# meta-description: Visual shader's node plugin template @tool # Having a class name is required for a custom node. class_name VisualShaderNode_CLASS_ extends _BASE_ func _get_name() -> String: return "_CLASS_" func _get_category() -> String: return "" func _get_description() -> String: return "" func _get_return_icon_type() -> PortType: return PORT_TYPE_SCALAR func _get_input_port_count() -> int: return 0 func _get_input_port_name(port: int) -> String: return "" func _get_input_port_type(port: int) -> PortType: return PORT_TYPE_SCALAR func _get_output_port_count() -> int: return 1 func _get_output_port_name(port: int) -> String: return "result" func _get_output_port_type(port: int) -> PortType: return PORT_TYPE_SCALAR func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String: return output_vars[0] + " = 0.0;"