/*************************************************************************/ /* portal_pvs_builder.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef PORTAL_PVS_BUILDER_H #define PORTAL_PVS_BUILDER_H #include "core/bitfield_dynamic.h" #include "core/local_vector.h" #include "core/math/plane.h" //#define GODOT_PVS_SUPPORT_SAVE_FILE class PortalRenderer; class PVS; class PVSBuilder { struct Neighbours { LocalVector room_ids; }; public: void calculate_pvs(PortalRenderer &p_portal_renderer, String p_filename, int p_depth_limit); private: #ifdef GODOT_PVS_SUPPORT_SAVE_FILE bool load_pvs(String p_filename); void save_pvs(String p_filename); #endif void find_neighbors(LocalVector &r_neighbors); void logd(int p_depth, String p_string); void log(String p_string); void trace_rooms_recursive(int p_depth, int p_source_room_id, int p_room_id, int p_first_portal_id, bool p_first_portal_outgoing, int p_previous_portal_id, const LocalVector &p_planes, BitFieldDynamic &r_bitfield_rooms, int p_from_external_room_id = -1); void trace_rooms_recursive_simple(int p_depth, int p_source_room_id, int p_room_id, int p_first_portal_id, bool p_first_portal_outgoing, int p_previous_portal_id, const LocalVector &p_planes, BitFieldDynamic &r_bitfield_rooms); void create_secondary_pvs(int p_room_id, const LocalVector &p_neighbors, BitFieldDynamic &r_bitfield_rooms); PortalRenderer *_portal_renderer = nullptr; PVS *_pvs = nullptr; int _depth_limit = 16; Vector3 _trace_start_point; static bool _log_active; }; #endif