/**************************************************************************/
/*  history_dock.h                                                        */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/**************************************************************************/

#ifndef HISTORY_DOCK_H
#define HISTORY_DOCK_H

#include "scene/gui/box_container.h"

class CheckBox;
class ItemList;
class EditorUndoRedoManager;

class HistoryDock : public VBoxContainer {
	GDCLASS(HistoryDock, VBoxContainer);

	EditorUndoRedoManager *ur_manager;
	ItemList *action_list = nullptr;

	CheckBox *current_scene_checkbox = nullptr;
	CheckBox *global_history_checkbox = nullptr;

	bool need_refresh = true;
	int current_version = 0;

	void on_history_changed();
	void refresh_history();
	void on_version_changed();
	void refresh_version();

protected:
	void _notification(int p_notification);

public:
	void seek_history(int p_index);

	HistoryDock();
};

#endif // HISTORY_DOCK_H