<?xml version="1.0" encoding="UTF-8" ?> <class name="Texture2D" inherits="Texture" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Texture for 2D and 3D. </brief_description> <description> A texture works by registering an image in the video hardware, which then can be used in 3D models or 2D [Sprite2D] or GUI [Control]. Textures are often created by loading them from a file. See [method @GDScript.load]. [Texture2D] is a base for other resources. It cannot be used directly. [b]Note:[/b] The maximum texture size is 16384×16384 pixels due to graphics hardware limitations. Larger textures may fail to import. </description> <tutorials> </tutorials> <methods> <method name="_draw" qualifiers="virtual const"> <return type="void" /> <param index="0" name="to_canvas_item" type="RID" /> <param index="1" name="pos" type="Vector2" /> <param index="2" name="modulate" type="Color" /> <param index="3" name="transpose" type="bool" /> <description> Called when the entire [Texture2D] is requested to be drawn over a [CanvasItem], with the top-left offset specified in [param pos]. [param modulate] specifies a multiplier for the colors being drawn, while [param transpose] specifies whether drawing should be performed in column-major order instead of row-major order (resulting in 90-degree clockwise rotation). [b]Note:[/b] This is only used in 2D rendering, not 3D. </description> </method> <method name="_draw_rect" qualifiers="virtual const"> <return type="void" /> <param index="0" name="to_canvas_item" type="RID" /> <param index="1" name="rect" type="Rect2" /> <param index="2" name="tile" type="bool" /> <param index="3" name="modulate" type="Color" /> <param index="4" name="transpose" type="bool" /> <description> Called when the [Texture2D] is requested to be drawn onto [CanvasItem]'s specified [param rect]. [param modulate] specifies a multiplier for the colors being drawn, while [param transpose] specifies whether drawing should be performed in column-major order instead of row-major order (resulting in 90-degree clockwise rotation). [b]Note:[/b] This is only used in 2D rendering, not 3D. </description> </method> <method name="_draw_rect_region" qualifiers="virtual const"> <return type="void" /> <param index="0" name="to_canvas_item" type="RID" /> <param index="1" name="rect" type="Rect2" /> <param index="2" name="src_rect" type="Rect2" /> <param index="3" name="modulate" type="Color" /> <param index="4" name="transpose" type="bool" /> <param index="5" name="clip_uv" type="bool" /> <description> Called when a part of the [Texture2D] specified by [param src_rect]'s coordinates is requested to be drawn onto [CanvasItem]'s specified [param rect]. [param modulate] specifies a multiplier for the colors being drawn, while [param transpose] specifies whether drawing should be performed in column-major order instead of row-major order (resulting in 90-degree clockwise rotation). [b]Note:[/b] This is only used in 2D rendering, not 3D. </description> </method> <method name="_get_height" qualifiers="virtual const"> <return type="int" /> <description> Called when the [Texture2D]'s height is queried. </description> </method> <method name="_get_width" qualifiers="virtual const"> <return type="int" /> <description> Called when the [Texture2D]'s width is queried. </description> </method> <method name="_has_alpha" qualifiers="virtual const"> <return type="bool" /> <description> Called when the presence of an alpha channel in the [Texture2D] is queried. </description> </method> <method name="_is_pixel_opaque" qualifiers="virtual const"> <return type="bool" /> <param index="0" name="x" type="int" /> <param index="1" name="y" type="int" /> <description> Called when a pixel's opaque state in the [Texture2D] is queried at the specified [code](x, y)[/code] position. </description> </method> <method name="create_placeholder" qualifiers="const"> <return type="Resource" /> <description> Creates a placeholder version of this resource ([PlaceholderTexture2D]). </description> </method> <method name="draw" qualifiers="const"> <return type="void" /> <param index="0" name="canvas_item" type="RID" /> <param index="1" name="position" type="Vector2" /> <param index="2" name="modulate" type="Color" default="Color(1, 1, 1, 1)" /> <param index="3" name="transpose" type="bool" default="false" /> <description> Draws the texture using a [CanvasItem] with the [RenderingServer] API at the specified [param position]. </description> </method> <method name="draw_rect" qualifiers="const"> <return type="void" /> <param index="0" name="canvas_item" type="RID" /> <param index="1" name="rect" type="Rect2" /> <param index="2" name="tile" type="bool" /> <param index="3" name="modulate" type="Color" default="Color(1, 1, 1, 1)" /> <param index="4" name="transpose" type="bool" default="false" /> <description> Draws the texture using a [CanvasItem] with the [RenderingServer] API. </description> </method> <method name="draw_rect_region" qualifiers="const"> <return type="void" /> <param index="0" name="canvas_item" type="RID" /> <param index="1" name="rect" type="Rect2" /> <param index="2" name="src_rect" type="Rect2" /> <param index="3" name="modulate" type="Color" default="Color(1, 1, 1, 1)" /> <param index="4" name="transpose" type="bool" default="false" /> <param index="5" name="clip_uv" type="bool" default="true" /> <description> Draws a part of the texture using a [CanvasItem] with the [RenderingServer] API. </description> </method> <method name="get_height" qualifiers="const"> <return type="int" /> <description> Returns the texture height in pixels. </description> </method> <method name="get_image" qualifiers="const"> <return type="Image" /> <description> Returns an [Image] that is a copy of data from this [Texture2D] (a new [Image] is created each time). [Image]s can be accessed and manipulated directly. [b]Note:[/b] This will return [code]null[/code] if this [Texture2D] is invalid. [b]Note:[/b] This will fetch the texture data from the GPU, which might cause performance problems when overused. </description> </method> <method name="get_size" qualifiers="const"> <return type="Vector2" /> <description> Returns the texture size in pixels. </description> </method> <method name="get_width" qualifiers="const"> <return type="int" /> <description> Returns the texture width in pixels. </description> </method> <method name="has_alpha" qualifiers="const"> <return type="bool" /> <description> Returns [code]true[/code] if this [Texture2D] has an alpha channel. </description> </method> </methods> </class>