#!/usr/bin/env python Import("env") Import("env_modules") from compat import isbasestring env_freetype = env_modules.Clone() # Thirdparty source files thirdparty_obj = [] if env["builtin_freetype"]: thirdparty_dir = "#thirdparty/freetype/" thirdparty_sources = [ "src/autofit/autofit.c", "src/base/ftbase.c", "src/base/ftbbox.c", "src/base/ftbdf.c", "src/base/ftbitmap.c", "src/base/ftcid.c", "src/base/ftdebug.c", "src/base/ftfstype.c", "src/base/ftgasp.c", "src/base/ftglyph.c", "src/base/ftgxval.c", "src/base/ftinit.c", "src/base/ftmm.c", "src/base/ftotval.c", "src/base/ftpatent.c", "src/base/ftpfr.c", "src/base/ftstroke.c", "src/base/ftsynth.c", "src/base/ftsystem.c", "src/base/fttype1.c", "src/base/ftwinfnt.c", "src/bdf/bdf.c", "src/bzip2/ftbzip2.c", "src/cache/ftcache.c", "src/cff/cff.c", "src/cid/type1cid.c", "src/gxvalid/gxvalid.c", "src/gzip/ftgzip.c", "src/lzw/ftlzw.c", "src/otvalid/otvalid.c", "src/pcf/pcf.c", "src/pfr/pfr.c", "src/psaux/psaux.c", "src/pshinter/pshinter.c", "src/psnames/psnames.c", "src/raster/raster.c", "src/sdf/sdf.c", "src/svg/svg.c", "src/smooth/smooth.c", "src/truetype/truetype.c", "src/type1/type1.c", "src/type42/type42.c", "src/winfonts/winfnt.c", ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] thirdparty_brotli_dir = "#thirdparty/brotli/" thirdparty_brotli_sources = [ "common/constants.c", "common/context.c", "common/dictionary.c", "common/platform.c", "common/shared_dictionary.c", "common/transform.c", "dec/bit_reader.c", "dec/decode.c", "dec/huffman.c", "dec/state.c", ] thirdparty_sources += [thirdparty_brotli_dir + file for file in thirdparty_brotli_sources] env_freetype.Append(CPPDEFINES=["FT_CONFIG_OPTION_USE_BROTLI"]) env_freetype.Prepend(CPPPATH=[thirdparty_brotli_dir + "include"]) if env["platform"] == "uwp": # Include header for UWP to fix build issues env_freetype.Append(CCFLAGS=["/FI", '"modules/freetype/uwpdef.h"']) # Globally too, as freetype is used in scene (see bottom) env.Append(CCFLAGS=["/FI", '"modules/freetype/uwpdef.h"']) env_freetype.Prepend(CPPPATH=[thirdparty_dir + "/include"]) # Also needed in main env for scene/ env.Prepend(CPPPATH=[thirdparty_dir + "/include"]) env_freetype.Append(CPPDEFINES=["FT2_BUILD_LIBRARY", "FT_CONFIG_OPTION_USE_PNG", "FT_CONFIG_OPTION_SYSTEM_ZLIB"]) if env["target"] == "debug": env_freetype.Append(CPPDEFINES=["ZLIB_DEBUG"]) # Also requires libpng headers if env["builtin_libpng"]: env_freetype.Prepend(CPPPATH=["#thirdparty/libpng"]) sfnt = thirdparty_dir + "src/sfnt/sfnt.c" # Must be done after all CPPDEFINES are being set so we can copy them. if env["platform"] == "javascript": # Forcibly undefine this macro so SIMD is not used in this file, # since currently unsupported in WASM tmp_env = env_freetype.Clone() tmp_env.disable_warnings() tmp_env.Append(CPPFLAGS=["-U__OPTIMIZE__"]) sfnt = tmp_env.Object(sfnt) thirdparty_sources += [sfnt] env_thirdparty = env_freetype.Clone() env_thirdparty.disable_warnings() lib = env_thirdparty.add_library("freetype_builtin", thirdparty_sources) thirdparty_obj += lib # Needs to be appended to arrive after libscene in the linker call, # but we don't want it to arrive *after* system libs, so manual hack # LIBS contains first SCons Library objects ("SCons.Node.FS.File object") # and then plain strings for system library. We insert between the two. inserted = False for idx, linklib in enumerate(env["LIBS"]): if isbasestring(linklib): # first system lib such as "X11", otherwise SCons lib object env["LIBS"].insert(idx, lib) inserted = True break if not inserted: env.Append(LIBS=[lib]) # Godot source files module_obj = [] env_freetype.add_source_files(module_obj, "*.cpp") env.modules_sources += module_obj # Needed to force rebuilding the module files when the thirdparty library is updated. env.Depends(module_obj, thirdparty_obj)