/*************************************************************************/ /* ios.mm */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "ios.h" #import "app_delegate.h" #import "view_controller.h" #import #import #include void iOS::_bind_methods() { ClassDB::bind_method(D_METHOD("get_rate_url", "app_id"), &iOS::get_rate_url); ClassDB::bind_method(D_METHOD("supports_haptic_engine"), &iOS::supports_haptic_engine); ClassDB::bind_method(D_METHOD("start_haptic_engine"), &iOS::start_haptic_engine); ClassDB::bind_method(D_METHOD("stop_haptic_engine"), &iOS::stop_haptic_engine); }; bool iOS::supports_haptic_engine() { if (@available(iOS 13, *)) { id capabilities = [CHHapticEngine capabilitiesForHardware]; return capabilities.supportsHaptics; } return false; } CHHapticEngine *iOS::get_haptic_engine_instance() API_AVAILABLE(ios(13)) { if (haptic_engine == NULL) { NSError *error = NULL; haptic_engine = [[CHHapticEngine alloc] initAndReturnError:&error]; if (!error) { [haptic_engine setAutoShutdownEnabled:true]; } else { haptic_engine = NULL; NSLog(@"Could not initialize haptic engine: %@", error); } } return haptic_engine; } void iOS::vibrate_haptic_engine(float p_duration_seconds) API_AVAILABLE(ios(13)) { if (@available(iOS 13, *)) { // We need the @available check every time to make the compiler happy... if (supports_haptic_engine()) { CHHapticEngine *haptic_engine = get_haptic_engine_instance(); if (haptic_engine) { NSDictionary *hapticDict = @{ CHHapticPatternKeyPattern : @[ @{CHHapticPatternKeyEvent : @{ CHHapticPatternKeyEventType : CHHapticEventTypeHapticContinuous, CHHapticPatternKeyTime : @(CHHapticTimeImmediate), CHHapticPatternKeyEventDuration : @(p_duration_seconds) }, }, ], }; NSError *error; CHHapticPattern *pattern = [[CHHapticPattern alloc] initWithDictionary:hapticDict error:&error]; [[haptic_engine createPlayerWithPattern:pattern error:&error] startAtTime:0 error:&error]; NSLog(@"Could not vibrate using haptic engine: %@", error); } return; } } NSLog(@"Haptic engine is not supported in this version of iOS"); } void iOS::start_haptic_engine() { if (@available(iOS 13, *)) { if (supports_haptic_engine()) { CHHapticEngine *haptic_engine = get_haptic_engine_instance(); if (haptic_engine) { [haptic_engine startWithCompletionHandler:^(NSError *returnedError) { if (returnedError) { NSLog(@"Could not start haptic engine: %@", returnedError); } }]; } return; } } NSLog(@"Haptic engine is not supported in this version of iOS"); } void iOS::stop_haptic_engine() { if (@available(iOS 13, *)) { if (supports_haptic_engine()) { CHHapticEngine *haptic_engine = get_haptic_engine_instance(); if (haptic_engine) { [haptic_engine stopWithCompletionHandler:^(NSError *returnedError) { if (returnedError) { NSLog(@"Could not stop haptic engine: %@", returnedError); } }]; } return; } } NSLog(@"Haptic engine is not supported in this version of iOS"); } void iOS::alert(const char *p_alert, const char *p_title) { NSString *title = [NSString stringWithUTF8String:p_title]; NSString *message = [NSString stringWithUTF8String:p_alert]; UIAlertController *alert = [UIAlertController alertControllerWithTitle:title message:message preferredStyle:UIAlertControllerStyleAlert]; UIAlertAction *button = [UIAlertAction actionWithTitle:@"OK" style:UIAlertActionStyleCancel handler:^(id){ }]; [alert addAction:button]; [AppDelegate.viewController presentViewController:alert animated:YES completion:nil]; } String iOS::get_model() const { // [[UIDevice currentDevice] model] only returns "iPad" or "iPhone". size_t size; sysctlbyname("hw.machine", NULL, &size, NULL, 0); char *model = (char *)malloc(size); if (model == NULL) { return ""; } sysctlbyname("hw.machine", model, &size, NULL, 0); NSString *platform = [NSString stringWithCString:model encoding:NSUTF8StringEncoding]; free(model); const char *str = [platform UTF8String]; return String::utf8(str != nullptr ? str : ""); } String iOS::get_rate_url(int p_app_id) const { String app_url_path = "itms-apps://itunes.apple.com/app/idAPP_ID"; String ret = app_url_path.replace("APP_ID", String::num(p_app_id)); printf("returning rate url %ls\n", ret.c_str()); return ret; }; iOS::iOS(){};