/**************************************************************************/ /* editor_properties_vector.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef EDITOR_PROPERTIES_VECTOR_H #define EDITOR_PROPERTIES_VECTOR_H #include "editor/editor_inspector.h" class EditorSpinSlider; class TextureButton; class EditorPropertyVectorN : public EditorProperty { GDCLASS(EditorPropertyVectorN, EditorProperty); static const String COMPONENT_LABELS[4]; int component_count = 0; Variant::Type vector_type; Vector spin_sliders; TextureButton *linked = nullptr; Vector ratio; bool angle_in_radians = false; void _update_ratio(); void _store_link(bool p_linked); void _value_changed(double p_val, const String &p_name); protected: virtual void _set_read_only(bool p_read_only) override; void _notification(int p_what); public: virtual void update_property() override; void setup(double p_min, double p_max, double p_step = 1.0, bool p_hide_slider = true, bool p_link = false, const String &p_suffix = String(), bool p_angle_in_radians = false); EditorPropertyVectorN(Variant::Type p_type, bool p_force_wide, bool p_horizontal); }; class EditorPropertyVector2 : public EditorPropertyVectorN { GDCLASS(EditorPropertyVector2, EditorPropertyVectorN); public: EditorPropertyVector2(bool p_force_wide = false); }; class EditorPropertyVector2i : public EditorPropertyVectorN { GDCLASS(EditorPropertyVector2i, EditorPropertyVectorN); public: EditorPropertyVector2i(bool p_force_wide = false); }; class EditorPropertyVector3 : public EditorPropertyVectorN { GDCLASS(EditorPropertyVector3, EditorPropertyVectorN); public: EditorPropertyVector3(bool p_force_wide = false); }; class EditorPropertyVector3i : public EditorPropertyVectorN { GDCLASS(EditorPropertyVector3i, EditorPropertyVectorN); public: EditorPropertyVector3i(bool p_force_wide = false); }; class EditorPropertyVector4 : public EditorPropertyVectorN { GDCLASS(EditorPropertyVector4, EditorPropertyVectorN); public: EditorPropertyVector4(bool p_force_wide = false); }; class EditorPropertyVector4i : public EditorPropertyVectorN { GDCLASS(EditorPropertyVector4i, EditorPropertyVectorN); public: EditorPropertyVector4i(bool p_force_wide = false); }; #endif // EDITOR_PROPERTIES_VECTOR_H