.TH GODOT "6" "February 2018" "godot 3.0.2" "Games" .SH NAME godot \- multi\-platform 2D and 3D game engine with a feature\-rich editor .SH SYNOPSIS .B godot [\fI\,options\/\fR] [path to scene or 'project.godot' file] .SH DESCRIPTION Godot Engine is an advanced, feature\-packed, multi\-platform 2D and 3D game engine. .br It provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel. .SS "General options:" .TP \fB\-h\fR, \fB\-\-help\fR Display this help message. .TP \fB\-\-version\fR Display the version string. .TP \fB\-v\fR, \fB\-\-verbose\fR Use verbose stdout mode. .TP \fB\-\-quiet\fR Quiet mode, silences stdout messages. Errors are still displayed. .SS "Run options:" .TP \fB\-e\fR, \fB\-\-editor\fR Start the editor instead of running the scene. .TP \fB\-p\fR, \fB\-\-project\-manager\fR Start the project manager, even if a project is auto\-detected. .TP \fB\-q\fR, \fB\-\-quit\fR Quit after the first iteration. .TP \fB\-l\fR, \fB\-\-language\fR Use a specific locale ( being a two\-letter code). .TP \fB\-\-path\fR Path to a project ( must contain a 'project.godot' file). .TP \fB\-u\fR, \fB\-\-upwards\fR Scan folders upwards for project.godot file. .TP \fB\-\-main\-pack\fR Path to a pack (.pck) file to load. .TP \fB\-\-render\-thread\fR Render thread mode ('unsafe', 'safe', 'separate'). .TP \fB\-\-remote\-fs\fR
Remote filesystem ([:] address). .TP \fB\-\-remote\-fs\-password\fR Password for remote filesystem. .TP \fB\-\-audio\-driver\fR Audio driver ('PulseAudio', 'ALSA'). .TP \fB\-\-video\-driver\fR Video driver ('GLES3'). .SS "Display options:" .TP \fB\-f\fR, \fB\-\-fullscreen\fR Request fullscreen mode. .TP \fB\-m\fR, \fB\-\-maximized\fR Request a maximized window. .TP \fB\-w\fR, \fB\-\-windowed\fR Request windowed mode. .TP \fB\-\-resolution\fR x Request window resolution. .TP \fB\-\-position\fR , Request window position. .TP \fB\-\-low\-dpi\fR Force low\-DPI mode (macOS and Windows only). .TP \fB\-\-no\-window\fR Disable window creation (Windows only). Useful together with \fB\-\-script\fR. .SS "Debug options:" .TP \fB\-d\fR, \fB\-\-debug\fR Debug (local stdout debugger). .TP \fB\-b\fR, \fB\-\-breakpoints\fR Breakpoint list as source::line comma\-separated pairs, no spaces (use %20 instead). .TP \fB\-\-profiling\fR Enable profiling in the script debugger. .TP \fB\-\-remote\-debug\fR
Remote debug (: address). .TP \fB\-\-debug\-collisions\fR Show collisions shapes when running the scene. .TP \fB\-\-debug\-navigation\fR Show navigation polygons when running the scene. .TP \fB\-\-frame\-delay\fR Simulate high CPU load (delay each frame by milliseconds). .TP \fB\-\-time\-scale\fR Force time scale (higher values are faster, 1.0 is normal speed). .TP \fB\-\-disable\-render\-loop\fR Disable render loop so rendering only occurs when called explicitly from script. .TP \fB\-\-disable\-crash\-handler\fR Disable crash handler when supported by the platform code. .TP \fB\-\-fixed\-fps\fR Force a fixed number of frames per second. This setting disables real\-time synchronization. .SS "Standalone tools:" .TP \fB\-s\fR, \fB\-\-script\fR