/**************************************************************************/
/*  zip_reader.h                                                          */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/**************************************************************************/

#ifndef ZIP_READER_H
#define ZIP_READER_H

#include "core/io/file_access.h"
#include "core/object/ref_counted.h"

#include "thirdparty/minizip/unzip.h"

class ZIPReader : public RefCounted {
	GDCLASS(ZIPReader, RefCounted)

	Ref<FileAccess> fa;
	unzFile uzf;

protected:
	static void _bind_methods();

public:
	Error open(String p_path);
	Error close();

	PackedStringArray get_files();
	PackedByteArray read_file(String p_path, bool p_case_sensitive);

	ZIPReader();
	~ZIPReader();
};

#endif // ZIP_READER_H