using System; using System.Collections.Generic; using System.IO; using System.Reflection; using System.Runtime.Loader; namespace GodotPlugins { public class PluginLoadContext : AssemblyLoadContext { private readonly AssemblyDependencyResolver _resolver; private readonly ICollection _sharedAssemblies; private readonly AssemblyLoadContext _mainLoadContext; public string? AssemblyLoadedPath { get; private set; } public PluginLoadContext(string pluginPath, ICollection sharedAssemblies, AssemblyLoadContext mainLoadContext, bool isCollectible) : base(isCollectible) { _resolver = new AssemblyDependencyResolver(pluginPath); _sharedAssemblies = sharedAssemblies; _mainLoadContext = mainLoadContext; if (string.IsNullOrEmpty(AppContext.BaseDirectory)) { // See https://github.com/dotnet/runtime/blob/v6.0.0/src/libraries/System.Private.CoreLib/src/System/AppContext.AnyOS.cs#L17-L35 // but Assembly.Location is unavailable, because we load assemblies from memory. string? baseDirectory = Path.GetDirectoryName(pluginPath); if (baseDirectory != null) { if (!Path.EndsInDirectorySeparator(baseDirectory)) baseDirectory += Path.PathSeparator; // This SetData call effectively sets AppContext.BaseDirectory // See https://github.com/dotnet/runtime/blob/v6.0.0/src/libraries/System.Private.CoreLib/src/System/AppContext.cs#L21-L25 AppDomain.CurrentDomain.SetData("APP_CONTEXT_BASE_DIRECTORY", baseDirectory); } else { // TODO: How to log from GodotPlugins? (delegate pointer?) Console.Error.WriteLine("Failed to set AppContext.BaseDirectory. Dynamic loading of libraries may fail."); } } } protected override Assembly? Load(AssemblyName assemblyName) { if (assemblyName.Name == null) return null; if (_sharedAssemblies.Contains(assemblyName.Name)) return _mainLoadContext.LoadFromAssemblyName(assemblyName); string? assemblyPath = _resolver.ResolveAssemblyToPath(assemblyName); if (assemblyPath != null) { AssemblyLoadedPath = assemblyPath; // Load in memory to prevent locking the file using var assemblyFile = File.Open(assemblyPath, FileMode.Open, FileAccess.Read, FileShare.Read); string pdbPath = Path.ChangeExtension(assemblyPath, ".pdb"); if (File.Exists(pdbPath)) { using var pdbFile = File.Open(pdbPath, FileMode.Open, FileAccess.Read, FileShare.Read); return LoadFromStream(assemblyFile, pdbFile); } return LoadFromStream(assemblyFile); } return null; } protected override IntPtr LoadUnmanagedDll(string unmanagedDllName) { string? libraryPath = _resolver.ResolveUnmanagedDllToPath(unmanagedDllName); if (libraryPath != null) return LoadUnmanagedDllFromPath(libraryPath); return IntPtr.Zero; } } }