/**************************************************************************/ /* test_project_settings.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef TEST_PROJECT_SETTINGS_H #define TEST_PROJECT_SETTINGS_H #include "core/config/project_settings.h" #include "core/io/dir_access.h" #include "core/variant/variant.h" #include "tests/test_macros.h" class TestProjectSettingsInternalsAccessor { public: static String &resource_path() { return ProjectSettings::get_singleton()->resource_path; }; }; namespace TestProjectSettings { // TODO: Handle some cases failing on release builds. See: https://github.com/godotengine/godot/pull/88452 #ifdef TOOLS_ENABLED TEST_CASE("[ProjectSettings] Get existing setting") { CHECK(ProjectSettings::get_singleton()->has_setting("application/config/name")); Variant variant = ProjectSettings::get_singleton()->get_setting("application/config/name"); CHECK_EQ(variant.get_type(), Variant::STRING); String name = variant; CHECK_EQ(name, "GDScript Integration Test Suite"); } TEST_CASE("[ProjectSettings] Default value is ignored if setting exists") { CHECK(ProjectSettings::get_singleton()->has_setting("application/config/name")); Variant variant = ProjectSettings::get_singleton()->get_setting("application/config/name", "SomeDefaultValue"); CHECK_EQ(variant.get_type(), Variant::STRING); String name = variant; CHECK_EQ(name, "GDScript Integration Test Suite"); } #endif // TOOLS_ENABLED TEST_CASE("[ProjectSettings] Non existing setting is null") { CHECK_FALSE(ProjectSettings::get_singleton()->has_setting("not_existing_setting")); Variant variant = ProjectSettings::get_singleton()->get_setting("not_existing_setting"); CHECK_EQ(variant.get_type(), Variant::NIL); } TEST_CASE("[ProjectSettings] Non existing setting should return default value") { CHECK_FALSE(ProjectSettings::get_singleton()->has_setting("not_existing_setting")); Variant variant = ProjectSettings::get_singleton()->get_setting("not_existing_setting"); CHECK_EQ(variant.get_type(), Variant::NIL); variant = ProjectSettings::get_singleton()->get_setting("not_existing_setting", "my_nice_default_value"); CHECK_EQ(variant.get_type(), Variant::STRING); String name = variant; CHECK_EQ(name, "my_nice_default_value"); CHECK_FALSE(ProjectSettings::get_singleton()->has_setting("not_existing_setting")); } TEST_CASE("[ProjectSettings] Set value should be returned when retrieved") { CHECK_FALSE(ProjectSettings::get_singleton()->has_setting("my_custom_setting")); Variant variant = ProjectSettings::get_singleton()->get_setting("my_custom_setting"); CHECK_EQ(variant.get_type(), Variant::NIL); ProjectSettings::get_singleton()->set_setting("my_custom_setting", true); CHECK(ProjectSettings::get_singleton()->has_setting("my_custom_setting")); variant = ProjectSettings::get_singleton()->get_setting("my_custom_setting"); CHECK_EQ(variant.get_type(), Variant::BOOL); bool value = variant; CHECK_EQ(true, value); CHECK(ProjectSettings::get_singleton()->has_setting("my_custom_setting")); } TEST_CASE("[ProjectSettings] localize_path") { String old_resource_path = TestProjectSettingsInternalsAccessor::resource_path(); TestProjectSettingsInternalsAccessor::resource_path() = DirAccess::create(DirAccess::ACCESS_FILESYSTEM)->get_current_dir(); String root_path = ProjectSettings::get_singleton()->get_resource_path(); #ifdef WINDOWS_ENABLED String root_path_win = ProjectSettings::get_singleton()->get_resource_path().replace("/", "\\"); #endif CHECK_EQ(ProjectSettings::get_singleton()->localize_path("filename"), "res://filename"); CHECK_EQ(ProjectSettings::get_singleton()->localize_path("path/filename"), "res://path/filename"); CHECK_EQ(ProjectSettings::get_singleton()->localize_path("path/something/../filename"), "res://path/filename"); CHECK_EQ(ProjectSettings::get_singleton()->localize_path("path/./filename"), "res://path/filename"); #ifdef WINDOWS_ENABLED CHECK_EQ(ProjectSettings::get_singleton()->localize_path("path\\filename"), "res://path/filename"); CHECK_EQ(ProjectSettings::get_singleton()->localize_path("path\\something\\..\\filename"), "res://path/filename"); CHECK_EQ(ProjectSettings::get_singleton()->localize_path("path\\.\\filename"), "res://path/filename"); #endif // FIXME?: These checks pass, but that doesn't seems correct CHECK_EQ(ProjectSettings::get_singleton()->localize_path("../filename"), "res://filename"); CHECK_EQ(ProjectSettings::get_singleton()->localize_path("../path/filename"), "res://path/filename"); CHECK_EQ(ProjectSettings::get_singleton()->localize_path("..\\path\\filename"), "res://path/filename"); CHECK_EQ(ProjectSettings::get_singleton()->localize_path("/testroot/filename"), "/testroot/filename"); CHECK_EQ(ProjectSettings::get_singleton()->localize_path("/testroot/path/filename"), "/testroot/path/filename"); CHECK_EQ(ProjectSettings::get_singleton()->localize_path("/testroot/path/something/../filename"), "/testroot/path/filename"); CHECK_EQ(ProjectSettings::get_singleton()->localize_path("/testroot/path/./filename"), "/testroot/path/filename"); #ifdef WINDOWS_ENABLED CHECK_EQ(ProjectSettings::get_singleton()->localize_path("C:/testroot/filename"), "C:/testroot/filename"); CHECK_EQ(ProjectSettings::get_singleton()->localize_path("C:/testroot/path/filename"), "C:/testroot/path/filename"); CHECK_EQ(ProjectSettings::get_singleton()->localize_path("C:/testroot/path/something/../filename"), "C:/testroot/path/filename"); CHECK_EQ(ProjectSettings::get_singleton()->localize_path("C:/testroot/path/./filename"), "C:/testroot/path/filename"); CHECK_EQ(ProjectSettings::get_singleton()->localize_path("C:\\testroot\\filename"), "C:/testroot/filename"); CHECK_EQ(ProjectSettings::get_singleton()->localize_path("C:\\testroot\\path\\filename"), "C:/testroot/path/filename"); CHECK_EQ(ProjectSettings::get_singleton()->localize_path("C:\\testroot\\path\\something\\..\\filename"), "C:/testroot/path/filename"); CHECK_EQ(ProjectSettings::get_singleton()->localize_path("C:\\testroot\\path\\.\\filename"), "C:/testroot/path/filename"); #endif CHECK_EQ(ProjectSettings::get_singleton()->localize_path(root_path + "/filename"), "res://filename"); CHECK_EQ(ProjectSettings::get_singleton()->localize_path(root_path + "/path/filename"), "res://path/filename"); CHECK_EQ(ProjectSettings::get_singleton()->localize_path(root_path + "/path/something/../filename"), "res://path/filename"); CHECK_EQ(ProjectSettings::get_singleton()->localize_path(root_path + "/path/./filename"), "res://path/filename"); #ifdef WINDOWS_ENABLED CHECK_EQ(ProjectSettings::get_singleton()->localize_path(root_path_win + "\\filename"), "res://filename"); CHECK_EQ(ProjectSettings::get_singleton()->localize_path(root_path_win + "\\path\\filename"), "res://path/filename"); CHECK_EQ(ProjectSettings::get_singleton()->localize_path(root_path_win + "\\path\\something\\..\\filename"), "res://path/filename"); CHECK_EQ(ProjectSettings::get_singleton()->localize_path(root_path_win + "\\path\\.\\filename"), "res://path/filename"); #endif TestProjectSettingsInternalsAccessor::resource_path() = old_resource_path; } } // namespace TestProjectSettings #endif // TEST_PROJECT_SETTINGS_H