room = room_owner.get(p_room); ERR_FAIL_COND_V(!room, false); return room->override_other_sources; } /* SOURCE */ RID SpatialSound2DServerSW::source_create(RID p_space) { Space *space = space_owner.get(p_space); ERR_FAIL_COND_V(!space, RID()); Source *source = memnew(Source); source->space = p_space; RID source_rid = source_owner.make_rid(source); space->sources.insert(source_rid); return source_rid; } void SpatialSound2DServerSW::source_set_polyphony(RID p_source, int p_voice_count) { ERR_FAIL_COND(p_voice_count <= 0); // more than 32 is too much, change this if you really need more if (p_voice_count > 32) { ERR_PRINT("Voices will be clipped to 32"); p_voice_count = 32; } Source *source = source_owner.get(p_source); ERR_FAIL_COND(!source); if (p_voice_count < source->voices.size()) { for (int i = p_voice_count; i < source->voices.size(); i++) { active_voices.erase(ActiveVoice(source, i)); //erase from active voices } } source->voices.resize(p_voice_count); } int SpatialSound2DServerSW::source_get_polyphony(RID p_source) const { Source *source = source_owner.get(p_source); ERR_FAIL_COND_V(!source, -1); return source->voices.size(); } void SpatialSound2DServerSW::source_set_transform(RID p_source, const Matrix32 &p_transform) { Source *source = source_owner.get(p_source); ERR_FAIL_COND(!source); source->transform = p_transform; source->transform.orthonormalize(); } Matrix32 SpatialSound2DServerSW::source_get_transform(RID p_source) const { Source *source = source_owner.get(p_source); ERR_FAIL_COND_V(!source, Matrix32()); return source->transform; } void SpatialSound2DServerSW::source_set_param(RID p_source, SourceParam p_param, float p_value) { ERR_FAIL_INDEX(p_param, SOURCE_PARAM_MAX); Source *source = source_owner.get(p_source); ERR_FAIL_COND(!source); source->params[p_param] = p_value; } float SpatialSound2DServerSW::source_get_param(RID p_source, SourceParam p_param) const { ERR_FAIL_INDEX_V(p_param, SOURCE_PARAM_MAX, 0); Source *source = source_owner.get(p_source); ERR_FAIL_COND_V(!source, 0); return source->params[p_param]; } void SpatialSound2DServerSW::source_set_audio_stream(RID p_source, AudioServer::AudioStream *p_stream) { Source *source = source_owner.get(p_source); ERR_FAIL_COND(!source); AudioServer::get_singleton()->lock(); source->stream = p_stream; _THREAD_SAFE_METHOD_ if (!p_stream) { streaming_sources.erase(source); active_voices.erase(ActiveVoice(source, VOICE_IS_STREAM)); } else { streaming_sources.insert(source); active_voices.insert(ActiveVoice(source, VOICE_IS_STREAM)); zeromem(source->stream_data.filter_state, sizeof(Source::StreamData::FilterState) * 4); //reset filter for safetyness p_stream->set_mix_rate(AudioServer::get_singleton()->get_default_mix_rate()); } AudioServer::get_singleton()->unlock(); } //null to unset SpatialSound2DServer::SourceVoiceID SpatialSound2DServerSW::source_play_sample(RID p_source, RID p_sample, int p_mix_rate, int p_voice, int p_priority) { Source *source = source_owner.get(p_source); ERR_FAIL_COND_V(!source, SOURCE_INVALID_VOICE); int to_play = 0; if (p_voice == SOURCE_NEXT_VOICE) { const int num_voices = source->voices.size(); bool free_found = false; int lowest_priority_voice = 0; int lowest_priority = 0x7FFFFFFF; for (int i = 0; i < num_voices; i++) { const int candidate = (source->last_voice + 1 + i) % num_voices; const Source::Voice &v = source->voices[candidate]; if (!v.active && !v.restart) { free_found = true; to_play = candidate; break; } if (v.priority < lowest_priority) { lowest_priority = v.priority; lowest_priority_voice = candidate; } } if (!free_found) to_play = (source->last_voice + 1) % num_voices; } else to_play = p_voice; ERR_FAIL_INDEX_V(to_play, source->voices.size(), SOURCE_INVALID_VOICE); if ((source->voices[to_play].active || source->voices[to_play].restart) && source->voices[to_play].priority > p_priority) return SOURCE_INVALID_VOICE; source->voices[to_play].restart = true; source->voices[to_play].priority = p_priority; source->voices[to_play].sample_rid = p_sample; source->voices[to_play].sample_mix_rate = p_mix_rate; source->voices[to_play].pitch_scale = 1; source->voices[to_play].volume_scale = 0; source->last_voice = to_play; active_voices.insert(ActiveVoice(source, to_play)); return to_play; } /* VOICES */ void SpatialSound2DServerSW::source_voice_set_pitch_scale(RID p_source, SourceVoiceID p_voice, float p_pitch_scale) { Source *source = source_owner.get(p_source); ERR_FAIL_COND(!source); ERR_FAIL_INDEX(p_voice, source->voices.size()); source->voices[p_voice].pitch_scale = p_pitch_scale; } void SpatialSound2DServerSW::source_voice_set_volume_scale_db(RID p_source, SourceVoiceID p_voice, float p_db) { Source *source = source_owner.get(p_source); ERR_FAIL_COND(!source); ERR_FAIL_INDEX(p_voice, source->voices.size()); source->voices[p_voice].volume_scale = p_db; } bool SpatialSound2DServerSW::source_is_voice_active(RID p_source, SourceVoiceID p_voice) const { Source *source = source_owner.get(p_source); ERR_FAIL_COND_V(!source, false); ERR_FAIL_INDEX_V(p_voice, source->voices.size(), false); return source->voices[p_voice].active || source->voices[p_voice].restart; } void SpatialSound2DServerSW::source_stop_voice(RID p_source, SourceVoiceID p_voice) { Source *source = source_owner.get(p_source); ERR_FAIL_COND(!source); ERR_FAIL_INDEX(p_voice, source->voices.size()); if (source->voices[p_voice].active) { AudioServer::get_singleton()->voice_stop(source->voices[p_voice].voice_rid); } source->voices[p_voice].active = false; source->voices[p_voice].restart = false; active_voices.erase(ActiveVoice(source, p_voice)); } /* LISTENER */ RID SpatialSound2DServerSW::listener_create() { Listener *listener = memnew(Listener); RID listener_rid = listener_owner.make_rid(listener); return listener_rid; } void SpatialSound2DServerSW::listener_set_space(RID p_listener, RID p_space) { Listener *listener = listener_owner.get(p_listener); ERR_FAIL_COND(!listener); if (listener->space.is_valid()) { Space *lspace = space_owner.get(listener->space); ERR_FAIL_COND(!lspace); lspace->listeners.erase(p_listener); } listener->space = RID(); if (p_space.is_valid()) { Space *space = space_owner.get(p_space); ERR_FAIL_COND(!space); listener->space = p_space; space->listeners.insert(p_listener); } } void SpatialSound2DServerSW::listener_set_transform(RID p_listener, const Matrix32 &p_transform) { Listener *listener = listener_owner.get(p_listener); ERR_FAIL_COND(!listener); listener->transform = p_transform; listener->transform.orthonormalize(); //must be done.. } Matrix32 SpatialSound2DServerSW::listener_get_transform(RID p_listener) const { Listener *listener = listener_owner.get(p_listener); ERR_FAIL_COND_V(!listener, Matrix32()); return listener->transform; } void SpatialSound2DServerSW::listener_set_param(RID p_listener, ListenerParam p_param, float p_value) { ERR_FAIL_INDEX(p_param, LISTENER_PARAM_MAX); Listener *listener = listener_owner.get(p_listener); ERR_FAIL_COND(!listener); listener->params[p_param] = p_value; } float SpatialSound2DServerSW::listener_get_param(RID p_listener, ListenerParam p_param) const { ERR_FAIL_INDEX_V(p_param, LISTENER_PARAM_MAX, 0); Listener *listener = listener_owner.get(p_listener); ERR_FAIL_COND_V(!listener, 0); return listener->params[p_param]; } /* MISC */ void SpatialSound2DServerSW::free(RID p_id) { if (space_owner.owns(p_id)) { Space *space = space_owner.get(p_id); free(space->default_room); while (space->listeners.size()) { listener_set_space(space->listeners.front()->get(), RID()); } while (space->sources.size()) { free(space->sources.front()->get()); } while (space->rooms.size()) { room_set_space(space->rooms.front()->get(), RID()); } space_owner.free(p_id); memdelete(space); } else if (source_owner.owns(p_id)) { Source *source = source_owner.get(p_id); if (source->stream) source_set_audio_stream(p_id, NULL); Space *space = space_owner.get(source->space); ERR_FAIL_COND(!space); space->sources.erase(p_id); for (int i = 0; i < source->voices.size(); i++) { active_voices.erase(ActiveVoice(source, i)); } source_owner.free(p_id); memdelete(source); } else if (listener_owner.owns(p_id)) { Listener *listener = listener_owner.get(p_id); if (listener->space.is_valid()) { Space *space = space_owner.get(listener->space); ERR_FAIL_COND(!space); space->listeners.erase(p_id); } listener_owner.free(p_id); memdelete(listener); } else if (room_owner.owns(p_id)) { Room *room = room_owner.get(p_id); if (room->space.is_valid()) { Space *space = space_owner.get(room->space); ERR_FAIL_COND(!space); // space->octree.erase(room->octree_id); space->rooms.erase(p_id); } room_owner.free(p_id); memdelete(room); } else { ERR_PRINT("Attempt to free invalid ID"); } } void SpatialSound2DServerSW::_clean_up_owner(RID_OwnerBase *p_owner, const char *p_area) { List rids; p_owner->get_owned_list(&rids); for (List::Element *I = rids.front(); I; I = I->next()) { if (OS::get_singleton()->is_stdout_verbose()) { print_line("Leaked RID (" + itos(I->get().get_id()) + ") of type " + String(p_area)); } free(I->get()); } } void SpatialSound2DServerSW::init() { internal_buffer = memnew_arr(int32_t, INTERNAL_BUFFER_SIZE * INTERNAL_BUFFER_MAX_CHANNELS); internal_buffer_channels = AudioServer::get_singleton()->get_default_channel_count(); internal_audio_stream = memnew(InternalAudioStream); internal_audio_stream->owner = this; internal_audio_stream_rid = AudioServer::get_singleton()->audio_stream_create(internal_audio_stream); AudioServer::get_singleton()->stream_set_active(internal_audio_stream_rid, true); } bool SpatialSound2DServerSW::internal_buffer_mix(int32_t *p_buffer, int p_frames) { if (streaming_sources.size() == 0) return false; //nothing to mix for (Set::Element *E = streaming_sources.front(); E; E = E->next()) { Source *s = E->get(); ERR_CONTINUE(!s->stream); int channels = s->stream->get_channel_count(); Source::StreamData &sd = s->stream_data; int todo = p_frames; AudioFilterSW filter; filter.set_sampling_rate(AudioServer::get_singleton()->get_default_mix_rate()); filter.set_cutoff(sd.filter_cutoff); filter.set_gain(sd.filter_gain); filter.set_resonance(1); filter.set_mode(AudioFilterSW::HIGHSHELF); filter.set_stages(1); AudioFilterSW::Coeffs coefs; filter.prepare_coefficients(&coefs); int32_t in[4]; #ifndef SPATIAL_SOUND_SERVER_NO_FILTER #define DO_FILTER(m_c) \ { \ float val = in[m_c]; \ float pre = val; \ val = val * coefs.b0 + sd.filter_state[m_c].hb[0] * coefs.b1 + sd.filter_state[m_c].hb[1] * coefs.b2 + sd.filter_state[m_c].ha[0] * coefs.a1 + sd.filter_state[m_c].ha[1] * coefs.a2; \ sd.filter_state[m_c].ha[1] = sd.filter_state[m_c].ha[0]; \ sd.filter_state[m_c].hb[1] = sd.filter_state[m_c].hb[0]; \ sd.filter_state[m_c].hb[0] = pre; \ sd.filter_state[m_c].ha[0] = val; \ in[m_c] = Math::fast_ftoi(val); \ } #else #define DO_FILTER(m_c) #endif while (todo) { int to_mix = MIN(todo, INTERNAL_BUFFER_SIZE); s->stream->mix(internal_buffer, to_mix); switch (internal_buffer_channels) { case 2: { float p = sd.panning.x * 0.5 + 0.5; float panf[2] = { (1.0 - p), p }; panf[0] *= sd.volume; panf[1] *= sd.volume; int32_t pan[2] = { Math::fast_ftoi(panf[0] * (1 << 16)), Math::fast_ftoi(panf[1] * (1 << 16)) }; switch (channels) { case 1: { for (int i = 0; i < to_mix; i++) { in[0] = internal_buffer[i]; in[1] = internal_buffer[i]; DO_FILTER(0); DO_FILTER(1); p_buffer[(i << 1) + 0] = ((in[0] >> 16) * pan[0]); p_buffer[(i << 1) + 1] = ((in[1] >> 16) * pan[1]); } } break; case 2: { for (int i = 0; i < to_mix; i++) { in[0] = internal_buffer[(i << 1) + 0]; in[1] = internal_buffer[(i << 1) + 1]; DO_FILTER(0); DO_FILTER(1); p_buffer[(i << 1) + 0] = ((in[0] >> 16) * pan[0]); p_buffer[(i << 1) + 1] = ((in[1] >> 16) * pan[1]); } } break; case 4: { for (int i = 0; i < to_mix; i++) { in[0] = (internal_buffer[(i << 2) + 0] + internal_buffer[(i << 2) + 2]) >> 1; in[1] = (internal_buffer[(i << 2) + 1] + internal_buffer[(i << 2) + 3]) >> 1; DO_FILTER(0); DO_FILTER(1); p_buffer[(i << 1) + 0] = ((in[0] >> 16) * pan[0]); p_buffer[(i << 1) + 1] = ((in[1] >> 16) * pan[1]); } } break; } break; } break; case 4: { float xp = sd.panning.x * 0.5 + 0.5; float yp = sd.panning.y * 0.5 + 0.5; float panf[4] = { (1.0 - xp) * (1.0 - yp), (xp) * (1.0 - yp), (1.0 - xp) * (yp), (xp) * (yp) }; panf[0] *= sd.volume; panf[1] *= sd.volume; panf[2] *= sd.volume; panf[3] *= sd.volume; int32_t pan[4] = { Math::fast_ftoi(panf[0] * (1 << 16)), Math::fast_ftoi(panf[1] * (1 << 16)), Math::fast_ftoi(panf[2] * (1 << 16)), Math::fast_ftoi(panf[3] * (1 << 16)) }; switch (channels) { case 1: { for (int i = 0; i < to_mix; i++) { in[0] = internal_buffer[i]; in[1] = internal_buffer[i]; in[2] = internal_buffer[i]; in[3] = internal_buffer[i]; DO_FILTER(0); DO_FILTER(1); DO_FILTER(2); DO_FILTER(3); p_buffer[(i << 2) + 0] = ((in[0] >> 16) * pan[0]); p_buffer[(i << 2) + 1] = ((in[1] >> 16) * pan[1]); p_buffer[(i << 2) + 2] = ((in[2] >> 16) * pan[2]); p_buffer[(i << 2) + 3] = ((in[3] >> 16) * pan[3]); } } break; case 2: { for (int i = 0; i < to_mix; i++) { in[0] = internal_buffer[(i << 1) + 0]; in[1] = internal_buffer[(i << 1) + 1]; in[2] = internal_buffer[(i << 1) + 0]; in[3] = internal_buffer[(i << 1) + 1]; DO_FILTER(0); DO_FILTER(1); DO_FILTER(2); DO_FILTER(3); p_buffer[(i << 2) + 0] = ((in[0] >> 16) * pan[0]); p_buffer[(i << 2) + 1] = ((in[1] >> 16) * pan[1]); p_buffer[(i << 2) + 2] = ((in[2] >> 16) * pan[2]); p_buffer[(i << 2) + 3] = ((in[3] >> 16) * pan[3]); } } break; case 4: { for (int i = 0; i < to_mix; i++) { in[0] = internal_buffer[(i << 2) + 0]; in[1] = internal_buffer[(i << 2) + 1]; in[2] = internal_buffer[(i << 2) + 2]; in[3] = internal_buffer[(i << 2) + 3]; DO_FILTER(0); DO_FILTER(1); DO_FILTER(2); DO_FILTER(3); p_buffer[(i << 2) + 0] = ((in[0] >> 16) * pan[0]); p_buffer[(i << 2) + 1] = ((in[1] >> 16) * pan[1]); p_buffer[(i << 2) + 2] = ((in[2] >> 16) * pan[2]); p_buffer[(i << 2) + 3] = ((in[3] >> 16) * pan[3]); } } break; } break; } break; case 6: { } break; } p_buffer += to_mix * internal_buffer_channels; todo -= to_mix; } } return true; } void SpatialSound2DServerSW::update(float p_delta) { List to_disable; for (Set::Element *E = active_voices.front(); E; E = E->next()) { Source *source = E->get().source; int voice = E->get().voice; if (voice != VOICE_IS_STREAM) { Source::Voice &v = source->voices[voice]; ERR_CONTINUE(!v.active && !v.restart); // likely a bug... } //this could be optimized at some point... am not sure Space *space = space_owner.get(source->space); Room *room = room_owner.get(space->default_room); //compute mixing weights (support for multiple listeners in the same output) float total_distance = 0; for (Set::Element *L = space->listeners.front(); L; L = L->next()) { Listener *listener = listener_owner.get(L->get()); float d = listener->transform.get_origin().distance_to(source->transform.get_origin()); if (d == 0) d = 0.1; total_distance += d; } //compute spatialization variables, weighted according to distance float volume_attenuation = 0.0; float air_absorption_hf_cutoff = 0.0; float air_absorption = 0.0; float pitch_scale = 0.0; Vector2 panning; for (Set::Element *L = space->listeners.front(); L; L = L->next()) { Listener *listener = listener_owner.get(L->get()); Vector2 rel_vector = -listener->transform.xform_inv(source->transform.get_origin()); //Vector2 source_rel_vector = source->transform.xform_inv(listener->transform.get_origin()).normalized(); float distance = rel_vector.length(); float weight = distance / total_distance; float pscale = 1.0; float distance_scale = listener->params[LISTENER_PARAM_ATTENUATION_SCALE] * room->params[ROOM_PARAM_ATTENUATION_SCALE]; float distance_min = source->params[SOURCE_PARAM_ATTENUATION_MIN_DISTANCE] * distance_scale; float distance_max = source->params[SOURCE_PARAM_ATTENUATION_MAX_DISTANCE] * distance_scale; float attenuation_exp = source->params[SOURCE_PARAM_ATTENUATION_DISTANCE_EXP]; float attenuation = 1; if (distance_max > 0) { distance = CLAMP(distance, distance_min, distance_max); attenuation = Math::pow(1.0 - ((distance - distance_min) / (distance_max - distance_min)), CLAMP(attenuation_exp, 0.001, 16)); } float hf_attenuation_cutoff = room->params[ROOM_PARAM_ATTENUATION_HF_CUTOFF]; float hf_attenuation_exp = room->params[ROOM_PARAM_ATTENUATION_HF_RATIO_EXP]; float hf_attenuation_floor = room->params[ROOM_PARAM_ATTENUATION_HF_FLOOR_DB]; float absorption = Math::db2linear(Math::lerp(hf_attenuation_floor, 0, Math::pow(attenuation, hf_attenuation_exp))); // source emission cone /* only for 3D float emission_deg=source->params[SOURCE_PARAM_EMISSION_CONE_DEGREES]; float emission_attdb=source->params[SOURCE_PARAM_EMISSION_CONE_ATTENUATION_DB]; absorption*=_get_attenuation(source_rel_vector.dot(Vector2(0,0,-1)),emission_deg,emission_attdb); */ Vector2 vpanning = rel_vector.normalized(); if (distance < listener->params[LISTENER_PARAM_PAN_RANGE]) vpanning *= distance / listener->params[LISTENER_PARAM_PAN_RANGE]; //listener stuff { // head cone /* only for 3D float reception_deg=listener->params[LISTENER_PARAM_RECEPTION_CONE_DEGREES]; float reception_attdb=listener->params[LISTENER_PARAM_RECEPTION_CONE_ATTENUATION_DB]; absorption*=_get_attenuation(vpanning.dot(Vector2(0,0,-1)),reception_deg,reception_attdb); */ // scale attenuation *= Math::db2linear(listener->params[LISTENER_PARAM_VOLUME_SCALE_DB]); pscale *= Math::db2linear(listener->params[LISTENER_PARAM_PITCH_SCALE]); } //add values volume_attenuation += weight * attenuation; // plus other stuff i guess air_absorption += weight * absorption; air_absorption_hf_cutoff += weight * hf_attenuation_cutoff; panning += vpanning * weight; pitch_scale += pscale * weight; } RoomReverb reverb_room = ROOM_REVERB_HALL; float reverb_send = 0; /* APPLY ROOM SETTINGS */ { pitch_scale *= room->params[ROOM_PARAM_PITCH_SCALE]; volume_attenuation *= Math::db2linear(room->params[ROOM_PARAM_VOLUME_SCALE_DB]); reverb_room = room->reverb; reverb_send = Math::lerp(1.0, volume_attenuation, room->params[ROOM_PARAM_ATTENUATION_REVERB_SCALE]) * room->params[ROOM_PARAM_REVERB_SEND]; } /* UPDATE VOICE & STREAM */ if (voice == VOICE_IS_STREAM) { //update voice!! source->stream_data.panning = panning; source->stream_data.volume = volume_attenuation * Math::db2linear(source->params[SOURCE_PARAM_VOLUME_DB]); source->stream_data.reverb = reverb_room; source->stream_data.reverb_send = reverb_send; source->stream_data.filter_gain = air_absorption; source->stream_data.filter_cutoff = air_absorption_hf_cutoff; if (!source->stream) //stream is gone bye bye to_disable.push_back(ActiveVoice(source, voice)); // oh well.. } else if (voice >= 0) { //update stream!! Source::Voice &v = source->voices[voice]; if (v.restart) AudioServer::get_singleton()->voice_play(v.voice_rid, v.sample_rid); float volume_scale = Math::db2linear(v.volume_scale) * Math::db2linear(source->params[SOURCE_PARAM_VOLUME_DB]); float volume = volume_attenuation * volume_scale; reverb_send *= volume_scale; int mix_rate = v.sample_mix_rate * v.pitch_scale * pitch_scale * source->params[SOURCE_PARAM_PITCH_SCALE]; if (mix_rate <= 0) { ERR_PRINT("Invalid mix rate for voice (0) check for invalid pitch_scale param."); to_disable.push_back(ActiveVoice(source, voice)); // oh well.. continue; //invalid mix rate, disabling } if (v.restart || v.last_volume != volume) AudioServer::get_singleton()->voice_set_volume(v.voice_rid, volume); if (v.restart || v.last_mix_rate != mix_rate) AudioServer::get_singleton()->voice_set_mix_rate(v.voice_rid, mix_rate); if (v.restart || v.last_filter_gain != air_absorption || v.last_filter_cutoff != air_absorption_hf_cutoff) AudioServer::get_singleton()->voice_set_filter(v.voice_rid, AudioServer::FILTER_HIGH_SHELF, air_absorption_hf_cutoff, 1.0, air_absorption); if (v.restart || v.last_panning != panning) { AudioServer::get_singleton()->voice_set_pan(v.voice_rid, -panning.x, panning.y, 0); } if (v.restart || v.last_reverb_room != reverb_room || v.last_reverb_send != reverb_send) AudioServer::get_singleton()->voice_set_reverb(v.voice_rid, AudioServer::ReverbRoomType(reverb_room), reverb_send); v.last_volume = volume; v.last_mix_rate = mix_rate; v.last_filter_gain = air_absorption; v.last_filter_cutoff = air_absorption_hf_cutoff; v.last_panning = panning; v.last_reverb_room = reverb_room; v.last_reverb_send = reverb_send; v.restart = false; v.active = true; if (!AudioServer::get_singleton()->voice_is_active(v.voice_rid)) to_disable.push_back(ActiveVoice(source, voice)); // oh well.. } } while (to_disable.size()) { ActiveVoice av = to_disable.front()->get(); av.source->voices[av.voice].active = false; av.source->voices[av.voice].restart = false; active_voices.erase(av); to_disable.pop_front(); } } void SpatialSound2DServerSW::finish() { AudioServer::get_singleton()->free(internal_audio_stream_rid); memdelete(internal_audio_stream); _clean_up_owner(&source_owner, "Source"); _clean_up_owner(&listener_owner, "Listener"); _clean_up_owner(&room_owner, "Room"); _clean_up_owner(&space_owner, "Space"); memdelete_arr(internal_buffer); } SpatialSound2DServerSW::SpatialSound2DServerSW() { }