/*************************************************************************/
/* test_xml_parser.h */
/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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#ifndef TEST_XML_PARSER_H
#define TEST_XML_PARSER_H
#include "core/io/xml_parser.h"
#include "tests/test_macros.h"
namespace TestXMLParser {
TEST_CASE("[XMLParser] End-to-end") {
String source = "\
\
Text<AB>\
";
Vector buff = source.to_utf8_buffer();
XMLParser parser;
parser.open_buffer(buff);
// gets parsed as NODE_UNKNOWN
CHECK(parser.read() == OK);
CHECK(parser.get_node_type() == XMLParser::NodeType::NODE_UNKNOWN);
CHECK(parser.read() == OK);
CHECK(parser.get_node_type() == XMLParser::NodeType::NODE_ELEMENT);
CHECK(parser.get_node_name() == "top");
CHECK(parser.has_attribute("attr"));
CHECK(parser.get_attribute_value("attr") == "attr value");
CHECK(parser.read() == OK);
CHECK(parser.get_node_type() == XMLParser::NodeType::NODE_TEXT);
CHECK(parser.get_node_data().lstrip(" \t") == "Text");
CHECK(parser.read() == OK);
CHECK(parser.get_node_type() == XMLParser::NodeType::NODE_ELEMENT_END);
CHECK(parser.get_node_name() == "top");
parser.close();
}
} // namespace TestXMLParser
#endif // TEST_XML_PARSER_H