/**************************************************************************/ /* display_server_headless.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef DISPLAY_SERVER_HEADLESS_H #define DISPLAY_SERVER_HEADLESS_H #include "servers/display_server.h" #include "servers/rendering/dummy/rasterizer_dummy.h" class DisplayServerHeadless : public DisplayServer { private: friend class DisplayServer; static Vector<String> get_rendering_drivers_func() { Vector<String> drivers; drivers.push_back("dummy"); return drivers; } static DisplayServer *create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error) { r_error = OK; RasterizerDummy::make_current(); return memnew(DisplayServerHeadless()); } public: bool has_feature(Feature p_feature) const override { return false; } String get_name() const override { return "headless"; } int get_screen_count() const override { return 0; } int get_primary_screen() const override { return 0; }; Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const override { return Point2i(); } Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const override { return Size2i(); } Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const override { return Rect2i(); } int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const override { return 96; /* 0 might cause issues */ } float screen_get_scale(int p_screen = SCREEN_OF_MAIN_WINDOW) const override { return 1; } float screen_get_max_scale() const override { return 1; } float screen_get_refresh_rate(int p_screen = SCREEN_OF_MAIN_WINDOW) const override { return SCREEN_REFRESH_RATE_FALLBACK; } Vector<DisplayServer::WindowID> get_window_list() const override { return Vector<DisplayServer::WindowID>(); } WindowID create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i()) override { return 0; } void show_window(WindowID p_id) override {} void delete_sub_window(WindowID p_id) override {} WindowID get_window_at_screen_position(const Point2i &p_position) const override { return 0; } void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID) override {} ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const override { return ObjectID(); } void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override {} void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override {} void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override {} void window_set_input_text_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override {} void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override {} void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID) override {} void window_set_mouse_passthrough(const Vector<Vector2> &p_region, WindowID p_window = MAIN_WINDOW_ID) override {} int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const override { return -1; } void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID) override {} Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const override { return Point2i(); } Point2i window_get_position_with_decorations(WindowID p_window = MAIN_WINDOW_ID) const override { return Point2i(); } void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID) override {} void window_set_transient(WindowID p_window, WindowID p_parent) override {} void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override {} Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const override { return Size2i(); } void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override {} Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const override { return Size2i(); } void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override {} Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const override { return Size2i(); } Size2i window_get_size_with_decorations(WindowID p_window = MAIN_WINDOW_ID) const override { return Size2i(); } void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID) override {} WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const override { return WINDOW_MODE_MINIMIZED; } void window_set_vsync_mode(VSyncMode p_vsync_mode, WindowID p_window = MAIN_WINDOW_ID) override {} VSyncMode window_get_vsync_mode(WindowID p_window) const override { return VSyncMode::VSYNC_ENABLED; } bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const override { return false; } void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID) override {} bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const override { return false; } void window_request_attention(WindowID p_window = MAIN_WINDOW_ID) override {} void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID) override {} bool window_is_focused(WindowID p_window = MAIN_WINDOW_ID) const override { return true; }; bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const override { return false; } bool can_any_window_draw() const override { return false; } void window_set_ime_active(const bool p_active, WindowID p_window = MAIN_WINDOW_ID) override {} void window_set_ime_position(const Point2i &p_pos, WindowID p_window = MAIN_WINDOW_ID) override {} void process_events() override {} void set_icon(const Ref<Image> &p_icon) override {} DisplayServerHeadless() {} ~DisplayServerHeadless() {} }; #endif // DISPLAY_SERVER_HEADLESS_H