/**************************************************************************/ /* merge_group_editor_plugin.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef MERGE_GROUP_EDITOR_PLUGIN_H #define MERGE_GROUP_EDITOR_PLUGIN_H #include "editor/editor_node.h" #include "editor/editor_plugin.h" #include "scene/3d/merge_group.h" #include "scene/resources/material.h" class MergeGroupEditorPlugin; class MergeGroupEditorBakeDialog : public ConfirmationDialog { GDCLASS(MergeGroupEditorBakeDialog, ConfirmationDialog); MergeGroupEditorPlugin *_owner_plugin = nullptr; CheckBox *_single_scene = nullptr; SpinBox *_subscene_polycount_threshold = nullptr; CheckBox *_shadow_proxy = nullptr; CheckBox *_convert_csgs = nullptr; CheckBox *_convert_gridmaps = nullptr; CheckBox *_combine_surfaces = nullptr; CheckBox *_clean_meshes = nullptr; SpinBox *_group_size = nullptr; SpinBox *_splits_horz = nullptr; SpinBox *_splits_vert = nullptr; SpinBox *_min_split_poly_count = nullptr; void _bake_confirm(); void _add_bake_checkbox(Node *p_parent, CheckBox **pp_checkbox, const String &p_text, const String &p_tooltip, bool p_default = false); void _add_bake_spinbox(VBoxContainer *p_parent, SpinBox **pp_spinbox, const String &p_text, const String &p_tooltip, int32_t p_min, int32_t p_max, int32_t p_step, int32_t p_default); protected: static void _bind_methods(); public: void fill_merge_group_params(MergeGroup &r_merge_group); MergeGroupEditorBakeDialog(MergeGroupEditorPlugin *p_owner); }; class MergeGroupEditorPlugin : public EditorPlugin { GDCLASS(MergeGroupEditorPlugin, EditorPlugin); MergeGroup *_merge_group; ToolButton *button_bake; EditorFileDialog *file_dialog; EditorNode *editor; MergeGroupEditorBakeDialog *bake_dialog; struct Params { bool single_scene = false; int subscene_polycount_threshold = 1024; } _params; static EditorProgress *tmp_progress; static EditorProgress *tmp_subprogress; static bool bake_func_step(float p_progress, const String &p_description, void *, bool p_force_refresh); static bool bake_func_substep(float p_progress, const String &p_description, void *, bool p_force_refresh); static void bake_func_end(uint32_t p_time_started); void _bake(); void _bake_select_file(const String &p_file); void _duplicate_branch(Node *p_branch, Node *p_new_parent); bool _save_scene(Node *p_branch, String p_filename); void _remove_queue_deleted_nodes_recursive(Node *p_node); void _push_mesh_data_to_gpu_recursive(Node *p_node); Spatial *_convert_merge_group_to_spatial(MergeGroup *p_merge_group); bool _find_visual_instances_recursive(Node *p_node); void _save_mesh_subscenes_recursive(Node *p_root, Node *p_node, String p_base_filename, int &r_subscene_count); bool _save_subscene(Node *p_root, Node *p_branch, String p_base_filename, int &r_subscene_count); bool _replace_with_branch_scene(const String &p_file, Node *p_base); uint32_t _get_mesh_poly_count(const MeshInstance &p_mi) const; protected: static void _bind_methods(); public: virtual String get_name() const { return "MergeGroup"; } bool has_main_screen() const { return false; } virtual void edit(Object *p_object); virtual bool handles(Object *p_object) const; virtual void make_visible(bool p_visible); void dialog_pressed_bake(bool p_single_scene, int p_subscene_polycount_threshold); MergeGroupEditorPlugin(EditorNode *p_node); ~MergeGroupEditorPlugin(); }; #endif // MERGE_GROUP_EDITOR_PLUGIN_H