/*************************************************************************/ /* step_sw.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "step_3d_sw.h" #include "joints_3d_sw.h" #include "core/os/os.h" void Step3DSW::_populate_island(Body3DSW *p_body, Body3DSW **p_island, Constraint3DSW **p_constraint_island) { p_body->set_island_step(_step); p_body->set_island_next(*p_island); *p_island = p_body; for (Map::Element *E = p_body->get_constraint_map().front(); E; E = E->next()) { Constraint3DSW *c = (Constraint3DSW *)E->key(); if (c->get_island_step() == _step) continue; //already processed c->set_island_step(_step); c->set_island_next(*p_constraint_island); *p_constraint_island = c; for (int i = 0; i < c->get_body_count(); i++) { if (i == E->get()) continue; Body3DSW *b = c->get_body_ptr()[i]; if (b->get_island_step() == _step || b->get_mode() == PhysicsServer3D::BODY_MODE_STATIC || b->get_mode() == PhysicsServer3D::BODY_MODE_KINEMATIC) continue; //no go _populate_island(c->get_body_ptr()[i], p_island, p_constraint_island); } } } void Step3DSW::_setup_island(Constraint3DSW *p_island, real_t p_delta) { Constraint3DSW *ci = p_island; while (ci) { ci->setup(p_delta); //todo remove from island if process fails ci = ci->get_island_next(); } } void Step3DSW::_solve_island(Constraint3DSW *p_island, int p_iterations, real_t p_delta) { int at_priority = 1; while (p_island) { for (int i = 0; i < p_iterations; i++) { Constraint3DSW *ci = p_island; while (ci) { ci->solve(p_delta); ci = ci->get_island_next(); } } at_priority++; { Constraint3DSW *ci = p_island; Constraint3DSW *prev = NULL; while (ci) { if (ci->get_priority() < at_priority) { if (prev) { prev->set_island_next(ci->get_island_next()); //remove } else { p_island = ci->get_island_next(); } } else { prev = ci; } ci = ci->get_island_next(); } } } } void Step3DSW::_check_suspend(Body3DSW *p_island, real_t p_delta) { bool can_sleep = true; Body3DSW *b = p_island; while (b) { if (b->get_mode() == PhysicsServer3D::BODY_MODE_STATIC || b->get_mode() == PhysicsServer3D::BODY_MODE_KINEMATIC) { b = b->get_island_next(); continue; //ignore for static } if (!b->sleep_test(p_delta)) can_sleep = false; b = b->get_island_next(); } //put all to sleep or wake up everyoen b = p_island; while (b) { if (b->get_mode() == PhysicsServer3D::BODY_MODE_STATIC || b->get_mode() == PhysicsServer3D::BODY_MODE_KINEMATIC) { b = b->get_island_next(); continue; //ignore for static } bool active = b->is_active(); if (active == can_sleep) b->set_active(!can_sleep); b = b->get_island_next(); } } void Step3DSW::step(Space3DSW *p_space, real_t p_delta, int p_iterations) { p_space->lock(); // can't access space during this p_space->setup(); //update inertias, etc const SelfList::List *body_list = &p_space->get_active_body_list(); /* INTEGRATE FORCES */ uint64_t profile_begtime = OS::get_singleton()->get_ticks_usec(); uint64_t profile_endtime = 0; int active_count = 0; const SelfList *b = body_list->first(); while (b) { b->self()->integrate_forces(p_delta); b = b->next(); active_count++; } p_space->set_active_objects(active_count); { //profile profile_endtime = OS::get_singleton()->get_ticks_usec(); p_space->set_elapsed_time(Space3DSW::ELAPSED_TIME_INTEGRATE_FORCES, profile_endtime - profile_begtime); profile_begtime = profile_endtime; } /* GENERATE CONSTRAINT ISLANDS */ Body3DSW *island_list = NULL; Constraint3DSW *constraint_island_list = NULL; b = body_list->first(); int island_count = 0; while (b) { Body3DSW *body = b->self(); if (body->get_island_step() != _step) { Body3DSW *island = NULL; Constraint3DSW *constraint_island = NULL; _populate_island(body, &island, &constraint_island); island->set_island_list_next(island_list); island_list = island; if (constraint_island) { constraint_island->set_island_list_next(constraint_island_list); constraint_island_list = constraint_island; island_count++; } } b = b->next(); } p_space->set_island_count(island_count); const SelfList::List &aml = p_space->get_moved_area_list(); while (aml.first()) { for (const Set::Element *E = aml.first()->self()->get_constraints().front(); E; E = E->next()) { Constraint3DSW *c = E->get(); if (c->get_island_step() == _step) continue; c->set_island_step(_step); c->set_island_next(NULL); c->set_island_list_next(constraint_island_list); constraint_island_list = c; } p_space->area_remove_from_moved_list((SelfList *)aml.first()); //faster to remove here } { //profile profile_endtime = OS::get_singleton()->get_ticks_usec(); p_space->set_elapsed_time(Space3DSW::ELAPSED_TIME_GENERATE_ISLANDS, profile_endtime - profile_begtime); profile_begtime = profile_endtime; } /* SETUP CONSTRAINT ISLANDS */ { Constraint3DSW *ci = constraint_island_list; while (ci) { _setup_island(ci, p_delta); ci = ci->get_island_list_next(); } } { //profile profile_endtime = OS::get_singleton()->get_ticks_usec(); p_space->set_elapsed_time(Space3DSW::ELAPSED_TIME_SETUP_CONSTRAINTS, profile_endtime - profile_begtime); profile_begtime = profile_endtime; } /* SOLVE CONSTRAINT ISLANDS */ { Constraint3DSW *ci = constraint_island_list; while (ci) { //iterating each island separatedly improves cache efficiency _solve_island(ci, p_iterations, p_delta); ci = ci->get_island_list_next(); } } { //profile profile_endtime = OS::get_singleton()->get_ticks_usec(); p_space->set_elapsed_time(Space3DSW::ELAPSED_TIME_SOLVE_CONSTRAINTS, profile_endtime - profile_begtime); profile_begtime = profile_endtime; } /* INTEGRATE VELOCITIES */ b = body_list->first(); while (b) { const SelfList *n = b->next(); b->self()->integrate_velocities(p_delta); b = n; } /* SLEEP / WAKE UP ISLANDS */ { Body3DSW *bi = island_list; while (bi) { _check_suspend(bi, p_delta); bi = bi->get_island_list_next(); } } { //profile profile_endtime = OS::get_singleton()->get_ticks_usec(); p_space->set_elapsed_time(Space3DSW::ELAPSED_TIME_INTEGRATE_VELOCITIES, profile_endtime - profile_begtime); profile_begtime = profile_endtime; } p_space->update(); p_space->unlock(); _step++; } Step3DSW::Step3DSW() { _step = 1; }