<?xml version="1.0" encoding="UTF-8" ?> <class name="PhysicsTestMotionResult3D" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Describes the motion and collision result from [method PhysicsServer3D.body_test_motion]. </brief_description> <description> Describes the motion and collision result from [method PhysicsServer3D.body_test_motion]. </description> <tutorials> </tutorials> <methods> <method name="get_collider" qualifiers="const"> <return type="Object" /> <param index="0" name="collision_index" type="int" default="0" /> <description> Returns the colliding body's attached [Object] given a collision index (the deepest collision by default), if a collision occurred. </description> </method> <method name="get_collider_id" qualifiers="const"> <return type="int" /> <param index="0" name="collision_index" type="int" default="0" /> <description> Returns the unique instance ID of the colliding body's attached [Object] given a collision index (the deepest collision by default), if a collision occurred. See [method Object.get_instance_id]. </description> </method> <method name="get_collider_rid" qualifiers="const"> <return type="RID" /> <param index="0" name="collision_index" type="int" default="0" /> <description> Returns the colliding body's [RID] used by the [PhysicsServer3D] given a collision index (the deepest collision by default), if a collision occurred. </description> </method> <method name="get_collider_shape" qualifiers="const"> <return type="int" /> <param index="0" name="collision_index" type="int" default="0" /> <description> Returns the colliding body's shape index given a collision index (the deepest collision by default), if a collision occurred. See [CollisionObject3D]. </description> </method> <method name="get_collider_velocity" qualifiers="const"> <return type="Vector3" /> <param index="0" name="collision_index" type="int" default="0" /> <description> Returns the colliding body's velocity given a collision index (the deepest collision by default), if a collision occurred. </description> </method> <method name="get_collision_count" qualifiers="const"> <return type="int" /> <description> Returns the number of detected collisions. </description> </method> <method name="get_collision_depth" qualifiers="const"> <return type="float" /> <param index="0" name="collision_index" type="int" default="0" /> <description> Returns the length of overlap along the collision normal given a collision index (the deepest collision by default), if a collision occurred. </description> </method> <method name="get_collision_local_shape" qualifiers="const"> <return type="int" /> <param index="0" name="collision_index" type="int" default="0" /> <description> Returns the moving object's colliding shape given a collision index (the deepest collision by default), if a collision occurred. </description> </method> <method name="get_collision_normal" qualifiers="const"> <return type="Vector3" /> <param index="0" name="collision_index" type="int" default="0" /> <description> Returns the colliding body's shape's normal at the point of collision given a collision index (the deepest collision by default), if a collision occurred. </description> </method> <method name="get_collision_point" qualifiers="const"> <return type="Vector3" /> <param index="0" name="collision_index" type="int" default="0" /> <description> Returns the point of collision in global coordinates given a collision index (the deepest collision by default), if a collision occurred. </description> </method> <method name="get_collision_safe_fraction" qualifiers="const"> <return type="float" /> <description> Returns the maximum fraction of the motion that can occur without a collision, between [code]0[/code] and [code]1[/code]. </description> </method> <method name="get_collision_unsafe_fraction" qualifiers="const"> <return type="float" /> <description> Returns the minimum fraction of the motion needed to collide, if a collision occurred, between [code]0[/code] and [code]1[/code]. </description> </method> <method name="get_remainder" qualifiers="const"> <return type="Vector3" /> <description> Returns the moving object's remaining movement vector. </description> </method> <method name="get_travel" qualifiers="const"> <return type="Vector3" /> <description> Returns the moving object's travel before collision. </description> </method> </methods> </class>