/* Copyright (C) 2004-2013 MBSim Development Team Code was converted for the Bullet Continuous Collision Detection and Physics Library This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ //The original version is here //https://code.google.com/p/mbsim-env/source/browse/trunk/kernel/mbsim/numerics/linear_complementarity_problem/lemke_algorithm.cc //This file is re-distributed under the ZLib license, with permission of the original author //Math library was replaced from fmatvec to a the file src/LinearMath/btMatrixX.h //STL/std::vector replaced by btAlignedObjectArray #include "btLemkeAlgorithm.h" #undef BT_DEBUG_OSTREAM #ifdef BT_DEBUG_OSTREAM using namespace std; #endif //BT_DEBUG_OSTREAM btScalar btMachEps() { static bool calculated = false; static btScalar machEps = btScalar(1.); if (!calculated) { do { machEps /= btScalar(2.0); // If next epsilon yields 1, then break, because current // epsilon is the machine epsilon. } while ((btScalar)(1.0 + (machEps / btScalar(2.0))) != btScalar(1.0)); // printf( "\nCalculated Machine epsilon: %G\n", machEps ); calculated = true; } return machEps; } btScalar btEpsRoot() { static btScalar epsroot = 0.; static bool alreadyCalculated = false; if (!alreadyCalculated) { epsroot = btSqrt(btMachEps()); alreadyCalculated = true; } return epsroot; } btVectorXu btLemkeAlgorithm::solve(unsigned int maxloops /* = 0*/) { steps = 0; int dim = m_q.size(); #ifdef BT_DEBUG_OSTREAM if (DEBUGLEVEL >= 1) { cout << "Dimension = " << dim << endl; } #endif //BT_DEBUG_OSTREAM btVectorXu solutionVector(2 * dim); solutionVector.setZero(); //, INIT, 0.); btMatrixXu ident(dim, dim); ident.setIdentity(); #ifdef BT_DEBUG_OSTREAM cout << m_M << std::endl; #endif btMatrixXu mNeg = m_M.negative(); btMatrixXu A(dim, 2 * dim + 2); // A.setSubMatrix(0, 0, dim - 1, dim - 1, ident); A.setSubMatrix(0, dim, dim - 1, 2 * dim - 1, mNeg); A.setSubMatrix(0, 2 * dim, dim - 1, 2 * dim, -1.f); A.setSubMatrix(0, 2 * dim + 1, dim - 1, 2 * dim + 1, m_q); #ifdef BT_DEBUG_OSTREAM cout << A << std::endl; #endif //BT_DEBUG_OSTREAM // btVectorXu q_; // q_ >> A(0, 2 * dim + 1, dim - 1, 2 * dim + 1); btAlignedObjectArray basis; //At first, all w-values are in the basis for (int i = 0; i < dim; i++) basis.push_back(i); int pivotRowIndex = -1; btScalar minValue = 1e30f; bool greaterZero = true; for (int i = 0; i < dim; i++) { btScalar v = A(i, 2 * dim + 1); if (v < minValue) { minValue = v; pivotRowIndex = i; } if (v < 0) greaterZero = false; } // int pivotRowIndex = q_.minIndex();//minIndex(q_); // first row is that with lowest q-value int z0Row = pivotRowIndex; // remember the col of z0 for ending algorithm afterwards int pivotColIndex = 2 * dim; // first col is that of z0 #ifdef BT_DEBUG_OSTREAM if (DEBUGLEVEL >= 3) { // cout << "A: " << A << endl; cout << "pivotRowIndex " << pivotRowIndex << endl; cout << "pivotColIndex " << pivotColIndex << endl; cout << "Basis: "; for (int i = 0; i < basis.size(); i++) cout << basis[i] << " "; cout << endl; } #endif //BT_DEBUG_OSTREAM if (!greaterZero) { if (maxloops == 0) { maxloops = 100; // maxloops = UINT_MAX; //TODO: not a really nice way, problem is: maxloops should be 2^dim (=1<= 3) { // cout << "A: " << A << endl; cout << "pivotRowIndex " << pivotRowIndex << endl; cout << "pivotColIndex " << pivotColIndex << endl; cout << "Basis: "; for (int i = 0; i < basis.size(); i++) cout << basis[i] << " "; cout << endl; } #endif //BT_DEBUG_OSTREAM int pivotColIndexOld = pivotColIndex; /*find new column index */ if (basis[pivotRowIndex] < dim) //if a w-value left the basis get in the correspondent z-value pivotColIndex = basis[pivotRowIndex] + dim; else //else do it the other way round and get in the corresponding w-value pivotColIndex = basis[pivotRowIndex] - dim; /*the column becomes part of the basis*/ basis[pivotRowIndex] = pivotColIndexOld; bool isRayTermination = false; pivotRowIndex = findLexicographicMinimum(A, pivotColIndex, z0Row, isRayTermination); if (isRayTermination) { break; // ray termination } if (z0Row == pivotRowIndex) { //if z0 leaves the basis the solution is found --> one last elimination step is necessary GaussJordanEliminationStep(A, pivotRowIndex, pivotColIndex, basis); basis[pivotRowIndex] = pivotColIndex; //update basis break; } } #ifdef BT_DEBUG_OSTREAM if (DEBUGLEVEL >= 1) { cout << "Number of loops: " << steps << endl; cout << "Number of maximal loops: " << maxloops << endl; } #endif //BT_DEBUG_OSTREAM if (!validBasis(basis)) { info = -1; #ifdef BT_DEBUG_OSTREAM if (DEBUGLEVEL >= 1) cerr << "Lemke-Algorithm ended with Ray-Termination (no valid solution)." << endl; #endif //BT_DEBUG_OSTREAM return solutionVector; } } #ifdef BT_DEBUG_OSTREAM if (DEBUGLEVEL >= 2) { // cout << "A: " << A << endl; cout << "pivotRowIndex " << pivotRowIndex << endl; cout << "pivotColIndex " << pivotColIndex << endl; } #endif //BT_DEBUG_OSTREAM for (int i = 0; i < basis.size(); i++) { solutionVector[basis[i]] = A(i, 2 * dim + 1); //q_[i]; } info = 0; return solutionVector; } int btLemkeAlgorithm::findLexicographicMinimum(const btMatrixXu& A, const int& pivotColIndex, const int& z0Row, bool& isRayTermination) { isRayTermination = false; btAlignedObjectArray activeRows; bool firstRow = true; btScalar currentMin = 0.0; int dim = A.rows(); for (int row = 0; row < dim; row++) { const btScalar denom = A(row, pivotColIndex); if (denom > btMachEps()) { const btScalar q = A(row, dim + dim + 1) / denom; if (firstRow) { currentMin = q; activeRows.push_back(row); firstRow = false; } else if (fabs(currentMin - q) < btMachEps()) { activeRows.push_back(row); } else if (currentMin > q) { currentMin = q; activeRows.clear(); activeRows.push_back(row); } } } if (activeRows.size() == 0) { isRayTermination = true; return 0; } else if (activeRows.size() == 1) { return activeRows[0]; } // if there are multiple rows, check if they contain the row for z_0. for (int i = 0; i < activeRows.size(); i++) { if (activeRows[i] == z0Row) { return z0Row; } } // look through the columns of the inverse of the basic matrix from left to right until the tie is broken. for (int col = 0; col < dim ; col++) { btAlignedObjectArray activeRowsCopy(activeRows); activeRows.clear(); firstRow = true; for (int i = 0; i ratio) { currentMin = ratio; activeRows.clear(); activeRows.push_back(row); } } if (activeRows.size() == 1) { return activeRows[0]; } } // must not reach here. isRayTermination = true; return 0; } void btLemkeAlgorithm::GaussJordanEliminationStep(btMatrixXu& A, int pivotRowIndex, int pivotColumnIndex, const btAlignedObjectArray& basis) { btScalar a = -1 / A(pivotRowIndex, pivotColumnIndex); #ifdef BT_DEBUG_OSTREAM cout << A << std::endl; #endif for (int i = 0; i < A.rows(); i++) { if (i != pivotRowIndex) { for (int j = 0; j < A.cols(); j++) { if (j != pivotColumnIndex) { btScalar v = A(i, j); v += A(pivotRowIndex, j) * A(i, pivotColumnIndex) * a; A.setElem(i, j, v); } } } } #ifdef BT_DEBUG_OSTREAM cout << A << std::endl; #endif //BT_DEBUG_OSTREAM for (int i = 0; i < A.cols(); i++) { A.mulElem(pivotRowIndex, i, -a); } #ifdef BT_DEBUG_OSTREAM cout << A << std::endl; #endif //#ifdef BT_DEBUG_OSTREAM for (int i = 0; i < A.rows(); i++) { if (i != pivotRowIndex) { A.setElem(i, pivotColumnIndex, 0); } } #ifdef BT_DEBUG_OSTREAM cout << A << std::endl; #endif //#ifdef BT_DEBUG_OSTREAM } bool btLemkeAlgorithm::greaterZero(const btVectorXu& vector) { bool isGreater = true; for (int i = 0; i < vector.size(); i++) { if (vector[i] < 0) { isGreater = false; break; } } return isGreater; } bool btLemkeAlgorithm::validBasis(const btAlignedObjectArray& basis) { bool isValid = true; for (int i = 0; i < basis.size(); i++) { if (basis[i] >= basis.size() * 2) { //then z0 is in the base isValid = false; break; } } return isValid; }