<?xml version="1.0" encoding="UTF-8" ?> <class name="ShaderMaterial" inherits="Material" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> A material that uses a custom [Shader] program. </brief_description> <description> A material that uses a custom [Shader] program to render either items to screen or process particles. You can create multiple materials for the same shader but configure different values for the uniforms defined in the shader. </description> <tutorials> <link title="Shaders documentation index">$DOCS_URL/tutorials/shaders/index.html</link> </tutorials> <methods> <method name="get_shader_parameter" qualifiers="const"> <return type="Variant" /> <param index="0" name="param" type="StringName" /> <description> Returns the current value set for this material of a uniform in the shader. </description> </method> <method name="set_shader_parameter"> <return type="void" /> <param index="0" name="param" type="StringName" /> <param index="1" name="value" type="Variant" /> <description> Changes the value set for this material of a uniform in the shader. [b]Note:[/b] [param param] must match the name of the uniform in the code exactly. </description> </method> </methods> <members> <member name="shader" type="Shader" setter="set_shader" getter="get_shader"> The [Shader] program used to render this material. </member> </members> </class>