#!/usr/bin/env python

Import('env')

env_png = env.Clone()

# Thirdparty source files
if (env['builtin_libpng'] != 'no'):
    thirdparty_dir = "#thirdparty/libpng/"
    thirdparty_sources = [
        "png.c",
        "pngerror.c",
        "pngget.c",
        "pngmem.c",
        "pngpread.c",
        "pngread.c",
        "pngrio.c",
        "pngrtran.c",
        "pngrutil.c",
        "pngset.c",
        "pngtrans.c",
        "pngwio.c",
        "pngwrite.c",
        "pngwtran.c",
        "pngwutil.c",
    ]
    thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]

    env_png.add_source_files(env.drivers_sources, thirdparty_sources)
    env_png.Append(CPPPATH=[thirdparty_dir])

    # Currently .ASM filter_neon.S does not compile on NT.
    import os
    if ("neon_enabled" in env and env["neon_enabled"]) and os.name != "nt":
        env_png.Append(CPPFLAGS=["-DPNG_ARM_NEON_OPT=2"])
        env_neon = env_png.Clone()
        if "S_compiler" in env:
            env_neon['CC'] = env['S_compiler']
        neon_sources = []
        neon_sources.append(env_neon.Object(thirdparty_dir + "/arm/arm_init.c"))
        neon_sources.append(env_neon.Object(thirdparty_dir + "/arm/filter_neon_intrinsics.c"))
        neon_sources.append(env_neon.Object(thirdparty_dir + "/arm/filter_neon.S"))
        env.drivers_sources += neon_sources
    else:
        env_png.Append(CPPFLAGS=["-DPNG_ARM_NEON_OPT=0"])

# Godot source files
env_png.add_source_files(env.drivers_sources, "*.cpp")

Export('env')