/*************************************************************************/ /* space_2d_sw.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "space_2d_sw.h" #include "collision_solver_2d_sw.h" #include "physics_2d_server_sw.h" bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2& p_from, const Vector2& p_to,RayResult &r_result,const Set& p_exclude,uint32_t p_user_mask) { ERR_FAIL_COND_V(space->locked,false); Vector2 begin,end; Vector2 normal; begin=p_from; end=p_to; normal=(end-begin).normalized(); int amount = space->broadphase->cull_segment(begin,end,space->intersection_query_results,Space2DSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results); //todo, create another array tha references results, compute AABBs and check closest point to ray origin, sort, and stop evaluating results when beyond first collision bool collided=false; Vector2 res_point,res_normal; int res_shape; const CollisionObject2DSW *res_obj; real_t min_d=1e10; for(int i=0;iintersection_query_results[i]->get_type()==CollisionObject2DSW::TYPE_AREA) continue; //ignore area if (p_exclude.has( space->intersection_query_results[i]->get_self())) continue; const CollisionObject2DSW *col_obj=space->intersection_query_results[i]; int shape_idx=space->intersection_query_subindex_results[i]; Matrix32 inv_xform = col_obj->get_shape_inv_transform(shape_idx) * col_obj->get_inv_transform(); Vector2 local_from = inv_xform.xform(begin); Vector2 local_to = inv_xform.xform(end); /*local_from = col_obj->get_inv_transform().xform(begin); local_from = col_obj->get_shape_inv_transform(shape_idx).xform(local_from); local_to = col_obj->get_inv_transform().xform(end); local_to = col_obj->get_shape_inv_transform(shape_idx).xform(local_to);*/ const Shape2DSW *shape = col_obj->get_shape(shape_idx); Vector2 shape_point,shape_normal; if (shape->intersect_segment(local_from,local_to,shape_point,shape_normal)) { //print_line("inters sgment!"); Matrix32 xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx); shape_point=xform.xform(shape_point); real_t ld = normal.dot(shape_point); if (ldget_instance_id(); if (r_result.collider_id!=0) r_result.collider=ObjectDB::get_instance(r_result.collider_id); r_result.normal=res_normal; r_result.position=res_point; r_result.rid=res_obj->get_self(); r_result.shape=res_shape; return true; } int Physics2DDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion,ShapeResult *r_results,int p_result_max,const Set& p_exclude,uint32_t p_user_mask) { if (p_result_max<=0) return 0; Shape2DSW *shape = static_cast(Physics2DServer::get_singleton())->shape_owner.get(p_shape); ERR_FAIL_COND_V(!shape,0); Rect2 aabb = p_xform.xform(shape->get_aabb()); int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,Space2DSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results); bool collided=false; int cc=0; for(int i=0;i=p_result_max) break; if (space->intersection_query_results[i]->get_type()==CollisionObject2DSW::TYPE_AREA) continue; //ignore area if (p_exclude.has( space->intersection_query_results[i]->get_self())) continue; const CollisionObject2DSW *col_obj=space->intersection_query_results[i]; int shape_idx=space->intersection_query_subindex_results[i]; if (!CollisionSolver2DSW::solve(shape,p_xform,p_motion,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),Vector2(),NULL,NULL,NULL)) continue; r_results[cc].collider_id=col_obj->get_instance_id(); if (r_results[cc].collider_id!=0) r_results[cc].collider=ObjectDB::get_instance(r_results[cc].collider_id); r_results[cc].rid=col_obj->get_self(); r_results[cc].shape=shape_idx; cc++; } return cc; } struct MotionCallbackRayCastData { Vector2 best_contact; Vector2 best_normal; float best_len; Matrix32 b_xform_inv; Matrix32 b_xform; Vector2 motion; Shape2DSW * shape_B; }; static void _motion_cbk_result(const Vector2& p_point_A,const Vector2& p_point_B,void *p_userdata) { MotionCallbackRayCastData *rd=(MotionCallbackRayCastData*)p_userdata; Vector2 contact_normal = (p_point_B-p_point_A).normalized(); Vector2 from=p_point_A-(rd->motion*1.01); Vector2 p,n; if (contact_normal.dot(rd->motion.normalized())motion; //avoid precission issues bool res = rd->shape_B->intersect_segment(rd->b_xform_inv.xform(from),rd->b_xform_inv.xform(to),p,n); if (!res) { print_line("lolwut failed"); return; } p = rd->b_xform.xform(p); n = rd->b_xform_inv.basis_xform_inv(n).normalized(); } float len = p.distance_to(from); if (lenbest_len) { rd->best_contact=p; rd->best_normal=n; rd->best_len=len; } } bool Physics2DDirectSpaceStateSW::cast_motion(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion, MotionCastCollision &r_result, const Set& p_exclude,uint32_t p_user_mask) { Shape2DSW *shape = static_cast(Physics2DServer::get_singleton())->shape_owner.get(p_shape); ERR_FAIL_COND_V(!shape,0); Rect2 aabb = p_xform.xform(shape->get_aabb()); aabb=aabb.merge(Rect2(aabb.pos+p_motion,aabb.size)); //motion int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,Space2DSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results); bool collided=false; r_result.travel=1; MotionCallbackRayCastData best_normal; best_normal.best_len=1e20; for(int i=0;iintersection_query_results[i]->get_type()==CollisionObject2DSW::TYPE_AREA) continue; //ignore area if (p_exclude.has( space->intersection_query_results[i]->get_self())) continue; //ignore excluded const CollisionObject2DSW *col_obj=space->intersection_query_results[i]; int shape_idx=space->intersection_query_subindex_results[i]; Matrix32 col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx); //test initial overlap, does it collide if going all the way? if (!CollisionSolver2DSW::solve(shape,p_xform,p_motion,col_obj->get_shape(shape_idx),col_obj_xform,Vector2() ,NULL,NULL,NULL)) { continue; } //test initial overlap if (CollisionSolver2DSW::solve(shape,p_xform,Vector2(),col_obj->get_shape(shape_idx),col_obj_xform,Vector2() ,NULL,NULL,NULL)) { r_result.collider_id=col_obj->get_instance_id(); r_result.collider=r_result.collider_id!=0 ? ObjectDB::get_instance(col_obj->get_instance_id()) : NULL; r_result.shape=shape_idx; r_result.rid=col_obj->get_self(); r_result.travel=0; r_result.point=Vector2(); r_result.normal=Vector2(); return true; } #if 0 Vector2 mnormal=p_motion.normalized(); Matrix32 col_shape_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx); ShapeSW *col_shape = col_obj->get_shape(shape_idx); real_t min,max; col_shape->project_rangev(mnormal,col_shape_xform,min,max); real_t width = max-min; int a; Vector2 s[2]; col_shape->get_supports(col_shape_xform.basis_xform(mnormal).normalized(),s,a); Vector2 from = col_shape_xform.xform(s[0]); Vector2 to = from + p_motion; Matrix32 from_inv = col_shape_xform.affine_inverse(); Vector2 local_from = from_inv.xform(from-mnormal*width*0.1); //start from a little inside the bounding box Vector2 local_to = from_inv.xform(to); Vector2 rpos,rnorm; if (!col_shape->intersect_segment(local_from,local_to,rpos,rnorm)) return false; //ray hit something Vector2 hitpos = p_xform_B.xform(rpos); #endif //just do kinematic solving float low=0; float hi=1; Vector2 mnormal=p_motion.normalized(); for(int i=0;i<8;i++) { //steps should be customizable.. Matrix32 xfa = p_xform; float ofs = (low+hi)*0.5; Vector2 sep=mnormal; //important optimization for this to work fast enough bool collided = CollisionSolver2DSW::solve(shape,p_xform,p_motion*ofs,col_obj->get_shape(shape_idx),col_obj_xform,Vector2(),NULL,NULL,&sep); if (collided) { hi=ofs; } else { low=ofs; } } best_normal.shape_B=col_obj->get_shape(shape_idx); best_normal.motion=p_motion*hi; best_normal.b_xform=col_obj_xform; best_normal.b_xform_inv=col_obj_xform.affine_inverse(); bool sc = CollisionSolver2DSW::solve(shape,p_xform,p_motion*hi,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),Vector2() ,_motion_cbk_result,&best_normal); print_line("CLD: "+itos(sc)); if (collided && low>=r_result.travel) continue; collided=true; r_result.travel=low; r_result.collider_id=col_obj->get_instance_id(); r_result.collider=r_result.collider_id!=0 ? ObjectDB::get_instance(col_obj->get_instance_id()) : NULL; r_result.shape=shape_idx; r_result.rid=col_obj->get_self(); } if (collided) { ERR_FAIL_COND_V(best_normal.best_normal==Vector2(),false); r_result.normal=best_normal.best_normal; r_result.point=best_normal.best_contact; } return collided; } Physics2DDirectSpaceStateSW::Physics2DDirectSpaceStateSW() { space=NULL; } //////////////////////////////////////////////////////////////////////////////////////////////////////////// void* Space2DSW::_broadphase_pair(CollisionObject2DSW *A,int p_subindex_A,CollisionObject2DSW *B,int p_subindex_B,void *p_self) { CollisionObject2DSW::Type type_A=A->get_type(); CollisionObject2DSW::Type type_B=B->get_type(); if (type_A>type_B) { SWAP(A,B); SWAP(p_subindex_A,p_subindex_B); SWAP(type_A,type_B); } Space2DSW *self = (Space2DSW*)p_self; if (type_A==CollisionObject2DSW::TYPE_AREA) { ERR_FAIL_COND_V(type_B!=CollisionObject2DSW::TYPE_BODY,NULL); Area2DSW *area=static_cast(A); Body2DSW *body=static_cast(B); AreaPair2DSW *area_pair = memnew(AreaPair2DSW(body,p_subindex_B,area,p_subindex_A) ); return area_pair; } else { BodyPair2DSW *b = memnew( BodyPair2DSW((Body2DSW*)A,p_subindex_A,(Body2DSW*)B,p_subindex_B) ); return b; } return NULL; } void Space2DSW::_broadphase_unpair(CollisionObject2DSW *A,int p_subindex_A,CollisionObject2DSW *B,int p_subindex_B,void *p_data,void *p_self) { Space2DSW *self = (Space2DSW*)p_self; Constraint2DSW *c = (Constraint2DSW*)p_data; memdelete(c); } const SelfList::List& Space2DSW::get_active_body_list() const { return active_list; } void Space2DSW::body_add_to_active_list(SelfList* p_body) { active_list.add(p_body); } void Space2DSW::body_remove_from_active_list(SelfList* p_body) { active_list.remove(p_body); } void Space2DSW::body_add_to_inertia_update_list(SelfList* p_body) { inertia_update_list.add(p_body); } void Space2DSW::body_remove_from_inertia_update_list(SelfList* p_body) { inertia_update_list.remove(p_body); } BroadPhase2DSW *Space2DSW::get_broadphase() { return broadphase; } void Space2DSW::add_object(CollisionObject2DSW *p_object) { ERR_FAIL_COND( objects.has(p_object) ); objects.insert(p_object); } void Space2DSW::remove_object(CollisionObject2DSW *p_object) { ERR_FAIL_COND( !objects.has(p_object) ); objects.erase(p_object); } const Set &Space2DSW::get_objects() const { return objects; } void Space2DSW::body_add_to_state_query_list(SelfList* p_body) { state_query_list.add(p_body); } void Space2DSW::body_remove_from_state_query_list(SelfList* p_body) { state_query_list.remove(p_body); } void Space2DSW::area_add_to_monitor_query_list(SelfList* p_area) { monitor_query_list.add(p_area); } void Space2DSW::area_remove_from_monitor_query_list(SelfList* p_area) { monitor_query_list.remove(p_area); } void Space2DSW::area_add_to_moved_list(SelfList* p_area) { area_moved_list.add(p_area); } void Space2DSW::area_remove_from_moved_list(SelfList* p_area) { area_moved_list.remove(p_area); } const SelfList::List& Space2DSW::get_moved_area_list() const { return area_moved_list; } void Space2DSW::call_queries() { while(state_query_list.first()) { Body2DSW * b = state_query_list.first()->self(); b->call_queries(); state_query_list.remove(state_query_list.first()); } while(monitor_query_list.first()) { Area2DSW * a = monitor_query_list.first()->self(); a->call_queries(); monitor_query_list.remove(monitor_query_list.first()); } } void Space2DSW::setup() { while(inertia_update_list.first()) { inertia_update_list.first()->self()->update_inertias(); inertia_update_list.remove(inertia_update_list.first()); } } void Space2DSW::update() { broadphase->update(); } void Space2DSW::set_param(Physics2DServer::SpaceParameter p_param, real_t p_value) { switch(p_param) { case Physics2DServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: contact_recycle_radius=p_value; break; case Physics2DServer::SPACE_PARAM_CONTACT_MAX_SEPARATION: contact_max_separation=p_value; break; case Physics2DServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: contact_max_allowed_penetration=p_value; break; case Physics2DServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD: body_linear_velocity_sleep_treshold=p_value; break; case Physics2DServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD: body_angular_velocity_sleep_treshold=p_value; break; case Physics2DServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: body_time_to_sleep=p_value; break; case Physics2DServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: body_angular_velocity_damp_ratio=p_value; break; case Physics2DServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: constraint_bias=p_value; break; } } real_t Space2DSW::get_param(Physics2DServer::SpaceParameter p_param) const { switch(p_param) { case Physics2DServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: return contact_recycle_radius; case Physics2DServer::SPACE_PARAM_CONTACT_MAX_SEPARATION: return contact_max_separation; case Physics2DServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: return contact_max_allowed_penetration; case Physics2DServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD: return body_linear_velocity_sleep_treshold; case Physics2DServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD: return body_angular_velocity_sleep_treshold; case Physics2DServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: return body_time_to_sleep; case Physics2DServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: return body_angular_velocity_damp_ratio; case Physics2DServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: return constraint_bias; } return 0; } void Space2DSW::lock() { locked=true; } void Space2DSW::unlock() { locked=false; } bool Space2DSW::is_locked() const { return locked; } Physics2DDirectSpaceStateSW *Space2DSW::get_direct_state() { return direct_access; } Space2DSW::Space2DSW() { locked=false; contact_recycle_radius=0.01; contact_max_separation=0.05; contact_max_allowed_penetration= 0.01; constraint_bias = 0.01; body_linear_velocity_sleep_treshold=0.01; body_angular_velocity_sleep_treshold=(8.0 / 180.0 * Math_PI); body_time_to_sleep=0.5; body_angular_velocity_damp_ratio=15; broadphase = BroadPhase2DSW::create_func(); broadphase->set_pair_callback(_broadphase_pair,this); broadphase->set_unpair_callback(_broadphase_unpair,this); area=NULL; direct_access = memnew( Physics2DDirectSpaceStateSW ); direct_access->space=this; } Space2DSW::~Space2DSW() { memdelete(broadphase); memdelete( direct_access ); }