<?xml version="1.0" encoding="UTF-8" ?> <class name="PhysicsRayQueryParameters2D" inherits="RefCounted" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Parameters to be sent to a 2D ray physics query. </brief_description> <description> This class contains the ray position and other parameters to be used for [method PhysicsDirectSpaceState2D.intersect_ray]. </description> <tutorials> </tutorials> <methods> <method name="create" qualifiers="static"> <return type="PhysicsRayQueryParameters2D" /> <param index="0" name="from" type="Vector2" /> <param index="1" name="to" type="Vector2" /> <param index="2" name="collision_mask" type="int" default="4294967295" /> <param index="3" name="exclude" type="RID[]" default="[]" /> <description> Returns a new, pre-configured [PhysicsRayQueryParameters2D] object. Use it to quickly create query parameters using the most common options. [codeblock] var query = PhysicsRayQueryParameters2D.create(global_position, global_position + Vector2(0, 100)) var collision = get_world_2d().direct_space_state.intersect_ray(query) [/codeblock] </description> </method> </methods> <members> <member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false"> If [code]true[/code], the query will take [Area2D]s into account. </member> <member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled" default="true"> If [code]true[/code], the query will take [PhysicsBody2D]s into account. </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="4294967295"> The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="exclude" type="RID[]" setter="set_exclude" getter="get_exclude" default="[]"> The list of objects or object [RID]s that will be excluded from collisions. </member> <member name="from" type="Vector2" setter="set_from" getter="get_from" default="Vector2(0, 0)"> The starting point of the ray being queried for, in global coordinates. </member> <member name="hit_from_inside" type="bool" setter="set_hit_from_inside" getter="is_hit_from_inside_enabled" default="false"> If [code]true[/code], the query will detect a hit when starting inside shapes. In this case the collision normal will be [code]Vector2(0, 0)[/code]. Does not affect concave polygon shapes. </member> <member name="to" type="Vector2" setter="set_to" getter="get_to" default="Vector2(0, 0)"> The ending point of the ray being queried for, in global coordinates. </member> </members> </class>