/**************************************************************************/ /* gradient_editor_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "gradient_editor_plugin.h" #include "canvas_item_editor_plugin.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" #include "editor/editor_settings.h" #include "editor/editor_undo_redo_manager.h" #include "node_3d_editor_plugin.h" void GradientReverseButton::_notification(int p_what) { switch (p_what) { case NOTIFICATION_DRAW: { Ref<Texture2D> icon = get_theme_icon(SNAME("ReverseGradient"), SNAME("EditorIcons")); if (is_pressed()) { draw_texture_rect(icon, Rect2(margin, margin, icon->get_width(), icon->get_height()), false, get_theme_color(SNAME("icon_pressed_color"), SNAME("Button"))); } else { draw_texture_rect(icon, Rect2(margin, margin, icon->get_width(), icon->get_height())); } } break; } } Size2 GradientReverseButton::get_minimum_size() const { return (get_theme_icon(SNAME("ReverseGradient"), SNAME("EditorIcons"))->get_size() + Size2(margin * 2, margin * 2)); } /////////////////////// bool EditorInspectorPluginGradient::can_handle(Object *p_object) { return Object::cast_to<Gradient>(p_object) != nullptr; } void EditorInspectorPluginGradient::parse_begin(Object *p_object) { Gradient *gradient = Object::cast_to<Gradient>(p_object); Ref<Gradient> g(gradient); editor = memnew(GradientEditor); editor->set_gradient(g); add_custom_control(editor); int picker_shape = EDITOR_GET("interface/inspector/default_color_picker_shape"); editor->get_picker()->set_picker_shape((ColorPicker::PickerShapeType)picker_shape); reverse_btn = memnew(GradientReverseButton); gradient_tools_hbox = memnew(HBoxContainer); gradient_tools_hbox->add_child(reverse_btn); add_custom_control(gradient_tools_hbox); reverse_btn->connect("pressed", callable_mp(this, &EditorInspectorPluginGradient::_reverse_button_pressed)); reverse_btn->set_tooltip_text(TTR("Reverse/mirror gradient.")); } void EditorInspectorPluginGradient::_reverse_button_pressed() { editor->reverse_gradient(); } GradientEditorPlugin::GradientEditorPlugin() { Ref<EditorInspectorPluginGradient> plugin; plugin.instantiate(); add_inspector_plugin(plugin); }