/*************************************************************************/ /* broad_phase_basic.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "broad_phase_3d_basic.h" #include "core/list.h" #include "core/print_string.h" BroadPhase3DSW::ID BroadPhase3DBasic::create(CollisionObject3DSW *p_object, int p_subindex) { ERR_FAIL_COND_V(p_object == NULL, 0); current++; Element e; e.owner = p_object; e._static = false; e.subindex = p_subindex; element_map[current] = e; return current; } void BroadPhase3DBasic::move(ID p_id, const AABB &p_aabb) { Map::Element *E = element_map.find(p_id); ERR_FAIL_COND(!E); E->get().aabb = p_aabb; } void BroadPhase3DBasic::set_static(ID p_id, bool p_static) { Map::Element *E = element_map.find(p_id); ERR_FAIL_COND(!E); E->get()._static = p_static; } void BroadPhase3DBasic::remove(ID p_id) { Map::Element *E = element_map.find(p_id); ERR_FAIL_COND(!E); List to_erase; //unpair must be done immediately on removal to avoid potential invalid pointers for (Map::Element *F = pair_map.front(); F; F = F->next()) { if (F->key().a == p_id || F->key().b == p_id) { if (unpair_callback) { Element *elem_A = &element_map[F->key().a]; Element *elem_B = &element_map[F->key().b]; unpair_callback(elem_A->owner, elem_A->subindex, elem_B->owner, elem_B->subindex, F->get(), unpair_userdata); } to_erase.push_back(F->key()); } } while (to_erase.size()) { pair_map.erase(to_erase.front()->get()); to_erase.pop_front(); } element_map.erase(E); } CollisionObject3DSW *BroadPhase3DBasic::get_object(ID p_id) const { const Map::Element *E = element_map.find(p_id); ERR_FAIL_COND_V(!E, NULL); return E->get().owner; } bool BroadPhase3DBasic::is_static(ID p_id) const { const Map::Element *E = element_map.find(p_id); ERR_FAIL_COND_V(!E, false); return E->get()._static; } int BroadPhase3DBasic::get_subindex(ID p_id) const { const Map::Element *E = element_map.find(p_id); ERR_FAIL_COND_V(!E, -1); return E->get().subindex; } int BroadPhase3DBasic::cull_point(const Vector3 &p_point, CollisionObject3DSW **p_results, int p_max_results, int *p_result_indices) { int rc = 0; for (Map::Element *E = element_map.front(); E; E = E->next()) { const AABB aabb = E->get().aabb; if (aabb.has_point(p_point)) { p_results[rc] = E->get().owner; p_result_indices[rc] = E->get().subindex; rc++; if (rc >= p_max_results) break; } } return rc; } int BroadPhase3DBasic::cull_segment(const Vector3 &p_from, const Vector3 &p_to, CollisionObject3DSW **p_results, int p_max_results, int *p_result_indices) { int rc = 0; for (Map::Element *E = element_map.front(); E; E = E->next()) { const AABB aabb = E->get().aabb; if (aabb.intersects_segment(p_from, p_to)) { p_results[rc] = E->get().owner; p_result_indices[rc] = E->get().subindex; rc++; if (rc >= p_max_results) break; } } return rc; } int BroadPhase3DBasic::cull_aabb(const AABB &p_aabb, CollisionObject3DSW **p_results, int p_max_results, int *p_result_indices) { int rc = 0; for (Map::Element *E = element_map.front(); E; E = E->next()) { const AABB aabb = E->get().aabb; if (aabb.intersects(p_aabb)) { p_results[rc] = E->get().owner; p_result_indices[rc] = E->get().subindex; rc++; if (rc >= p_max_results) break; } } return rc; } void BroadPhase3DBasic::set_pair_callback(PairCallback p_pair_callback, void *p_userdata) { pair_userdata = p_userdata; pair_callback = p_pair_callback; } void BroadPhase3DBasic::set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata) { unpair_userdata = p_userdata; unpair_callback = p_unpair_callback; } void BroadPhase3DBasic::update() { // recompute pairs for (Map::Element *I = element_map.front(); I; I = I->next()) { for (Map::Element *J = I->next(); J; J = J->next()) { Element *elem_A = &I->get(); Element *elem_B = &J->get(); if (elem_A->owner == elem_B->owner) continue; bool pair_ok = elem_A->aabb.intersects(elem_B->aabb) && (!elem_A->_static || !elem_B->_static); PairKey key(I->key(), J->key()); Map::Element *E = pair_map.find(key); if (!pair_ok && E) { if (unpair_callback) unpair_callback(elem_A->owner, elem_A->subindex, elem_B->owner, elem_B->subindex, E->get(), unpair_userdata); pair_map.erase(key); } if (pair_ok && !E) { void *data = NULL; if (pair_callback) data = pair_callback(elem_A->owner, elem_A->subindex, elem_B->owner, elem_B->subindex, unpair_userdata); pair_map.insert(key, data); } } } } BroadPhase3DSW *BroadPhase3DBasic::_create() { return memnew(BroadPhase3DBasic); } BroadPhase3DBasic::BroadPhase3DBasic() { current = 1; unpair_callback = NULL; unpair_userdata = NULL; pair_callback = NULL; pair_userdata = NULL; }