/**************************************************************************/ /* audio_stream_player_2d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "audio_stream_player_2d.h" #include "audio_stream_player_2d.compat.inc" #include "core/config/project_settings.h" #include "scene/2d/audio_listener_2d.h" #include "scene/2d/physics/area_2d.h" #include "scene/audio/audio_stream_player_internal.h" #include "scene/main/viewport.h" #include "scene/resources/world_2d.h" #include "servers/audio/audio_stream.h" #include "servers/audio_server.h" void AudioStreamPlayer2D::_notification(int p_what) { internal->notification(p_what); switch (p_what) { case NOTIFICATION_ENTER_TREE: { AudioServer::get_singleton()->add_listener_changed_callback(_listener_changed_cb, this); } break; case NOTIFICATION_EXIT_TREE: { AudioServer::get_singleton()->remove_listener_changed_callback(_listener_changed_cb, this); } break; case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { // Update anything related to position first, if possible of course. if (setplay.get() > 0 || (internal->active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count()) || force_update_panning) { force_update_panning = false; _update_panning(); } if (setplayback.is_valid() && setplay.get() >= 0) { internal->active.set(); AudioServer::get_singleton()->start_playback_stream(setplayback, _get_actual_bus(), volume_vector, setplay.get(), internal->pitch_scale); setplayback.unref(); setplay.set(-1); } if (!internal->stream_playbacks.is_empty() && internal->active.is_set()) { internal->process(); } internal->ensure_playback_limit(); } break; } } // Interacts with PhysicsServer2D, so can only be called during _physics_process. StringName AudioStreamPlayer2D::_get_actual_bus() { Vector2 global_pos = get_global_position(); //check if any area is diverting sound into a bus Ref world_2d = get_world_2d(); ERR_FAIL_COND_V(world_2d.is_null(), SceneStringName(Master)); PhysicsDirectSpaceState2D *space_state = PhysicsServer2D::get_singleton()->space_get_direct_state(world_2d->get_space()); ERR_FAIL_NULL_V(space_state, SceneStringName(Master)); PhysicsDirectSpaceState2D::ShapeResult sr[MAX_INTERSECT_AREAS]; PhysicsDirectSpaceState2D::PointParameters point_params; point_params.position = global_pos; point_params.collision_mask = area_mask; point_params.collide_with_bodies = false; point_params.collide_with_areas = true; int areas = space_state->intersect_point(point_params, sr, MAX_INTERSECT_AREAS); for (int i = 0; i < areas; i++) { Area2D *area2d = Object::cast_to(sr[i].collider); if (!area2d) { continue; } if (!area2d->is_overriding_audio_bus()) { continue; } return area2d->get_audio_bus_name(); } return internal->bus; } // Interacts with PhysicsServer2D, so can only be called during _physics_process void AudioStreamPlayer2D::_update_panning() { if (!internal->active.is_set() || internal->stream.is_null()) { return; } Ref world_2d = get_world_2d(); ERR_FAIL_COND(world_2d.is_null()); Vector2 global_pos = get_global_position(); HashSet viewports = world_2d->get_viewports(); volume_vector.resize(4); volume_vector.write[0] = AudioFrame(0, 0); volume_vector.write[1] = AudioFrame(0, 0); volume_vector.write[2] = AudioFrame(0, 0); volume_vector.write[3] = AudioFrame(0, 0); for (Viewport *vp : viewports) { if (!vp->is_audio_listener_2d()) { continue; } //compute matrix to convert to screen Vector2 screen_size = vp->get_visible_rect().size; Vector2 listener_in_global; Vector2 relative_to_listener; //screen in global is used for attenuation AudioListener2D *listener = vp->get_audio_listener_2d(); Transform2D full_canvas_transform = vp->get_global_canvas_transform() * vp->get_canvas_transform(); if (listener) { listener_in_global = listener->get_global_position(); relative_to_listener = (global_pos - listener_in_global).rotated(-listener->get_global_rotation()); relative_to_listener *= full_canvas_transform.get_scale(); // Default listener scales with canvas size, do the same here. } else { listener_in_global = full_canvas_transform.affine_inverse().xform(screen_size * 0.5); relative_to_listener = full_canvas_transform.xform(global_pos) - screen_size * 0.5; } float dist = global_pos.distance_to(listener_in_global); // Distance to listener, or screen if none. if (dist > max_distance) { continue; // Can't hear this sound in this viewport. } float multiplier = Math::pow(1.0f - dist / max_distance, attenuation); multiplier *= Math::db_to_linear(internal->volume_db); // Also apply player volume! float pan = relative_to_listener.x / screen_size.x; // Don't let the panning effect extend (too far) beyond the screen. pan = CLAMP(pan, -1, 1); // Bake in a constant factor here to allow the project setting defaults for 2d and 3d to be normalized to 1.0. pan *= panning_strength * cached_global_panning_strength * 0.5f; pan = CLAMP(pan + 0.5, 0.0, 1.0); float l = 1.0 - pan; float r = pan; const AudioFrame &prev_sample = volume_vector[0]; AudioFrame new_sample = AudioFrame(l, r) * multiplier; volume_vector.write[0] = AudioFrame(MAX(prev_sample[0], new_sample[0]), MAX(prev_sample[1], new_sample[1])); } for (const Ref &playback : internal->stream_playbacks) { AudioServer::get_singleton()->set_playback_bus_exclusive(playback, _get_actual_bus(), volume_vector); } for (Ref &playback : internal->stream_playbacks) { AudioServer::get_singleton()->set_playback_pitch_scale(playback, internal->pitch_scale); } last_mix_count = AudioServer::get_singleton()->get_mix_count(); } void AudioStreamPlayer2D::set_stream(Ref p_stream) { internal->set_stream(p_stream); } Ref AudioStreamPlayer2D::get_stream() const { return internal->stream; } void AudioStreamPlayer2D::set_volume_db(float p_volume) { ERR_FAIL_COND_MSG(Math::is_nan(p_volume), "Volume can't be set to NaN."); internal->volume_db = p_volume; } float AudioStreamPlayer2D::get_volume_db() const { return internal->volume_db; } void AudioStreamPlayer2D::set_pitch_scale(float p_pitch_scale) { internal->set_pitch_scale(p_pitch_scale); } float AudioStreamPlayer2D::get_pitch_scale() const { return internal->pitch_scale; } void AudioStreamPlayer2D::play(float p_from_pos) { Ref stream_playback = internal->play_basic(); if (stream_playback.is_null()) { return; } setplayback = stream_playback; setplay.set(p_from_pos); } void AudioStreamPlayer2D::seek(float p_seconds) { internal->seek(p_seconds); } void AudioStreamPlayer2D::stop() { setplay.set(-1); internal->stop(); } bool AudioStreamPlayer2D::is_playing() const { if (setplay.get() >= 0) { return true; // play() has been called this frame, but no playback exists just yet. } return internal->is_playing(); } float AudioStreamPlayer2D::get_playback_position() { return internal->get_playback_position(); } void AudioStreamPlayer2D::set_bus(const StringName &p_bus) { internal->bus = p_bus; // This will be pushed to the audio server during the next physics timestep, which is fast enough. } StringName AudioStreamPlayer2D::get_bus() const { return internal->get_bus(); } void AudioStreamPlayer2D::set_autoplay(bool p_enable) { internal->autoplay = p_enable; } bool AudioStreamPlayer2D::is_autoplay_enabled() const { return internal->autoplay; } void AudioStreamPlayer2D::_set_playing(bool p_enable) { internal->set_playing(p_enable); } bool AudioStreamPlayer2D::_is_active() const { return internal->is_active(); } void AudioStreamPlayer2D::_validate_property(PropertyInfo &p_property) const { internal->validate_property(p_property); } void AudioStreamPlayer2D::set_max_distance(float p_pixels) { ERR_FAIL_COND(p_pixels <= 0.0); max_distance = p_pixels; } float AudioStreamPlayer2D::get_max_distance() const { return max_distance; } void AudioStreamPlayer2D::set_attenuation(float p_curve) { attenuation = p_curve; } float AudioStreamPlayer2D::get_attenuation() const { return attenuation; } void AudioStreamPlayer2D::set_area_mask(uint32_t p_mask) { area_mask = p_mask; } uint32_t AudioStreamPlayer2D::get_area_mask() const { return area_mask; } void AudioStreamPlayer2D::set_stream_paused(bool p_pause) { internal->set_stream_paused(p_pause); } bool AudioStreamPlayer2D::get_stream_paused() const { return internal->get_stream_paused(); } bool AudioStreamPlayer2D::has_stream_playback() { return internal->has_stream_playback(); } Ref AudioStreamPlayer2D::get_stream_playback() { return internal->get_stream_playback(); } void AudioStreamPlayer2D::set_max_polyphony(int p_max_polyphony) { internal->set_max_polyphony(p_max_polyphony); } int AudioStreamPlayer2D::get_max_polyphony() const { return internal->max_polyphony; } void AudioStreamPlayer2D::set_panning_strength(float p_panning_strength) { ERR_FAIL_COND_MSG(p_panning_strength < 0, "Panning strength must be a positive number."); panning_strength = p_panning_strength; } float AudioStreamPlayer2D::get_panning_strength() const { return panning_strength; } bool AudioStreamPlayer2D::_set(const StringName &p_name, const Variant &p_value) { return internal->set(p_name, p_value); } bool AudioStreamPlayer2D::_get(const StringName &p_name, Variant &r_ret) const { return internal->get(p_name, r_ret); } void AudioStreamPlayer2D::_get_property_list(List *p_list) const { internal->get_property_list(p_list); } void AudioStreamPlayer2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer2D::set_stream); ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer2D::get_stream); ClassDB::bind_method(D_METHOD("set_volume_db", "volume_db"), &AudioStreamPlayer2D::set_volume_db); ClassDB::bind_method(D_METHOD("get_volume_db"), &AudioStreamPlayer2D::get_volume_db); ClassDB::bind_method(D_METHOD("set_pitch_scale", "pitch_scale"), &AudioStreamPlayer2D::set_pitch_scale); ClassDB::bind_method(D_METHOD("get_pitch_scale"), &AudioStreamPlayer2D::get_pitch_scale); ClassDB::bind_method(D_METHOD("play", "from_position"), &AudioStreamPlayer2D::play, DEFVAL(0.0)); ClassDB::bind_method(D_METHOD("seek", "to_position"), &AudioStreamPlayer2D::seek); ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayer2D::stop); ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayer2D::is_playing); ClassDB::bind_method(D_METHOD("get_playback_position"), &AudioStreamPlayer2D::get_playback_position); ClassDB::bind_method(D_METHOD("set_bus", "bus"), &AudioStreamPlayer2D::set_bus); ClassDB::bind_method(D_METHOD("get_bus"), &AudioStreamPlayer2D::get_bus); ClassDB::bind_method(D_METHOD("set_autoplay", "enable"), &AudioStreamPlayer2D::set_autoplay); ClassDB::bind_method(D_METHOD("is_autoplay_enabled"), &AudioStreamPlayer2D::is_autoplay_enabled); ClassDB::bind_method(D_METHOD("_set_playing", "enable"), &AudioStreamPlayer2D::_set_playing); ClassDB::bind_method(D_METHOD("_is_active"), &AudioStreamPlayer2D::_is_active); ClassDB::bind_method(D_METHOD("set_max_distance", "pixels"), &AudioStreamPlayer2D::set_max_distance); ClassDB::bind_method(D_METHOD("get_max_distance"), &AudioStreamPlayer2D::get_max_distance); ClassDB::bind_method(D_METHOD("set_attenuation", "curve"), &AudioStreamPlayer2D::set_attenuation); ClassDB::bind_method(D_METHOD("get_attenuation"), &AudioStreamPlayer2D::get_attenuation); ClassDB::bind_method(D_METHOD("set_area_mask", "mask"), &AudioStreamPlayer2D::set_area_mask); ClassDB::bind_method(D_METHOD("get_area_mask"), &AudioStreamPlayer2D::get_area_mask); ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer2D::set_stream_paused); ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer2D::get_stream_paused); ClassDB::bind_method(D_METHOD("set_max_polyphony", "max_polyphony"), &AudioStreamPlayer2D::set_max_polyphony); ClassDB::bind_method(D_METHOD("get_max_polyphony"), &AudioStreamPlayer2D::get_max_polyphony); ClassDB::bind_method(D_METHOD("set_panning_strength", "panning_strength"), &AudioStreamPlayer2D::set_panning_strength); ClassDB::bind_method(D_METHOD("get_panning_strength"), &AudioStreamPlayer2D::get_panning_strength); ClassDB::bind_method(D_METHOD("has_stream_playback"), &AudioStreamPlayer2D::has_stream_playback); ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer2D::get_stream_playback); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_db", PROPERTY_HINT_RANGE, "-80,24,suffix:dB"), "set_volume_db", "get_volume_db"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,4,0.01,or_greater"), "set_pitch_scale", "get_pitch_scale"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "1,4096,1,or_greater,exp,suffix:px"), "set_max_distance", "get_max_distance"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_attenuation", "get_attenuation"); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_polyphony", PROPERTY_HINT_NONE, ""), "set_max_polyphony", "get_max_polyphony"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "panning_strength", PROPERTY_HINT_RANGE, "0,3,0.01,or_greater"), "set_panning_strength", "get_panning_strength"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus"); ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask"); ADD_SIGNAL(MethodInfo("finished")); } AudioStreamPlayer2D::AudioStreamPlayer2D() { internal = memnew(AudioStreamPlayerInternal(this, callable_mp(this, &AudioStreamPlayer2D::play), true)); cached_global_panning_strength = GLOBAL_GET("audio/general/2d_panning_strength"); set_hide_clip_children(true); } AudioStreamPlayer2D::~AudioStreamPlayer2D() { memdelete(internal); }