/**************************************************************************/ /* remote_debugger.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef REMOTE_DEBUGGER_H #define REMOTE_DEBUGGER_H #include "core/debugger/debugger_marshalls.h" #include "core/debugger/engine_debugger.h" #include "core/debugger/remote_debugger_peer.h" #include "core/object/class_db.h" #include "core/string/string_name.h" #include "core/string/ustring.h" #include "core/variant/array.h" class RemoteDebugger : public EngineDebugger { public: enum MessageType { MESSAGE_TYPE_LOG, MESSAGE_TYPE_ERROR, MESSAGE_TYPE_LOG_RICH, }; private: typedef DebuggerMarshalls::OutputError ErrorMessage; class PerformanceProfiler; Ref<PerformanceProfiler> performance_profiler; Ref<RemoteDebuggerPeer> peer; struct OutputString { String message; MessageType type; }; List<OutputString> output_strings; List<ErrorMessage> errors; int n_messages_dropped = 0; int max_errors_per_second = 0; int max_chars_per_second = 0; int max_warnings_per_second = 0; int n_errors_dropped = 0; int n_warnings_dropped = 0; int char_count = 0; int err_count = 0; int warn_count = 0; int last_reset = 0; bool reload_all_scripts = false; // Make handlers and send_message thread safe. Mutex mutex; bool flushing = false; Thread::ID flush_thread = 0; PrintHandlerList phl; static void _print_handler(void *p_this, const String &p_string, bool p_error, bool p_rich); ErrorHandlerList eh; static void _err_handler(void *p_this, const char *p_func, const char *p_file, int p_line, const char *p_err, const char *p_descr, bool p_editor_notify, ErrorHandlerType p_type); ErrorMessage _create_overflow_error(const String &p_what, const String &p_descr); Error _put_msg(String p_message, Array p_data); bool is_peer_connected() { return peer->is_peer_connected(); } void flush_output(); void _send_stack_vars(List<String> &p_names, List<Variant> &p_vals, int p_type); Error _profiler_capture(const String &p_cmd, const Array &p_data, bool &r_captured); Error _core_capture(const String &p_cmd, const Array &p_data, bool &r_captured); template <typename T> void _bind_profiler(const String &p_name, T *p_prof); Error _try_capture(const String &p_name, const Array &p_data, bool &r_captured); public: // Overrides void poll_events(bool p_is_idle); void send_message(const String &p_message, const Array &p_args); void send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, bool p_editor_notify, ErrorHandlerType p_type); void debug(bool p_can_continue = true, bool p_is_error_breakpoint = false); explicit RemoteDebugger(Ref<RemoteDebuggerPeer> p_peer); ~RemoteDebugger(); }; #endif // REMOTE_DEBUGGER_H